
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't waste your time. Their login queues are over 400 everyday and you still can't login after hours. Keep failing. Owner Henrik don't seem to care and not responing in discord. Very bad PR approach.
Very bad. Waited 2 hours and finally got User not found and back to 400+ in the queue. Don't waste your time on this. Start Vault doesn't even care.
⭐ NOT RECOMMENDED (10/10, would get ganked again) Playtime: 145 hours. Sanity: 0 hours. Mortal Online 2 is what happens when Skyrim and a Darwin Award ceremony have a baby, and that baby is raised exclusively by 13 guys named Kevin who live in a Discord voice channel. Let's talk immersion first, because it's genuinely unreal. You can feel the wind. You can hear your horse's stomach digesting hay in real time. You can craft a sword from ore you personally mined for six hours while a bear watched you from the bushes, patiently, like a landlord waiting for rent. The world of Sarducaa is gorgeous, alive, and utterly indifferent to your feelings — which brings me to point two. The grind. Oh, the grind. This game doesn't have a leveling curve, it has a leveling cliff face, and you are expected to free-solo it with your bare hands. I spent 45 real-life minutes running to a quest marker, got excited, took one step into a "dangerous" zone, and was promptly turned into a red mist by a naked man on a giant chicken who had clearly been camping that exact bush since the Clinton administration. My items? Gone. My hopes? Gone. My horse's beautifully rendered digestive system? Also gone, presumably digested by something else. Which brings me to the PvP, aka the actual core gameplay loop: Random People Killing You: The MMO. There is no "why," there is no warning, there is just vibes and violence. You will be minding your own business, gathering flowers for some crafting quest like a little forest fairy, and then six guys in full plate will descend on you like the world's angriest HOA meeting. The "punishment" for murder is a stern look from the game and maybe a fine you'll never pay because you already logged off crying. Honestly, the whole experience is what happens when autism meets ADHD and they decide to co-found a business. The autism is in the insanely deep, hyper-detailed crafting and combat systems — you WILL learn metallurgy, you WILL learn horse anatomy, you WILL learn 40 different ways to angle a longsword. The ADHD is the fact that none of that matters because in 3 seconds a stranger is going to full-loot you and you'll have to start over, distracted, dopamine-starved, and somehow already queuing up to do it again. It's basically Dark Souls if Dark Souls had a monthly subscription fee, no matchmaking, and your fellow players were the final boss the entire time. Pros: Genuinely one of the most immersive sandbox worlds ever made Horse has a digestive system (why. WHY.) You will learn real skills, like paranoia Cons: Naked chicken men Subscription fee on top of the grind on top of the ganking, truly a full loot triple threat You will lose 3 hours of progress to a guy named "xXx_BogWizard_xXx" and there's nothing you can do about it 10/10, please send help, also send more ingots I got jumped again.
Server not playable due to the constant disconnection and crazy queue, took 3 hours to get in, played 5min and got disconnected again. FIX YOUR FKING SERVER. 如果还没买游戏别买了,暂时没法稳定玩这个游戏,经常掉线,非北京时间晚上的话排队非常严重,两三个小时才能进服务器。
Game is great, *when* you can play it. There is a 2+ hour queue to get into the game... If your internet flickers and you get kicked? Queue. If you DC or crash? Queue. If you get home from work? Queue. Do yourself a favor and don't.
Game would be sick if they could fix their queue system, but they've taken the stance of doing nothing and waiting. Queue takes an hour, crashes happen pretty often and no grace period. 80% of your time played will be in queue.
This is a GREAT game. But i give not recommended. Others have said it and I will repeat, the devs push unmatched, unbalanced pvp, at least feels like there is a push or maybe a stubborn refusal to budge from. There is a starting island for getting xp to a certain level. I mostly stay there. Have created and recreated many chars and enjoy many of the games features. But when it comes to big boy island if you're not in the club it's gonna hurt, bad, again and again. Have to play paranoid especially solo. I really only run. and even then have to put so much focus on avoiding others. Love melee mechanics. and crafting. magic is interesting needs somes tweaks i think. Archery is great too. Plenty of challenge JUST PVE. The pvp amps that up to the Tenth. too much. The only balanced fights i've had were duels. Which actually were really fun. I haven't once enjoyed an attack outside of town even as close as a graveyard. which is sometimes IN town. and no one enjoys being attacked but there can be fun in a counter even if it fails. Great game, really needs a different pvp approach.
PVP combat is still some kind of screwed up ballerinas ballet and gameplay overall is masochistic, also f the subscription. Exploration part when Necromancy came out was interesting. Sadly they can't even deliver poker for a long time lmao.
Ever heard the saying "Painted yourself into a corner" That's exactly what's happened with company SV. Company director has stated several x's that they only want one server. Which translates into, we only want so much success, we only want so many players, or we didn't plan for scaling / growth. Now that the game is popular and players are forced into a 2.5 hr queue that no one wants, SV has a chance to possibly open more servers while the population is there, but unsure if they will be able to capitilize... You only get very few chances to do the right thing.. If this stage of the game is mishandled , players will move on to something different and not come back. If the choice is to wait in a 2hr queue and not play, or play on a different server , where I may not have 1 or 2 more options , I'd choose to play. Will this require some work or future problems for SV? Absolutely. Now you have the queue at 2.5hrs , if your not there at the end of 2.5 hrs to say okay I'm here, You get to wait another 2.5 hrs. If you get in, the game does look good on UE5. However, be prepared to deal with the most extremely toxic community in an mmo , and expect to be told how to play, where to play, & talked down to if your not playing exactly what the current meta is. All this can be yours for original game price , and a monthly subscription fee of 15$. - Open another server / shard / or anything SV ... it's not rocket science , lets get past this 1 server mentality please.. players will leave if this goes on for to long.. Game is currently , literally unplayable
One of the most toxic and gatekept games I've ever seen. Don't waste your time unless you are planning to join one of the zerg guilds.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Saints Row | $4.7M | 8.6K | 57% | $29.99 |
| Gears Tactics | $4.7M | 7.6K | 75% | $29.99 |
| TROUBLESHOOTER: Abandoned Children | $4.7M | 9.8K | 94% | $24.99 |
| Aliens: Dark Descent | $4.7M | 18.5K | 88% | $11.99 |
| Five Nights at Freddy's: Into the Pit | $4.7M | 10.9K | 96% | $19.99 |
| Empires of the Undergrowth | $4.7M | 18.5K | 94% | $8.99 |
Related
| Reign of Guilds | $0 | 1.4K | 61% | Free |
| Black Desert | $17.8M | 93.6K | 74% | $9.99 |
| Pax Dei | $3.3M | 7K | 57% | $14.99 |
| Citadel: Forged with Fire | $1.7M | 5.9K | 68% | $14.99 |
| Gloria Victis: Medieval MMORPG | $0 | 11.7K | 68% | Free |
| Dark and Light | $6.7M | 11.8K | 52% | $17.99 |