
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 11.1Kreviews | 59% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра с интересными механиками, требует неторопливых вдумчивых действий, генерирует много интересных индивидуальных историй с участием других игроков, что в других онлайн играх в последнее время встречал очень редко. Заставляет социально взаимодействовать, что тоже редкость в наше время, в одиночку тут многого не добьёшься. Не очень нравится система прокачки: тут у вас есть 2 типа умений - боевые и ремесленные. В каждом типе есть ограниченное количество свободных очков обучения. Когда вы что-то прокачиваете на 1 уровень, у вас тратится 1 очко обучения. Из-за этого вам надо выбирать чем конкретно будет заниматься ваш персонаж и прокачивать только эти умения. Запороть персонажа нельзя, так как тут гибкая система развития и можно переливать очки обучения из одних умений в другие, если вам вдруг захотелось изменить специализацию персонажа. Единственная моя субъективная претензия в том, что скилл поинтов как будто мало, это заставляет создавать и прокачивать нового персонажа, если в мире нету специалиста в нужном ремесле, а онлайн тут небольшой и такого мастера действительно можно не найти. Также из маленького онлайна вытекает главная проблема - весь этот мир держится на игроках, здесь неинтересно играть без живых людей. И в этой ситуации разрабы выкатывают обязательную для игры подписку, месяц которой стоит дороже самой игры. В игре в таких условиях остаются только самые преданные фанаты. Фулл пвп, фулл лут, сложная боевая система, к которой надо привыкнуть и так создают крайне недружелюбные условия для нового игрока, а если добавить к этому кучку задротов, то и вовсе можно сказать, что новый игрок платит за то, чтобы его ебали. Да, есть стартовая локация для новичков, где их не тронут, но как только они из неё выйдут и пойдут выполнить дейлик на убийство бандитов их убьет какой-нибудь чел просто со скуки, а передвижение тут без всяких телепортов, после каждой смерти вам придется тратить время, чтобы пешком добираться обратно, потому что вашего маунта скорее всего тоже сожрали). Я это всё к тому, что широкий игрок в игре не останется и платить за это не будет. Мне нравится, что в игре нет доната с преимуществом и ломающей лор косметикой. Но по моему мнению надо понижать стоимость месячной подписки. 15 долларов в месяц платить за игру с фулл лутом - это слишком дорого. ИМХО стоимость подписки надо понижать в 3 раза - это была бы адекватная цена за игру, где тебе не гарантируется интересный контент, так как ты до него можешь просто не добраться.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game wouldnt be bad if there were servers for new players. Current players are toxic and will just ignore when asking for tips. Everyone has some type of tax or pay system to join guilds or trade. Subscription to play a game thats mogged with sweats who killed the game in the first place. Dont recommend playing.
I can never log in, it takes 20 game restarts to login. Over 1300 hours over three accounts, RTX 5080, always login issues, never a fix. devs are useless.
Um jogo comprado que precisa de assinatura para jogar é de foder. Lembrando quando eu comprei o jogo não tinha essa questão de assinatura, fui voltar a jogar pra ver como estava e agora precisa de assinatura.
dont let the mixed reviews turn you away like it did me for a long time. Picked it up for the first time today and im lovin it.
This Game Has a Great crafting system, Interesting skill leveling system, and the taming system is great. Now as for the negatives; 1. Town layout is poorly thought out, such that in some of the towns, Players can just Gank you while walking around, and completely avoid guard patrols, while doing so. This is Exacerbated by The Fact that Guards in towns don't aggro based on line of sight but, also have a pretty small aggro zone, smaller than some of the hostile NPCs by a noticeable amount. This means a player can gank you while in town, while you can see the guards clearly, and are not very far away from said guards, and they will at times just stand there and do nothing while this happens. 2. The games hostile NPC layout is also not well thought out either, With bandits and other mobs, Right at the entrance of some of the starting towns, after leaving the starting zone. This results in a situation where they attack you when you try to leave town your starting town in around 1/3 of the starting towns. Said Mobs, are much stronger than a max level player, with the best gear and tames possible out of the starting zone. Also, Yes I did grind to max level, and did grind every skill that can be obtained in the starting zone to max level too, before leaving the starting zone, Tamed a bear and trained it to the highest level possible, and I did make sure to craft the best gear that can be obtained there too, to verify this point. Also, bears from the starting zone are weaker than the weakest normal bears, by alot. This means if you start in around 1/3rd of the towns, Good luck getting started, because even leaving town is a gamble. 3. While the taming system is great, Mob lay outs are god awful, all through out the game, with them rarely making sense. So, If you want to tame a mob you need to memorize where they spawn, at around the strength you need, because mob levels are, all over the place, to put it mildly. It is as if the devs just randomly scattered mob spawns all over the place at random, and didn't really bug test on it too. What I mean by this is as follows; You can be walking down the road, and you will at random, on the road, Come across wolves, Bears, and bandits, of seemingly random variations of strength, some 4 to 5 times weaker or stronger than others of the same type, more or less having zone level be all over the place, and this can happen in the period of walking around 5 small houses in distance if they were stacked right next to each other. This means if you can take a bear, You might not be able to take a bear if you are even Slightly off from the bear spawn you are looking for, because there may be a bear spawn very close by where the bears are 5 times stronger for no Logical reason what so ever, and same goes for just about any mob. What's more Some times if you place your house on/near a mob spawn, they will randomly spawn in your house, all though that is rare, it happens. 