
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang. Mortal Kombat™ 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and fatalities!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Sep 10 → 18.57/day in the week after.
About
Discover a reborn Mortal Kombat™ Universe created by the Fire God Liu Kang.

Reflecting Fire God Liu Kang’s vision of perfection, Mortal Kombat 1’s brand new universe is familiar, yet radically altered.
Invasions is a dynamic single player campaign with a variety of distinct challenges. With built in progression and RPG mechanics, mixed with MK1’s incredible fighting action, Invasions provides deep, and engaging challenges, and a ton of rewards along the way.
Kameos dramatically enhance every fight, assisting teammates with their own Special Moves, Throws and defensive Breakers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 49.6Kreviews | 72% | — | $38.9M |
| $49.99 | 59.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1775 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
Нет подключения к положительному отзыву.
Performs great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8M | 76K | 97% | $24.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $39.1M | 22.6K | 89% | $59.99 | |
| $38.6M | 89.4K | 95% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 24.6K | 86% | $49.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $75.8K | 164 | 59% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $5.2M | 9.9K | 87% | $19.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13/day in the week to Jul 26 → 28.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Polish, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo é muito bom pena que nao teve mais atualizações
EL PEOR JUEGO DE MORTAL KOMBAT QUE EH JUGADO LO MAS QUE TIENE DE COMBOS SON 4 POR PERSONAJE SE VUELVE SUPER ABURRIDO LUEGO DE UNAS PARTIAS Y APARTE EL MODO DE CREACION ES LO PEOR QUE EH VISTO ,LO MAS QUE PUEDE VALER UN JUIEGO ASI SERIAN 5 DOLARES LOS GRAFICOS SON BUENOS PERO NO VALE LA PENA PAGAR TANTO POR UN JUEGO DE PELEA Y QUE SEA TAN MISERABLE EN EL APARTADO DE COMBOS Y CREACION ,EL MODO HISTORIA NO LO EH JUGADO Y DUDO HACERLO.
за эти 70 часов я отметелил своего другана раз 100 рекомендую
Jeder weiß was das Game im Kern ist. Ich muss nicht erwähnen was klar ist und was man bekommt. Der Teil hier hat einen sehr schönes und warmes Menü. Ich fühle mich eher wie in einem modernen Old School Karate Spiel, als in Mortal Kombat, aber das ist positiv gemeint. Ich habe mich in das Menü verguckt. Nun noch zum wesentlichen Teil. Das Gekloppe ist wie immer ordentlich. Jade fehlt, mein Lieblings-Kämpfer, das tut weh. Dafür ist diese niedliche Vamp-Tussi dabei, die man aber in der Kampagne nur einmal spielen kann, dazu muss man sie aber auch für das eine Mal auswählen. Steuerung mal wieder für Pro. Ich bin zu alt für diese vielen vielen vielen.. Tastenkombinationen. Am Ende wird es wildes Rumgehacke, mit 3-4 erlernten Kombis. Die Kampagne ist wieder wunderbar filmreif und macht echt Spaß. Man will wissen wie es weiter geht. Ich habe den leichtesten Schwierigkeitsgrad gewählt und das hat mir gelangt. Der Story-Modus neben der Kampagne, wo man so rumläuft mit der Figur, hat auch was. Im Grunde müsste man für die Kampagne neben dem Filmen, auch so dieses Old School Spielerlebnis von Golden Axe wählen, oder diese Beat em Up Game, in 3d Modern, die es mal um die 2000er gab. Das würde sicherlich ein lustiger Modus sein. Nebenbei hätte man ja immer noch die Kämpfe in der Seitenansicht. Eine Sache ist aber noch immer merkwürdig. Warum schafft man es nicht KI Kämpfer vs. KI Kämpfer anzubieten? Das würde sehr viele Dinge ermöglichen, wie eine eigene Liga und dazu auch mal Entertainment sein, wenn die Kämpfer alles auspacken was sie haben. Warum es das nicht gibt, wissen auch nur die Mortal Kombat Götter...
the best mechanics and really good optimization
Muito bom, Gráficos Maravilhosos para Um Jogo De 2023
Gran juego, la jugabilidad me gusto pero lastima la optimizacion, obviamente al ser un juego ''actual'' no puedo pedir una optimizacion enorme pero esta decente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.