
Mos is back, in her biggest and most exciting adventure ever! Wall-jump to victory through 30 mysterious, action packed levels!
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Скажу сразу - игра мне понравилась, я провел за ней достаточно большое количество времени. Ее можно сравнить с Супер Марио, только врагов здесь убить нельзя, их нужно обходить, перепрыгивать или уплывать от них. Плюсы игры: 1) Разнообразные миры, в каждом по шесть уровней. Прорисованы по разному, музыкальное сопровождение отличное, в каждом мире свое. 2) Различные типы врагов, в каждом из миров свои, с разными способностями. 3) Разнообразные ловушки, препятствия, скучать точно не придется. На каждом уровне появляются новые. 4) Скрытые секреты на каждом уровне - секретные проходы к золотым черепам, скрытые комнаты с монетами. 5) Различные способы прохождения уровней, за которые дают значки - на скорость, на сбор всех монет, на поиск амулета дня или на нахождение и взятие того же золотого черепа. Минусы игры: 1) Лично для меня игра стала слишком хардкорной на последних уровнях в замке (четвертом мире). Последний уровень я так и не смог пройти, соответственно, так и не удалось поиграть в пятом мире.
I have been waiting quite a while for this to come out and even though my time playing is not much i am already pleased that i bought this game. Once i complete this entirely ill most likely buy Dungeoning. This is a really great game. Thanks Nick and Tony!
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Hours played at review time, across 22 reviews with recorded playtime.
Fantastic game, it's been a while since I had so much fun with a platformer. The game is a no-nonsense platformer, simple and to the point graphics and physics. The game concentrates on the core: The level design and elements are brilliant. The sountrack is C64 sid style genius. High replay value as levels can be played for speedrun times or for exploration to find all secret areas.
As a fan of the original, I love this. It's fun, cool and exciting, exactly how I pictured it!
这游戏让我第一个来做中文评测吧~ 首先这游戏的上一代是ios平台的,给我留下过较深的印象,因为在虚拟按键下有着上乘的操作感,另外刷最快过关速度比较上瘾,找隐藏的黄金头骨也是各种往墙上瞎撞去找隐藏通道。。。那么这货的二代到底如何呢? 一、首先我要说的就是操作。 这游戏只有三个按键,左、右、跳,总体算是秉承一代的优秀操作感,但是我玩1-1的时候就发现了一个比较蛋疼的设定:贴墙只能反弹跳!(我真是日了狗了...尤其是玩过诸如super meat boy那种优秀物理性的游戏后,更是受不了),基本上任何这类游戏都没有这样的设定吧,唯一的解释就是某些地方游戏作者不但考验你操作,还想让你动一下脑子,orz...除此之外,刷通关时间时游泳也略蛋疼。(mos的新能力看来都是坑爹的。。) 二、然后是游戏性。 1、这个游戏不适合休闲玩家和通关党,因为只说过关的话难度比较平庸,而其真正难点在于刷最快过关时间,另外就是收集全金币和黄金头骨(个人觉得收集全金币很鸡肋,不过算是继承1代吧..),总之就是刷刷刷(一边看着自己的ghost各种被爆菊>.<),所以对这种玩法不感冒的童鞋可以跳过了。 2、头骨的话我目前没怎么去收集,基本就是得找隐藏通道(就从1-2来看,还是很隐蔽的...)。 3、刷最快时间的话,我指出个关卡设计的不足:基本上每关就那么几个难点,多试几次就行了,无非就是折返跳、边缘跳和曲线下落,不过一代就是这样的...因此时间排行榜不够平滑,比如某关有个旋转浮石的地方,基本都在那里等,前面跑的快完全没用。另外ghost好像有bug,有时候榜上的人的影子不出现,时间的话居然有1秒多的(要么是bug,要么作弊了)。 4、建议:加入每关全金币收集下的最短通关时间排行榜、头骨+全金币的最短通关时间(因为刷最短时间有点浪费整个地图设计,而且降低玩家的探索欲,另外收集全金币真是好鸡肋的挑战...加入这两项的话就能将挑战融合起来了) 总体上来说,游戏性中规中矩。 三、其他方面。 皮肤系统继承1代,另外加了每日皮肤,还不错。画面&声音,秉承1代,每章节都有一首音乐、比较洗脑(在解锁的模式里用的是1代的音乐,挺怀念)。新怪物、新陷阱之类的还算挺有意思。排行榜和录像(或者说ghost)系统的话由于目前存在bug,希望更新能修复,不过也是这类游戏的通病,应该是底层程序设计上的漏洞吧。这方面我目前最满意的游戏是they bleed pixels。 最后给个总评吧: 1、操作体验:8/10 2、游戏性:7/10 (如果支持创意工坊玩家创作关卡的话,我多给2分) 3、系统:7/10 (如果修复好bug的话,我多给1分) 4、关卡设计:8/10 5、画面、音效、界面:9/10 (因为有简体中文,虽然没几个字,但让我多给了1分) 综合:7.5/10 (这算是比较客观的评价,不过就个人而言我给8.5分,看我游戏时间就知道了)
Water levels are atrocious. Everything else is good.