4. Speaking of housing, All the areas are mostly taken, so you have to ride for an hour+ out of most towns to find a place to build your house. Placement is jank, so If you try to build near a river or lake, on the bank of it, It may spawn half your house in the water, with little indication that is the case until you place it. What's more, if it looks like you can place the building, due to jank placement mechanics, it might just not be place-able, for no logical reason, with no real proper feed back as to why. What's more still, Due to said jank placement mechanics, You can sometimes have your house after placement, be inaccessible due to floating stairs or something, with again little to no feed back/indication of that until you place it. Trying to replace it means you have to re-farm the blue print, and all the mats, as you can not just retrieve them once placed. With the pvp nature of this game, Good luck building even the most simple of starting homes. 5. Also, The combat system is a bit jank too, at least as far as melee goes. It is suppose to have a dynamic block system like mount and blade, But it is way more buggy and unresponsive than mount and blade. Around 1/4th of the time, your block will not be in the direction you blocked in. For me it was worse, in actual combat, but I sat around doing clear tests for around 30 mins moving the mouse one direction, in an exaggerated way, just to see if it would block in that direction. It does at most around 3/4ths of the time from what I can tell, and that's under ideal conditions. This inevitably results in most players I have seen using necromancy, tames, and ranged attacks, and nearly no one actually using melee, outside the starting zone. 6. Also, As far as I can tell, player economy, is decent, but it seems to be somewhat localized per city/town, which forces you to travel to other towns to get many items needed. Not too bad, if issue 5, and 2+3 were not so glaring. Traveling to a new area as per "Issue 2" means, you will likely have a hard time due to random mobs, that may be stupid strong just being randomly around every road, so you don't even know when you will encounter them. Due to "Issue 3" If your horse Dies due to "issue 2" Kinda hard to get a new one if you are not very familiar with the area you are in. Due to issue 5+Issue 2 Combined, Hoofing it is kinda a hard no, if you want to not die on the way to random NPCs. This is assuming players don't try to gank you. 7. Farming mats for some gear, May be hard due to the issues mentioned that makes Issue 6, an issue in the first place, Not every area has every mat/type of mat. So, Travel issues apply even for crafting. 8. The Penalties for ganking other players are nearly nothing, do around 1 quest and you can wipe any bounty you may have had, for around 2 to 3 ganks. This is assuming the other player cares enough/knows enough about the game to report your gank, if they don't, Then no penalty at all in the first place. This means ganking new players who don't yet fully understand the PvP rules, is a great way to get no penalty for ganking. Due to their being no "safe zones" due to issue 1, this results in very few new players staying long, So kind of No real influx of player base, and I can see why. -- This Review was Made after around 300 hours of playtime. I even ran a small guild for around half a year. So, I am at least somewhat versed in the game play, even if not the most experienced player. With the monthly Sub, I would very much not recommend it. I would have hesitated to recommend it even before the subscription, to anyone other than the most avid PvP Fans, because there are better/comparable offerings out there for PvP, and PvP is the only thing it really does well due largely to the issues I mentioned above.
a quite pricey subscription needed after one month when buying this game. Then you need to breathe this game and find a good guild to do anything. There is no breathing room for small groups and especially not solo. The idea of the game is really cool, it looks good, plays nice but the overall execution misses the mark
$180/year to either get stuffed in a locker or join a group just to be gatekept or talked down to. By far the worst "MMO" community I've ever had the displeasure of encountering and enduring. Also the new map that was hyped up is bland, boring and has less to do than the mainland in extreme, so I imagine the pop it currently has will die much quicker than the first release.(there is absolutely no place for solo play and the community will repeatedly remind you.) Id advise not wasting your time and money like I have.
Games dead.
This game is great. It's everything I want in a game except there is nothing to do. Anything you want to do is guarded by giant guilds to you just get killed like 10v1. PVP is good but the cheaters ruin it. Also, there are items that some pvpers have that you'll never get (due to a bug way back when) and it gives them such an advantage even if you're good they'll still smoke you. It's so much time to get what you need and losing it sucks. I don't care about losing ♥♥♥♥ but the time to get it is up there. Not that it's worth anything in game but just the time to farm what you need to make the suit takes a bit. Henryk clearly doesn't give a ♥♥♥♥ as his studio is now public as well. There is no real content in this game. Just an open world with a couple of mobs and a couple of dungeons that you'll never get into unless you join whatever guild.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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