
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tons of cool ideas with no way to play the game because you have to pay $15 bucks a month to get harassed by zerg guilds who gatekeep the entire game itself.
The only thing worse than Mortal Online 2 dev's is it's community. Come buy the game and pay a monthly sub just to sit in a long que, have poorly optimized servers, Mesh problems that let you fall into the world and die. Watch streamers get special treatment first person while being told that you have a skill issue while others benefit off exploits. Game could be something truly magical but the people running it have no sense what so ever. If you disagree with them in their discord they just ban you. Do yourself a favor and run from this one
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was a good game until the subscription became mandatory. Now the game has like 350 players.
GMs ban accounts of players with different viewpoints and make up excuses for it. Even if you present evidence, nothing changes. The game is full of bugs that never get fixed, and they don’t even catch the real cheaters. Some GMs are also players and openly favor one side. I really recommend staying away from this game , it’s terrible.
GameMasters and Devs would rather argue with you for and hour than help you resolve the simplest of issues, resulting from their faulty software/programming. Inconsistant, and progressively less caring staff who do not respect the playerbase. Community has been dying, and its no surprise why. GMs likely hopeful to push the last few people off this sinking "ship"... "Now, get off my ship"... Say less
NO LO COMPRES Y MUCHO MENOS PAGUES UNA SUSCRIPCIÓN Este juego exige un pago mensual para poder seguir jugando. Solo recibes 30 días con la compra inicial, y gran parte de ese tiempo lo invertirás aprendiendo mecánicas complejas que el juego no explica adecuadamente. Por ello, no lo recomiendo en absoluto para principiantes. Tras más de 1,000 horas en una sola cuenta (y varias más como la mayoría de jugadores veteranos) y casi cuatro años de experiencia, puedo afirmar lo siguiente: 1. Altamente PvP, agresivo y con una comunidad muy tóxica El juego está dominado por la cultura RPK. Te matan incluso saliendo de los pueblos, que en teoría son “zonas seguras”. Sobrevivir fuera de Heaven es un sacrificio, y hacerlo solo es casi imposible. Si entras a una guild desde el inicio, normalmente terminas como un semiesclavo “farmeando” recursos para otros mientras desarrollas tu personaje, salvo que tengas la suerte de caer en una guild que respete tu estilo de juego (muy pocas lo hacen). 2. Requiere experiencia en combate y horas de estudio Para desarrollar un personaje necesitas literalmente estudiar: ver videos, guías, builds y practicar. Y aun así, debes tener cuidado: los desarrolladores nerfean constantemente clases, razas, armas y estilos de pelea. Cuando finalmente te acostumbras a un build, llega un parche que cambia todo… y afecta directamente tu tiempo invertido. 3. No te encariñes con tus mascotas ni con lo que crafteas Lo más probable es que lo pierdas rápido, incluso saliendo de un pueblo. La diferencia entre un jugador con buena experiencia (mastery points) y un equipo de alto valor (amuletos, anillos, trinkets u orbes carísimos) frente a uno nuevo es abismal. Hay jugadores capaces de aniquilarte de un solo golpe. Así de simple. 4. Economía completamente desbalanceada Guilds grandes monopolizan los dungeons más rentables, muchas veces con zergs (grupos enormes). Esto concentra la economía en pocas manos, quienes acceden a los materiales más valiosos, armas/armaduras extraordinarias y trinkets de ventaja ridícula. En estas condiciones, un 1v1 contra ellos es prácticamente indefendible. 5. Bugs constantes y soporte poco confiable Hay errores que llevan años sin corregirse. Terminas pidiendo ayuda a los GM constantemente, pero muchas veces: No responden, te dicen que “no pueden hacer nada”, o simplemente debes aceptar pérdidas porque no compensan nada, ni por caídas del servidor ni por desaparición de ítems. Además, SV baja el servidor para hotfixes sin aviso previo. La falta de respeto al jugador es una constante. 6. Lo peor: riesgo real de baneo injustificado El mayor problema es que NO HAY SEGURIDAD DE QUE NO TE BANEEN PERMANENTEMENTE, incluso si pagas tu suscripción religiosamente. Los baneos son arbitrarios, masivos y muchas veces sin explicación. En algunos casos no te permiten apelar, simplemente de banean permanentemente y no reembolsan lo que queda de tu subscripción. He visto amigos, compañeros e incluso rivales baneados sin justificación clara. Esto es, en mi opinión, lo más grave y el motivo principal por el que la base de jugadores es tan pequeña. CONCLUSIÓN Como alguien que ha invertido miles de horas y años en este juego, mi recomendación es directa: NO LO COMPRES. Tarde o temprano te vas a arrepentir.
