
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 11.1Kreviews | 59% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Всем доброго дня! Хотел бы не много поделится своими впечатлениями о данной игре. Проект обошел меня стороной с момента релиза. В общем и целом это очень крутая игра на мой взгляд, но не для всех, далеко не для всех. Информации по игре не так много, что дарит возможность испытать старый добрый дух авантюризма! Как по мне данный проект очень подойдет тем кто любил старую добрую Готику и подобные ей игры. Так же из за боевой системы мне кажется подойдет и любителям соулслайков) Всем добра! Не смотрите на онлайн в стим, я еще ни раз не испытал пустоты мира, всегда есть кому меня переехать))Остается только учится )
Great game on paper but FAR too grindy for a hardcore MMO. It's hard to find your footing with players that have no-lifed the game when you can barely keep a horse to your name. Pick the wrong race/skills at the start as a noob then get ready to throw all your progress away later. It's just a hardcore game, it's a game with a slight identity crisis without much properly thaught out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Subscription is kill game.
Havn't played since 2022, just checked to see if it was still subscription based. Jan 2022- 9600 peak Jan 2023- 1800 peak Jan 2024-1400 peak Jan 2025- 1100 peak Jan 2026- 500 peak weird...
Once again, only reason im playing this crap game is cause of my clan, Sarducca was released and a few guilds abused an exploit witht he hunter quest giver in certain towns, and got to max mastery within the first day and they was NOT banned, everyone else is left to grind forever, whole the devs are on summer vacation from all the new subs and game purchases, pretty pathetic
Einfach nein. Dummes Griefer game^^ Ich kann sehr schlecht beurteilen, ob es gut oder schlecht ist. Dafür müsste man progressen können. Kann man aber nicht. Es gibt ganz tolle PVE Zonen, die jeder ignoriert und man trotzdem gekillt wird. Es spielt auch keiner Rolle ob man Loot dabei hat oder nackt durch die PVE Zone rennt. Das dumme griefing etragen bis ins late game? Vielleicht..Aber dafür 15CHF jeden Monat bezahlen..hm...hmmmm..nääää.
It requires a 15$ a month sub. its not a lot but honestly in this economy and the fact it wasnt always a subscription based game is kinda stupid. honestly if I gave a review 2 years ago I would have recomended it but now, not so much, if they needed money they could have put out premium skins or something, there are a lot of better ways to go about it. Also the game was more geared twards exploration and and pve but now it seems like its just pvp. you cant go anywhere without leveled players running you down while on horseback. now you can enjoy the game for sure but I hope they get back to what the game was like 2 years ago. it seems like every time I check back in the game it just gets worse.
Fun combat. Interesting systems. Overshadowed by a dev team that could not care less about the sub-paying player base. Zero communication for significant stretches of time. Most "updates" are learned through twitch chats instead of the official discord or website. Broken systems and gameplay go ignored and unaddressed for significant stretches of time.
I tried. I really, truly tried. I even managed to gaslight myself into ignoring the £30 entry fee and the monthly subscription just to give this game a fair shot. It had been sitting on my wishlist for a couple of years, and after running out of other things to play, I saw they dropped the shiny new Sarducaa map and thought, "Why not? What’s the worst that could happen?" The tutorial zone was great! I was having a blast. Then I stepped foot onto the new map, and the game immediately went downhill. Turns out Sarducaa's main export isn't content—it's boredom. Quest spots were religiously camped by full-time self proclaimed "griefers" coming over naked and zapping everyone's mounts to death over and over again all day. On the rare occasion I managed to reach a quest objective without being ambiently murdered, I was greeted by ten other players instantly vaporizing the target NPCs the millisecond they spawned. And then, of course, there were the other local griefers. Delightful individuals whose sole passion in life is logging onto alt criminal characters, killing anyone who has less than three people with them twenty steps outside the starter town walls for four straight hours, waddling over to their nearby house to store the loot, and then logging in their other non criminal character to play the game.... Truly, peak gameplay. I tried joining a few guilds to find safety in numbers, but "activity" in most Discord recruiting groups seems to mean having two active players and dozens of other members who no longer join comms or play the game. With a whopping current peak of 1.5k players, (including those with multiple accounts) the game is slowly flatlining. The PvP itself isn't even about skill, it's just a game of "who brought more friends to the fight." With groups allying with multiple other groups trying to keep track of who was friendly with who, but didn't want to set standings was boggling. Aside from that, the new map is a vast, empty desert featuring a grand total of maybe ten villages\cities and a whole lot of next to nothing. The same NPC's maybe the odd fishing pond. The Verdict: Unless your dream game consists of PvP for the sake of PvP, grinding professions until your eyes bleed, and repeating the exact same 4-6 daily fetch quests from 4 different npc's..... do yourself a favour and steer clear.
Don't waste your time. The devs sure don't. The only thing they care about is a paycheck each month. The game is a complete mess of code and purchased UE assets. Bugs and exploits stay in the game for years and they refuse to do anything about it. Cheaters run rampant, with only temporary bans being given out. RMT'ing is the only thing keeping the game economy alive, which alone should tell you enough about this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $11.2M | 20.3K | 76% | $24.99 |
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