
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
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About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mortal online QUEUE. A game you buy, pay a monthly subscription then get to sit in a queue for hours and it is only a 2k population game and take this 2k with a pinch of salt its normally under 1k, dont get me wrong the game is good but it annoys me they act like a aaa company when it comes to taking your money but they simply do not deliver.
The idea behind the game is great, but the developers completely messed up the execution. There was no optimization, and judging by how things are going, there probably won’t be any. On top of that, there are lags, cheaters, and as a final cherry on top, the game went from “pay once and play” to “pay once, then keep paying a monthly subscription.” My brother and I started playing it together. We launched the game on his account recently and realized it’s not even worth wasting time on anymore.
One of the most toxic and gatekept games I've ever seen. Don't waste your time unless you are planning to join one of the zerg guilds.
This is such a bad game for so many reasons. Horrible user interface controls and gumps. Needlessly complex skills system. PVM combat that requires you to have hair trigger reflexes to have a chance at fighting and not dying -- and playing with any sort of latency equals a quick death. Completely non-intuitive learning curve. (Most videos I have had to watch to play the game usually start with "so I have had a lot of people ask me about...".) There's a lot of good ideas in this game but it is executed so poorly that I just don't see any furture for it. I highly do not recommend -- there's so many better game out there. Even a 30+ year old game like Ultima Online still plays better than this.
This game is not worth a subscription to play at all. Waited like 1 hour to log into this. To get a failed to log in screen, now it says I can play in Haven or the old server. Also you should note, If you get kicked or DCed from the game. 1 more hour of waiting incoming. Wish I could get a refund. Not worth paying for a trash game on top of having to pay for a sub, for a game that does not let you play lmfao. I will be posting this everyone as well. Ruined my whole night to stream to my viewers, when I stream 7 days a week people were waiting for me to log on. Bad community you try mentioning whats going on in discord on wut you are on about. To get bullied and game decs are in the discord letting it happen lol. just I reccomend not buying it unless you want a Log in sim
With the launch of the Sarducaa continent, and a 'fresh wipe', it's just what this game has always needed. The game is good now after adding so much quality of life. It's actually a solid game, in spite of the 'hardcore' nature of it. It won't be for everyone, but it has a lot to offer with sand in the box, lots of RP potential, and an incredibly immersive experience. Yeah the PvP is good too, but just understand if you're new you're going to get dumpstered for quite awhile until you learn the ropes. It's frustrating, but if you put the time in you will get there. If the Melee is not for you, highly recommend playing an archer or mage instead -- they're just easier to master.
This game got massive lashback on release for extremely game breaking exploits (many of which still exist) and server issues that took months to resolve, with a nonexistent or fake features like their 'queue system' that actually just didn't exist for several years. 5 years later, any other studio would consider this game to STILL be in its beta state rather than a full release, but they couldn't possibly justify charging people monthly like they do if they called it a beta so it is actually just a trick. That isn't to say the game doesn't have many fun moments though, they're just sprinkled in between the thick layers of bull. Now, With the release of the fresh-start new continent "sarduncaan donuts", i have been enjoying the game overall more than i have in the past. I will change this review when Starvault takes their head out of their ass, and changes their priority list because we are now FIVE YEARS INTO THIS, and still having queue and login problems. I click login, wait 45 mins in queue, get kicked within 5 minutes of playing. CLick login again, and it doesn't just put you back in, you have to wait 45 minutes again. IT HAS BEEN THIS WAY FOR 5 YEARS, WHERE OTHER GAMES JUST PUT YOU BACK IN THE GAME. The SECOND time i wait through the queue, i get in-game and get disconnected again within 30 seconds back to login. The developers have a system that disconnects players at random to let others into the game, regardless of how long you were playing. 3 hours of waiting and I still cannot play the game. I then go and post what's happening to me in my guild's discord and numerous people say they are having the exact same experience. This is on top of the game breaking bugs that are just... everywhere, constantly. Falling through the world, clipping through objects, people who put their back towards you and stab the air 15 feet in front of you which somehow counts as a hit, ai mobs that spawn inside of rocks or floating in the air and are invulnerable that kill you, pets that simply won't follow you and stop moving and die to random crocodiles while the GMs say "sorry it died to crocodiles so i can't help you" Even though it was a bug that your pet was standing still for 5 minutes and wouldn't follow you. I could write a book about the bugs in this game that have existed since launch that are still not fixed. This game has always had a lot of potential, and im going to keep the copium grind going in hopes that they finally realize that there are more people that have quit their game because of these types of the horrible QOL (Even after major advancements it is still horrible), as well as the constant bugs, lag, and server issues. In 5 years they have only made 2 or 3 steps in the right direction where there should have been leaps and bounds.
they seem to have no solution for queue times, the server is capped at 2000 players and they refuse to add shards to alleviate the queue. they seem content on letting people sit in 3 hour queues everyday, i guess they are just waiting on enough people to quit their game lol. not worth the $40 pricetage + $15 subscription, and thats not even mentioning how every 'new' dungeon is just reused assets.
Fix the linux support.
Fantastic game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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