
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing! I can't believe an open-world Soulslike looks and runs this well! There's a huge variety of enemies and NPCs! 10/10 so far.
Fun game with solid mechanics but game likes to freeze then crash or hitch in spots. Also, the enemies hit way too hard, like I'm talking take 2-3 hits and die or one hit kill attacks. Hoping for some balancing in coming patches.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far I’m really enjoying this game. The combat is extremely fun and feels brutal. Dismembering enemies is always cool. The shell designs are fantastic so far, both visually and gameplay wise. The world is very dark and ominous which really works well with the overall feel of the game imo. The enemy designs are really cool, however I do feel like the non-boss mobs are quite strong. As in all of them do a-lot of damage, all the way from the classic scrawny mobs to big ones. I feel like there should be a balance change in that aspect. I shouldn’t feel threatened by a foot soldier that is the size of a pencil! Another issue with this game are the beacon locations, they’re few and far in between! I’m not saying there should be a-lot but for a good change for dungeons is that there should be something similar to Elden Rings Stake of Marika. Where if you die in the dungeon you would respawn at the entrance of the dungeon. That would be a huge QoL change! Also the prophet shell (i forgot the name) feels extremely underpowered, which is such a shame cause he’s so cool! Sacrificing half my life to use his power for almost no reward is a bad design. Other shells get bigger damage without losing any health whatsoever. Idk if this is a bug or what but something doesn’t feel right about it. Give more reward for making me lose half my hp pls! Overall I recommend this game for souls-like fans, combat is great, visuals are great and the story is decent so far.
понравилось)
难以形容的难度。心理承受能力弱的不建议玩。
nice game hope will update it regularly to add new map and mode
While the game certainly has it's issues, a few QoL updates could take care of most of them. The negative reviews aren't wrong. The camera, the run-backs, the "oiled up ice-skating tanks". All valid complaints. However, I would still recommend this game. A great souls-like with some innovations that freshen up the formula and open the doors to some pretty in depth class building. Overall 7/10. I only have two things for the devs... Whoever designed the rabid grisha pack boss needs to re-think their life choices. It is the one fight that made me give up on night mode, and even on the standard difficulty was a damn nightmare. Last point, IYKYK.... 15hrs in and I have mastered nothing, which was pretty pointless eh? (lol, my favorite part of the game)
Game is fun, combat feels good, a little jank here and there but nothing that mattered so far.
探索爽、战斗爽,官方还给了让游戏降低难度的“外挂”级装备让手残、魂游菜鸡爽玩,代价只是不能解锁成就,建议其他类魂游戏都学学,总而言之非常好玩,非常推荐!
Смерть в игре означает смерть игры, надеюсь пофиксят на оф. релизе (умер = вылет) А так боёвка приятная Красивая графика + хорошая оптимизация
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $144.3K | 335 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.1M | 39.9K | 89% | $39.99 | |
| $42.3M | 108.3K | 96% | $24.99 | |
| $42.3M | 199.4K | 99% | $9.99 | |
| $42.4M | 69.1K | 96% | $29.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $42.5M | 22.8K | 59% | $49.99 |