[b]Briefly:[/b] [i]Graphically it looks deceptively simple but I was surprised to find that Mos Speedrun 2 is actually a very enjoyable, challenging platformer. It has a nice amount of levels with lots of secrets to find and an amazing soundtrack![/i] After seeing the store page, I thought [i]Mos Speedrun 2[/i] was one of those simple and perhaps lame platformers but I was happy to note I was wrong. Despite (or perhaps because of) its simple presentation it packs with quite a lot of high-quality content. Game has 30 levels placed in groups of six through five worlds with their own distinct graphics styles and soundtrack (that fits the game very well), with enemies and traps going with that. In that it strikes a similarity with Super Mario Bros 3 and its diverse worlds. Of course [i]Mos Speedrun 2[/i] totally lacks a story and [strike]doesn't have weird suits[/strike] Mos' suits are merely visual. [h1]Jumping through the ages[/h1] Game play mechanics are almost as simple as they can be: Mos (I take it's the name of the protagonist) may run, jump and wall-jump and occasionally swing from a rope. Controls are simple and very slick and hit boxes are good, so every once in a while when you die, you know its your own fault. By the way, I used Xbox 360 controller but controls were simple and fine enough to play with a keyboard. My only regret is that up key is both "up" in menu and "jump" in-game, despite there being a separate jump key. I had to remap "up" to another button on the controller to make it playable but I'm glad this was possible. [h1]Travelling around the world[/h1] Level design is top-notch. While levels are usually rather linear with minor sidetracking, there is also a secret area or two in each and every level. In the course of the game Mos goes from avoiding giant bees, rats and spike traps to dodging ghosts and fireballs while avoiding saw blades and lava. Disappearing and reappearing blocks are probably the only platformer trap trope missing from the game. The difficulty curve is good, starting from rather easy first levels but going to pretty challenging levels close to the end. However, as a gamer who plays a lot of platformers, I would not call any of the levels very difficult, even if they are not a cakewalk either. There are respawn points every now and then to alleviate unnecessary restarts, although they work only once per game. Game supports "ghosts", i.e. the runs of other players (and earlier runs of yourself) are shown, so you can use them to perfect your run or even try to beat them to the top of the leaderboards if you like that sort of thing. [h1]Secrets! People love secrets![/h1] There are a lot of collectables in all levels. In addition to completing and speed running, to fully complete a level one has to grab all the coins (they are never hidden in unfair fashion), grab the hidden golden skull of the level and find the hidden daily collectable, day charm. The day charm is in a different level in each day of the month. There's an achievement for grabbing all of them, so ideally one would find them over the course of a single 30-day month. I liked this challenge a lot, though some people might disagree with time-limited achievements like this. Finally there's even a super secret that encompasses several levels throughout the game. It felt very rewarding to find this ultimate secret after a couple days of confusion and mad exploration. Getting achievements grants you suits, hats and skins for Mos. It's useless but fun feature to bring some personality to your character. You can be a dinosaur wearing a suit, a pipe and a top hat, which is just priceless. [h1]Conclusion: Get it![/h1] After about 17 hours and little over a month I was done. After all this time I can say [i]Mos Speedrun 2[/i] is a great platformer that is not too easy but not too difficult either and that has a lot of stuff to do and find out. If you love platformers, get it!
Best hardcore precision platformers of the last decade, highly recommended
https://www.youtube.com/watch?v=zqFjMyrdUMg hier ist meine Review ;)
not so bad as a pay game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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