Dead game, absolute turbo virgin community everyone whos playing which is like maybe 400 ppl daily thinks theyre the main character, all the guilds are fat 40 year old neckbeards who are like milsimming in a fantasy mmorpg, lmao absolutely brain dead devs that listen to nothing but the minorty 50 playrs who think theyre gods, do not buy do not play absolute dog niche mmo that thinks they are justified charging a subscription lmao. bad game.
the game is for degenerate autists that are unemployed OR people who play it as a job to make money off of the degenerates. I know this because i was one. The game is incredibly unbalanced in both resource distribution and farm locations, the places that are the best to farm are content locked by big guilds that siege anyone that contests them out of the game for the simple fact that they are so starved for content from allying every guild they cant beat. If you intend on playing this game the ONLY course of action is to find out what tephra is and join whatever guild farms it the most, then once you are rich and hate yourself you can attempt to enjoy the game (expect this to take anywhere from 500hr-1000hrs with no guarantee of content)
This game has, quite possibly, the highest potential out of any mmorpg ive seen, and I mean that. If you took this game away from these incompetent devs and handed it to some people with actual brains, motivation, care for the entire community, and understanding of how MMO's work, you'd have a decades long title with an actual player base. However, that's all this game is. Lost potential. The devs, and i'll put this nicely, are not the smartest. They actively introduce things that make the game worse, combat abilities, subscription, fledgling system etc, regardless of what the majority of the player base wants. And they will do whatever it takes, it seems, to cater to the same 200 players that moved from MO1, even if that means the player base drops to just those 200. It's insanity. This could not have been better represented than with the fledgling system which, what I guess was, an attempt to pull in new players. For those new players who don't know what the fledgling system is, its a big yellow bullseye and doesn't actually do anything other than being easier to see than blue. People will see yellow and know you're an easy target. They don't seem to care that half of the already dwindling population, probably the same people that came from MO1, consists of sociopaths who camp new players, posts their heads in GWC and calls them slurs, which just further serves to dwindle the population of those new players the devs baited with a color change. Ultimately, MO2 cannibalizes itself, and this is due to multiple factors, one of which is the game being an 80% empty sandbox. Meaning that, while these weirdos attacking yellows are definitely sociopaths, they aren't given much of a choice in the matter. The map is huge. Which is great and all, until you realize it's almost completely empty. Leaving most people with nothing to do other than sit in GWC talking ♥♥♥♥ while waiting for a naked to wander into a graveyard so they can rack up murder charges for 0 profit. But don't worry, gamers! They're adding ANOTHER empty continent which will be sure to pull in new players! Again, not the smartest devs. I often see and hear the excuse of this game being "niche" or "not for everyone". Sure, so are souls game. Which have more than 600 concurrent players. The excuse of this game being "niche" is nothing more than an excuse for a subscription. These dev's actually force players to pay a sub on top of the probably multiple accounts many hardcore MO fans have already paid for. All in a last ditch effort to make another buck off an already dead game. Another great decision. I wish I could say this game is going to change for the better one day, I really do. But, it won't. I could list a 100 different ways to make this game appeal to both new and concurrent players, but the dev's can't seem to find one. So, my recommendation, don't Buy, let it die.
How you can try and charge $15 a month for a subscription and only have 300 people playing your MMO is wild. This game is dead ... dead. Like no life support needed, just pull the plug and call the priest its over. The official forums guild recruitment has activity from over a year ago as the newest post. While im a little upset as this game looks AMAZING, im just upset it seems im waaay to late to actually enjoy it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.3K | 73% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 |