
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
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Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
maneirinho mas tem muitos problemas, varios bugs e alguns estragam a experiencia um pouco. Os graficos n sao nada de mais, a gameplay funciona apesar de n ter tantas armas assim e nem tantas variaçoes de build quanto eu gostaria, esse jogo tbm tem algumas movimentaçoes bem esquisitas mas nada q vc n se acostume com algumas horas de gameplay. O principal problema desse game na minha visao é sua base de inimigos EXTREMAMENTE repetitivos. N sou de reclamar de repetiçao de inimigos em jogos até pq gosto muito de nioh e khazan e sao jogos q repetem bastante inimigos mas q n me incomoda nem um pouco MAS nesse game aqui é put4ria oq eles fazem, toda area sao os mesmos inimigos, no maximo com uma armadura diferente. Em relaçao as boss fights elas sao ok, as de inimigo formidavel eu nem to contando pq é so mais repetiçao de inimigo q a gente ja viu antes mas os chefes principais funcionam bem apesar de n ser nada de mais. A trilha sonora n se destaca muito tem alguns riffs de guitarra aqui e ali mas nada muito memoravel. POR ULTIMO algo q me incomodou MUITO mais muito mesmo nesse game foram as traps excessivas ao longo da exploraçao ,principalmente no mapa de baixo, cara N da pra dar 2 passos sem que tenha alguma armadilha, é extremamente chato de explorar desse jeito e olha q meu jogo favorito é dark souls 2 q vive tendo traps por todos os lados mas esse aqui se passa de mais. Nota final 6.5, é bom pra passar o tempo.
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Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nn mate npcs, ou vai se arrepender
отличная игра
Apesar dos MUITOS bugs que ocorreram durante essa jornada (tive que voltar pro menu várias e várias vezes, passei raiva por conta disso) fui recompensado com uma gameplay maravilhosamente fluida, satisfatória e com muita variedade de builds, gráficos bons, boa otimização, boa trilha sonora, história simples mas que funciona e a cereja do bolo: a EXPLORAÇÃO! É muito boa a sensação de passar por cada área rapando tudo o que você puder e depois de horas, sem notar o tempo passar, vem a sensação de dever cumprido. Além dos bugs, acho que o maior pecado é a repetição e reciclagem de inimigos, fazendo você se cansar de ver sempre os mesmos. Dito tudo isso, jogasso e grande surpresa desse ano!
A game so close to being good was ruined for me by one simple fact, enemys magnetizing to you making spacing pointless. I hate to say it but I intend to refund this game until they tweak this so spacing enemys actually matters.
NEGATIVES ima start with the things that annoyed me about the game. No mini map. so every time i pinged a place on the map i had to see if i was looking the right direction.. dumb. Another thing was you have to personally mark the dungeons you completed also dumb. like why not have it done automatically. No weapon details so i dont even know if what im using is stronger then the next axe/sword. Also the amount of bugs in the game was a little high for my liking nothing major that prevented me from moving along or anything but for 1 example i somehow went up a elevator and instantly dropped all the way down . it didnt kill me but i was like mmm ok lol another example was a boss would hit me sometimes and i would fly 5000 ft in the air and go down fast taking no dmg so at least i didint die their a few others but yeah. Ok i know i said lots of negative things but the positives are much more than the negative takes thats why i recommend the game. POSITIVES so the combat is pretty cool , lots of different fighting styles. I think having different shells/characters to play is also amazing since they are all unique in their own way. Also being able to see their back stories was really cool just adds more to the story. the entire stone perks thing was the cherry on top by having the privilege to build your combat style also more to grind for big W in that aspect. as for the bosses all very cool and detailed but really EZ for me personally lol ... the whole teleporting feature was cool and ez no headaches on that. The leveling up system is like any other souls like system decent. you also get rewarded for looking in places you shouldint be haha thanks devs for that because i like to explore everything if that means going around a rock to see behind it lol . On that note the game is really fun i enjoy it and ima play it till i complete it. the story has me wanting to understand more. lots more grinding to do. so if i had to rate this game id give it a 7.8/10. was the money worth it ... sure... could the game be better yes. is it fun.. most def it is . GL Mortal !
As someone who really wanted to play this game and wanted to enjoy it I can't recommend as this game is way to crash happy. Every time I went to cleanse a beacon or play the game for an hour the game crashed and I just refunded the game bc I'm not dealing with this.
Massive improvements over the first game, and a solid experience overall.
Très bon Souls-like profondément original. C'est fluide, nerveux, l'exploration est labyrinthique, je me régale.
制作组你们没活别应整,最后的那个净化开了七,八十个宝箱就为了开个大门,你回家是要捡七八块钥匙碎片在开门回家的吗? 这个游戏从dome阶段就很看好的,最后果然对的起我的虔诚板,内容配得上定价。首先没有体力条的设定就打破了传统魂游的框架,躯壳与壳壳也给了一些容错,八个壳壳每个都有不同的机制,不同的武器搭配一些比较强力的余露石也是很有玩头的,这些游戏内容在一周目的每个阶段都有不错的体验。游戏优化好。 游戏的一些缺点的话:地图设计是一点没有啊,又绕又乱,一些石头、支线藏的太深,游戏引导性偏弱。 游戏打星:3.5颗星
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