
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
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Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a great game. I prefer souls-likes that are not punishing. They can be difficult, but as long I can progress without losing anything, even if I die a lot, that makes it fun, There were some things I would prefer were different, but as is, just a great game. What I liked - There was a tarstone you could equip to make it a little easier, I appreciate making it more accessible. - Shorter game time. I just finished the game and it took me about 20 hours. I didn't do everything, but around 85% I think is what the game said. I took my time. - It wasn't a wide open RPG. I didn't feel like leveling up did much, but I do like the idea that I don't have to choose what stats to boost. I also liked that I could choose a shell/weapon/sidearm combo that fit my style. - I loved doing a perfect block. I wasn't quite good enough for a parry, but I appreciated the small number of enemy types so that I could hone my blocking skills and still progress through the map. Now for some feedback. - There were some quality of life features I wish came standard instead of needing an item equipped or mod. - Needing a tarstone to respawn at the start of a dungeon. I would like there to be a "Stake of Marika" type feature for bosses and dungeons. - Being able to heal or get more methers pulse. I had a mod that gave me back some health with a perfect block, that was great. Or like in elden ring where I can get some potions back after defeating a group of enemies - I enjoyed the "easier" difficulty. I wouldn't say this was easy a la jedi survivor, but less punishing. I'm ok with needing skill to progress and having the game teach me that in the starting hours, but some enemies I needed to equip OP tarstones to kind of cheat through. If that's the game design, fine, but I'd prefer to play the game however I want and be able to finish it.
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AAA are out / AA are in Bikini armor is out / Booty plates are on Naked runs are out / Sheep runs are in I hope this game keeps its momentum going bc I haven't had this much fun since Bloodborne (which we won´t get here, so. embrace them shells)
Way better than the first one. Only gripe I have is how short it is. But overall love the game design and the bosses. great game 8/10
前半段真的不错,我甚至疯狂安利给其他人,但玩到后半段你会发现 地图是乱成一锅粥的,地牢是毫无设计的 数值是崩坏的,各种小怪投技连段秒人,而玩家的应对方法极其有限,让人毫无探索和收集的欲望 甚至第一次大更新,写的修复问题没有修复,反而又多了一堆bug,就这种态度我也是服气 你们一个小厂本身就应该好好打磨作品,结果拿前半段出来骗钱,那你就值得一个差评👎
kinda mid, just play elden ring
This game is a disappointment. It has the potential to be a decent soulslike, but lack of balance spoils the entire experience. Why are the mobs so tanky? Why do they one hit or one combo me? Why are they more difficult than the bosses? Why are the beacons so sparse? Why do some many bosses have a moveset consisting of 3 moves, one of which is an obligatory boom boom boom smashing me with a sword/wheel/whatever in quick succession? Why are bosses so cheesable? Use the ability which allows you to leap into the air to do massive damage and stagger the enemy, a few heavies, resolve regenerates, rinse and repeat. It's the most primitive kind of difficulty - being overwhelmed by the sheer quantity of mobs, their tankiness and damage. And it really discourages any exploration, which is intrinsic to open world games. And yes, there are other issues. In the Lost Child fight I got thrown into the clouds only to land back with the boss back to full HP. Bosses sometimes freeze mid-fight as if they suddenly forgot what they were there for. The tougher souther areas do not give more gloom, proportionately to the increase in difficulty. In the Conquered Temple gate dungeon, the beacons are so far apart, and I got shot down or frozen or fell after attacking so many times that I almost rage quit. All this turns the game into a painful frustrating slog. The lore is also nothing too inspiring, found it very difficult to connect with a character with no individuality following a bird's and an oversized woman's orders to collect eggs. Seriously?
Das Spiel ist ein richtig geiles und gelungenes Soulslike. Ist mal geiler und was anderes, aber tipi topi eines meines Fav games geworden. Auch Cool das man keine Schwirigkeit einstellen kann. Mies Geil,
游戏虎头蛇尾,看得出野心很大但实力有限,在我看来质量大于体量,体量多有但敷衍还不如砍掉。 预购版体验并不好,地图大篝火少,敌人伤害高血瓶又不够,比测试版难的多,玩到后面明显感觉到怪物换皮种类严重,boss设计也一般没啥亮眼的,boss方面最让我难绷的是几个小怪放一起再加个总血条换个名字就是boss了。 地牢越到后面越敷衍,前期还有点意思后面下去就一个房间,一两个怪甚至没有怪然后随便给点奖励,有时候还要余露石啥的这还好但也有时候就给点不痛不痒的小奖励,简直就是浪费时间。 地图各处都有圆形石台可以坐,但不过坐上去好像啥也不会发生,没奖励也没音乐,个人建议至少加点音乐吧,不然都没兴趣坐。 虽然问题多但更新后很多问题进行了改善,武器/躯壳/余露石搭配起来玩法还是挺丰富的,过了序章还有官方自带外挂可以给手残党用还是挺友好,就是会禁成就,整体来讲瑕不掩瑜,还是推荐打折购买。 期待下一部作品,但不会预购了。
作为一个资深魂游爱好者,2021年我就玩过Mortal Shell 一代。 当时这游戏除了角色设计不错外,其他方面都很一般,不好玩。 现在2代出来了,我没有第一时间玩,而是等到第一个大型更新后才开始玩。 游戏的美术很好,画面层次、色彩都很高级。 整个环境氛围很到位,有那种踏入异世界的感觉。 角色建模更是一绝,细节和造型都堪称世界顶级。 打击感也做得不错,可谓拳拳到肉、刀刀入骨。 但是: 各种地牢体量很小,打通地牢之后总是意犹未尽,总觉得还有秘密。 但回头反复探索,发现就是单纯的内容少。 没有FromSoftware的精妙关卡设计,但陷阱、埋伏却不少。 尤其是在前期,被那爆炸桶一炸,就立马死翘翘。 然后最讨厌的就是捕兽夹,混在各种地面中,一不小心就踩中。 踩中后,你会把它掰开复原,这样好让你再次踩中,这设计简直反人类。 生化危机4里,里昂在踩中捕兽夹后,只会把脚拿出来,不会费劲又去张开捕兽夹。 这才是合理的,好不?你个躯壳你是不是受虐狂? 然后,游戏偏离了魂游那种一对一和怪物周旋的精髓。 经常碰到堆怪的现象,有时候还堆2个boss一起打你。 FromSoftware也有双boss设计,但会通过错开Boss出场时间、给个大场地让你有足够的回旋空间、或者给个npc帮你一起打,总之让你在正常流程里能够应对双boss。 而这游戏,会突然让你和2个boss挤在一个八角笼里。 他俩有着疯狂的出招欲望,又带霸体,上来就干你。 打他们真是痛苦。我敢保证,世界上没有人能够在第一次遇到他们时就打赢的。 虽然游戏设计方面功力不足、经验不够,但这游戏的美术太好了,我就喜欢这种异世氛围。
Yummy game!
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