
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
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Engagement
Reviews
Themes across 2268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
致命躯壳无法战胜 堕落之主吓的跳票了
我从来不玩魂类游戏的 居然对这个游戏很上头,主要这个游戏有创新改革,而且没有体力限制,哈哈 这个没有体力限制就已经赢了百分之95的其他魂类游戏了!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was really going to leave a positive rate, but... The final boss made me question if devs should make their new game at all. It's so bad i am just stunned (not difficult, but bad)
Quando eu pensei que a fórmula "Souls" havia sido usada até a exaustão, Mortal Shell II é lançado para felizmente provar que eu, e talvez muitos outros, estávamos errados. O jogo traz mais do mesmo de forma agradável aos novatos (pelo menos no começo) e atrativo para os veteranos, a exploração é bem recompensada e isso tudo rodando extremamente bem graças ao trabalho de otimização dos Dev's (um parabéns à parte aqui), o jogo entrega muito além do esperado, gráficos excelentes, jogabilidade absurdamente precisa (algumas vezes i pior inimigo é a câmera, mas isso ocorre em muitos outros), preço localizado e qualidade notável, Mortal Shell II vale cada centavo pela experiência e pela qualidade entregue, possui mecânicas legais (não vou me estender aqui para não causar spoiler´s). Em resumo, valeu cada centavo!
Mortal Shell 2 is definitely a great Souls-like, but it has some of the most frustrating design choices that make me want to rip my hair out. Lets not forget the amount of places you can get stuck to the point where your choices are to die and start from the last beacon, or quit to the main menu and load back to the last beacon, its a lose lose scenario. I got stuck so many times that I just can't bother to finish the game at the moment, throw in the fact that this game has lords of the fallen and dark souls 2 levels of enemy density that it makes most fights a losing battle. I do recommend the game but this is more of a warning of what you're getting into.
这年头地图做的比黑神话还屎的游戏不多了
I never write reviews, but this time I am making an exception. Mortal Shell 2 is simply amazing. Haven't had this much fun in a long time. Sure, there are things that could be polished, but overall experience is one of a kind. The atmosphere, the music, the vibe, when you put all of this together with the gameplay and the lore, it's a must-have experience. Kudos to Cold Symmetry for listening to the fans, also I see what you did there with the fast travel and certain speed-run of the first game :) Can't wait for the DLC!
Fantastic souls like game!
Pro: + Visual presentation of the game is top level, the character models, the enviroments, the weapons, all looks amazing + Exploration is fun and rewarding, the map is large but not dispersive and so you never feel your time is being wasted + The various shells are very fun and offer a varied set of abilities and playstyles, Eredrim and Proxima are probably the best ones + A lot of secrets cleverly hidden in the game, between dungeons, and the night and day cycle mechanism + Very well optimized, the game ran at 120+ fps the entire game without hiccups with every setting at ultra and global illumination at high Con: - With the removal of stamina from the Soulslike formula the developers had to use methods to increase difficulty that are more annoying than fun, the game heavely relies on large groups of enemies, extremely delayed attacks and unblockable attacks all at once to force difficulty on what is actually a quite easy set of enemies on their own - The bosses are a mixed bag, some are quite fun and offer a great duel, others, especially in the late game, suffer from Elden Ring syndrome and rely on endless combos of mostly unblockable and unparryable attacks + less than a second grabs that remove 70 to 90% of your life in one go to be 'hard' while they just are annoying especially wit hthe amount of almost 'teleporting' sliding the hit tracking has - The various dungeons are quite small outside of the major 6 ones, a bit more meat on those bones would have been great Mortal Shell 2 is a very good Soulslike that improves a metric ton over its generally mediocre first chapter, it offer a very good value for its price with good combat, good enemy variety and good player expression trough the shell system, the various set backs it have still puts it far behind the top level of the non from software games of the genre (Khazan and Lies of P among the best) but it is a good time if just a tad overhyped. Recommended 7.5/10
good
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Active players
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