
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was a good game until the subscription became mandatory.
Don't waste your time, game has nobody playing it and is not worth the price tag.
I really wanted to like Mortal Online 2, but as a new solo player, the experience feels extremely unbalanced and honestly pointless. The game advertises freedom and immersion, but in reality it often feels like you are being punished simply for trying to progress on your own. One of the biggest issues is how outlaws seem to appear out of nowhere. I’m not exaggerating — multiple times I’ve been travelling or farming, minding my own business, only for hostile mobs to suddenly show up right next to me with no warning. In what world does that make sense? There is often no realistic way to react. One second the area feels empty, the next second I’m dead. Losing gear repeatedly like this makes progression feel extremely slow and discouraging. For a new solo player, this creates a constant feeling that: progress is pointless effort is wasted risk is too high for very little reward It doesn’t feel like meaningful danger — it feels like unavoidable punishment. Yes, the game is supposed to be hardcore, but there is a difference between: challenging gameplay and frustrating design Right now, it often feels like the game heavily favours experienced groups and punishes newer players who are still learning mechanics and exploring the world. The learning curve is already steep, but the constant threat of losing everything to players who seem to materialise out of thin air makes it very difficult to enjoy the game at your own pace. A more balanced approach to early progression would go a long way toward making the game feel fair rather than hostile. At the moment, the experience for a solo newcomer can feel less like an adventure… and more like a repeated punishment loop. I really hope the developers improve the new player experience, because the core idea of the game has huge potential — but right now, the balance makes it very hard to recommend for solo players.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was fun till they added the Subscription bs, like why the game is 40 dollars already.
As a new player is disgusting to die from 3ppl to take the 5g armor and weapon that you have. There are no consequences for the PKers. I love PvP but this is not fair. There is a reason this game has low population and devs dont do anything to change this.
Love the game untill you leave the tutorial zone and get assaulted into oblivion. The concept of the game and so much could be great but they are unwilling to make the necessary adjustments to fix it.
Feels like the entire game is designed to benefit massive guilds. They dominate spawns, control resources, and always seem to be in the right place at the right time for rare loot. Small guilds and solo players don’t stand a chance unless they want to be punching bags. The game talks about “risk vs reward,” but right now it’s just “numbers = reward.”
Sometimes you want to play something like this, but the subscription is not worth it, unfortunately, and this scares many people away. Also, the combat is not quite adequate, especially in PVE with excessive distance or side of the blow. It looks like a crude crutch and not a real combat in the game. If the subscription is 2 times cheaper or the interactivity and combat change, then I'll get hooked, but now it seems like it's not worth it.
Pros : -stunning graphics -all sorts of cool creatures -leveling and being able to change your professions and actions gradually -easy crafting -Directional combat cons : -Dev promotes toxic community -No map markers to tell you where you are specifically -No safe areas -when you die, you port to either nearest priest or home priest with no markers or any indication of where that priest is. -lose most of your Payment Sub traveling and figuring out where Anything is. Pretty much paying the sub for torture.
Your game is broken. I cannot play it because of your broken login server/queue ♥♥♥♥♥♥♥♥♥♥. Fix your ♥♥♥♥♥♥♥ game please.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 533 | 65% | Free | |
| $1.6M | 94.3K | 73% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 40.3K | 92% | $14.99 |