
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.6Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ура наконец-то няшечка вкусняшечка вышла!! Всё динамично, круто, мощно, с классным саундтреком (лютне отдельный респект). ООчень значительный прогресс по сравнению с первой частью - проработаны и бои, и построение билда, и сюжет. Стиль моё почтение: оболочки классные, локации классные, добивания классные, всё такое гротескное и классное. Какие-то штуки похожи на тот же елден (открытая карта, подземелья и тд) и в принципе это лучше чем очередной коридор. Есть баги но мне так пофиг блин. Разрабам респект, пацаны вообще ребята.
Muito bom, valeu muito a pena....e o preçinho ta perfeito
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #28, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game, I can't put it down it so much fun.
I want to update this once I have finished and allowed the honeymoon phase to pass, but after 20+ hours in the last two days.... This is the greatest Soulslike not made by FromSoftware and it is even better than some of their earlier titles. I have always mourned the fact that developers don't design their worlds like how FromSoftware did DS1 and this is the first game that I think gets anywhere close to that quality. The combat is phenomenal, the environments and art/imagery is immaculate, the build variety/quality and progression is superb however I would have preferred the XP that tarstones require to be used for Shells as that urges me to diversify and try others rather then put all my glimpses into one basket and have a hard time investing into more shells or let glimpses come from using shells as well. The only other criticism I could truly give as of now is how simple the bosses are. I understand the player due to variety only having 3 piece combos for light and heavy but bosses will fade in memory if they are one trick ponies or to basic and most of the time I only have to remember two combos and theyll primarily use 1 which makes the fight repetitive and may urge the balancing side of development just make getting hit more punishing which artificially inflating the risk is not a good method of balancing. All in all 8/10 if I am being stingy and considering the next on my list of Soulslikes are generous mid to low 7/10s like Lies of P, Stellar Blade, Remnant 2 and Lords of the Fallen thats no small feat. I would even be comfortable saying 9/10 but I want to finish first.
9 Stunden in und bisher keine Bugs oder Performance Probleme. Spielt sich super gut und wer hätte gedacht, dass ein Spiel mehr Spaß macht wenn man kein Ausdauerbalken hat. Das einzige was mich stört sind die schlechten Spawnpunkte.
Mortal Shell II is an overall enjoyable experience. I really enjoy the re-work of the shell system from the previous game and the level design is a real highlight of the game. I really like how the tarstones can add variety to how the weapons are used and how they're even limited to specific weapons which gives each weapon (in some capacity) a unique use and feel beyond the weapons inherent attack speed and animations. I recommend this game, but with a bit of a caveat. While the experience overall is very enjoyable, the last area really did sour my experience. Frankly, it nearly made me hate this game. I really didn't want to hate this game, but damn it did that last area nearly brought me to it. As you may have seen some other reviews mention the last area is really a slog. It honestly doesn't even matter if you have a really good build. Two of the three bosses (especially that stone tablet looking one that I can't remember the name of) was absolutely ridiculous. They even nerfed it since then and thankfully it isn't as bad, but man was that an insufferable boss! And the of course the final boss... My goodness... The final boss... I honestly wanted to quit that boss pissed me off so much. Of course, I eventually beat it after beating my head against the wall. Mind you: I did this before the week one patched that nerfed boss. Shoot I even got all the achievements which I enjoyed (mostly). So why is it that this last area is so hated? Well, I think I have a theory as to why. Now in my case I have play all the souls games since Demon's Souls and have beaten most of them multiple times. I have also played a complete a few soul-likes, so it isn't like I'm some kind of novice. What it seems like to me is expectation. A lot of the earlier to mid-game isn't too difficult. You will die here and there, but for the most part (unless you just aren't very familiar with this style of game) it won't seem too unfair. Problem is when have such a jarring and massive difficulty spike in the last area of the game it sets up the wrong set of expectations. From having played enough games of this style, they usually were fairly difficult throughout the entirety of it. This is actually the opposite of the previous game which was brutally difficult in the first few hours and gets easier as you progress. If this game were to make the last area's difficulty spike less severe, I think there when be many less gripes about it. So be warned: I recommend this game, but don't be surprised if the last area makes you want to refund the game (which if you've gotten that far obviously you won't be able to).
Is good.
好玩
O jogo está rodando sem nenhum problema, além de estar ótima a gameplay que deu uma aprimorada desde o primeiro, juntamente de mudanças que podem agradar uns e desagradar outros, mas para mim que jogou muito o primeiro (No ps), foi uma grande melhoria. Sobre a história não preciso dizer muito, está bem legal.
经常容易弹出,游戏打久了有点审美疲劳,武器性价比差别太大,没有太多特色,节奏方面有时有点说不出来的怪。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.