
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game rocks lmao
Absolve yourself!
Not a bad game by any means, it's just not deep enough level-design-wise to make it engaging for longer than a few runs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game good
Pomijajac fakt ze gra jest po prostu brzydka, niestety nie broni sie gameplay'em, walka glownie polega na ciaglym masowaniu combosow i unikaniu ciosow, jest super meczaca i nudna. W pierwszym runie zabilem ok 500 wrogow a walka wygladala tak: atak, kopniak, atak. dash na przeciwnika i atak i tak w kolko jednoczesnie uwazajac na ataki wrogow. Zginalem z pelnym hp po strzale jakiejs elity - swietny design,nie polecam. Polecam natomiast VOIN z podobnych tytulow.
banger
- I see ts on my recommended and I'm like "HELL YEAH" (1 hour later) - BY THE SINS I AM TWEAKING OFF GOLD ESSENCE - THE ENEMIES ARE JUST TURNING INTO PUDDLES - DID I DO THAT? I CAN'T TELL ANYMORE... - where'd my weapon mana go?... (it got drained nuking a room) - EMBODIMENT OF SIN MORE LIKE EMBODIMENT OF MID (parry dif) - I AM A MACHINE THAT TURNS RED PARTICLES ON MY SCREEN INTO DOPAMINE I genuinely have seen nothing wrong with the game mechanics or development wise. If you enjoy powerful, fast paced, mowing down rank and file enemies, and humbling bosses type of power trip games then this is for you. PS: blast your music of choice and let your instincts play the game.
This game is amazing, possibly one of the best rouge likes ive played in a fair bit, posting this after a 2h run
The games is good, the final boss one of the worst design ever made. The game would be better without him, he has been created just to make you farm 10x hour on him. I'd have prefered reach the absolution with every class but now i'm just tired of that ♥♥♥♥. That said the game deserves attention it will give you lot's of fun.
Игрушка многообещающая НО: 1. Вариативность в плане сфер улучшений и экипировки оч маленькая для рогалика, 2. Локации можно обойти все за 1-2 часа игры с уникальными монстрами и боссами (что делает дальнейший геймплей мега скучным) 3. Очень скудное количество монстров и огромные награды на сложном режиме игры (играл как будто на лёгком) В целом надеюсь будут дальнейшие обновления игры где добавят больше вариативности геймплея, а пока не затягивает
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.7K | 70% | $29.99 | |
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| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 7.7K | 92% | $19.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775K | 2.3K | 83% | $13.99 | |
| $175.9K | 562 | 81% | $10.99 | |
| — | 0 | — | — | |
| $1.5M | 3.8K | 94% | $19.99 | |
| $855K | 2.9K | 85% | $14.99 | |
| $308.8K | 1K | 85% | $14.99 |