
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mortal Shell II. Поиграв 4,7 часа, могу сказать, игра меня затянула в пучины сложностей и проблем. Повстречав, не знаю, как их назвать, монстров, боссов, богов, врагов, получил от них по полной. Убивают с 1-го, 2-х ударов. По моему мнению, игра похожа всё в куче: DARK SOULS, Crimson Desert, The First Berserker: Khazan и даже на Black Myth: Wukong. Это сугубо моё мнение. Буду играть дальше. Прохождение игры записываю на видео. Буду постепенно выкладывать на своих каналах. Игру пока рекомендую. Ссылки на каналы: Дзен: https://dzen.ru/suite/e23949b3-54cb-49ac-a250-3b2c98ec8308?share_to=link RUTUBE: https://rutube.ru/plst/1768524/ Видео вконтакте: https://vkvideo.ru/playlist/-234705346_8 YouTube: https://www.youtube.com/playlist?list=PLPmjxeBzUqno
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Skill Issues all over reviews.
玩了十几个小时了,整体来说,游戏是推荐的,比起一代史诗级进化,作为二流类魂完全合格,甚至在部分战斗系统上完全超过了大部分类魂游戏,但在模仿魂类游戏这块的通病也是一个没落几乎全犯了。 你以为是个类魂游戏?实际上是个刷子游戏,只要你肯刷材料,肝等级,天赋跟石头等级一旦起来形成互补效果,你角色强度将来到一个非常逆天的水平,有无限处决的,有自带隐身的,还有直接全程霸体跟BOSS激情互殴的,谁怂谁孙子。 如果你还抱着传统魂游光凭技术就想匆匆通关,那么不好意思,折磨的就是你这种人,数值带来的差距是巨大,极难用技术去抹平。而且在陷阱,阴人,触发式怪群这方面,这个制作组初期就是纯奔着整死你去的,哪怕首发版本的堕落之主或者明末都要甘拜下风,但为何最后我还是愿意给个好评呢?因为配装稍微成型的玩家,数值会告诉你为啥制作组会这么设计,在足够数值支撑下,以一敌多,BOSS混战等一系列类魂游戏的大忌,本作的数值都会告诉你答案,直接战斗爽就行了! 目前来看整体游戏表现瑕不掩瑜,制作组在魂方面很阴险的同时,在配装数值方面也非常的慷慨,只要能熬过前面十几个小时异常难受的开荒之旅,只要等级够了,那么一切都会好起来的。
Is good.
BETA PLAYERS BEWARE OF THE EARLY GAME... Okay so I'm not sure how I feel about Mortal Shell 2, I am having fun as of now but the first 4 hours can feel really really rough. Mind you I'm someone who likes to do no damage runs on bosses in souls games so I'm quite persistent and like a good challenge but this game can get pretty frustrating. If you played the beta and thought it was manageable or pretty easy then it is no longer the case. The enemies have higher HP, more damage, hyperarmor and will absolutely swarm you at times. Now I can handle that to an extent but what makes the game more tedious than difficult is the checkpoints. They are either spread too far apart in areas where you really need them or are super generous in areas where you'd barely need them. This is a big issue because in the early game, you have limited healing, stats and tools to deal with a lot of the challenges you face so a lot of the time, you feel like you can't actually explore or take in the locations, you feel the need to just run past every enemy especially when you already struggled to move forward then die so you have to repeat the challenge. Some of the runbacks are also atrocious. I don't understand why new Soulslike games can't wrap their head around the idea that runbacks suck ass. Elden Ring improved this with Stakes of Marika and overall Grace locations and First Berserker Khazan did a good job as well. Meanwhile Wuchang screwed up in that department and I'm getting the same feeling here although sometimes it's perfectly fine. It also doesn't help that the locations can feel pretty expansive and branch into different paths which is simultaneously cool but problematic because you have zero clue as to where a checkpoint could be when you're already low on healing. Elden Ring had Guidance of Grace which would point you to major checkpoints or a visual trail to show you that you were close to one. As far as I can tell, there is nothing in Mortal Shell 2, no visual trail, no sounds, nothing. Now, the game does become more manageable and quite fun once you level up your character, shells and get new items and abilities, it actually feels like you can comfortably explore. And there's a lot to discover and The combat is super visceral and impactful while allowing for aggressive play since there's no stamina and unlimited ammo or uses for things like your sidearm or abilities as long as you keep fighting and keep your resolve up. It creates a pretty fun loop but it took a couple of hours to get to that point. So be careful of the early game.
Beau, fluide, très satisfaisant. Grande variété d'ennemis. Je n'ai pas joué au premier, mais ce deuxième opus est pour le moment une grande réussite.
the game is good, but still need some fixing. 1- game has crashed many times when I die and does close by itself. 2- the player does get stuck in a places inside the game and I can't get it out from it and there is no jumb in the game so only solution is quit the game and start again. till now I find these, hopefully it get fixed, other than that the game it fun
Top game, smooth af
World design, combat, difficulty, build crafting and my favorite part, no stamina. This may be up there as one of my favorite games of all time. I don’t write many reviews but this game deserves all the praise it gets.
yes
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