
In this point & cklick adventure join young detective Rudolf Pasaret to solve the greatest mystery of the 19th century. Guide the detective along the brink of insanity through a world created by an evil madman as you unravel a mystery of black magic and false accusations to discover the truth.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h1] Тайны параллельного мира [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2983752585 [h1] СЮЖЕТ [/h1] Детектив разыскивает профессора. Оказывается, невесту учёного якобы похитила картина. На деле получается, что так оно и есть, тоже залетаем в полотно и попадаем в какое-то подземелье. Насколько понимаю - надо понять, что тут происходит и выбраться отсюда, если повезёт с пропавшими людьми. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой квест с небольшими локациями. Уровни достаточно маленькие. Обычно надо найти буквально 3-5 предметов, чтоб двигаться дальше. В принципе, можно даже методом тыка обыскать всю локацию, найти нужные ключи и прочее. Помогают записки пропавшего профессора. Там достаточно однозначно указывается что делать и где что лежит. https://steamcommunity.com/sharedfiles/filedetails/?id=2983752962 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простая, но приятная графика. + Хорошее музыкальное и звуковое сопровождение. + Интересный сюжет. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] ± Cложно сказать, какой игра продолжительности. Если не тормозить, как я, то возможно, что очень быстро проходится. Одолел 3 уровня из показанных 9 и застрял на четвёртом. На время игры не смотрите, надолго отходил от компа. ± Головоломки достаточно простые если не затупить. На одном из уровней просто нашёл топор, отрубил ветку и глава пройдена. [h1] МИНУСЫ: [/h1] - Явные не обнаружены. [h1] ВЫВОДЫ [/h1] Игра выглядит неплохо, происходящее интригует. Пройти на разок было бы интересно. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось - жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2983752793 Всем хороших игр!
[b]I was given a key by HH-Games for [u]streaming[/u] Morrok. This does not affect my review.[/b] [h1]Looking at the store page, there's not a single mention of this game being a work in progress, episodic, released in chapters, or heck even a prologue... which I gotta be honest, rubs me the wrong way and screams scam to me![/h1] [i]Morrok[/i]'s experience is vastly different from what is portrayed on the steam store page. Simply put: it's boring, uninteresting, short and incomplete. Most people who play this will get roughly 30 minutes out of it, unless you're like me and encounter a bug that doesn't allow re-examination of a hotspot, resulting in restarting the level. In that 30 minutes, you'll make your way through 9 chapters (rooms), all of which are pretty lackluster. Once the player finishes the final chapter, you're given a screen that says (and I quote) "Well done! You have successfully completed the first episode of the Morrok game! However, the adventure has not ended yet: there are still mysteries to solve and souls to liberate! See you soon in Morrok: The Castle Escape. Thanks for choosing our product!" ...... Uh huh. It's rich to call this a "3D Puzzle Adventure" as I wouldn't consider the mundane tasks in each room to be puzzles, more like obstacles. Pick up this item, pick up that, combine them, bring them here and use them on this. That's the gameplay loop. Even Hidden Object games have more puzzles in them! If you're playing on Hard difficulty, your cursor won't change when you look at things you can more closely inspect, whereas on Normal difficulty they will change to an eye symbol, that's the only difference. And although minimal, the interface is a bit dodgy when dragging items from your inventory (at the bottom of the screen) to the object you want to use them on. It'll only work when put on a specific spot and there's no indication of where that is! Very frustrating. Hints are USELESS, as all they do is tell you what you already know: "Get to the other side of this room." or "I should find a way to leave." No **** lmao. I'm so disappointed by this one. By how it's described on the store page.. it sounds really intriguing! And there's a SLIVER of plot at the beginning, told by the game's intro, that has the potential to lead somewhere but that's literally it! Even the tiniest bit of hope that's granted you, quickly fizzles out into nothing once you realize the whole game, or episode or whatever the heck this thing is, is a slog to get through and then abruptly ends with no resolution. False advertising + incomplete + intro plot goes nowhere + boring gameplay + buggy + not enjoyable at all AND short? Avoid it. I wouldn't recommend this even if it were free.
You are Rudolf. Rudolf Pasaret. A Detectiv in the Beginning of the 19th Century. And you have a Mystery to solve. Albert Vierre, a Philosophy Professor under murder suspect, is missing. So, are you ready to solve this Mystery? Then welcome to MORROK! MORROK is a First Person point and click Adventure. You click and the Camera is moving you to the Point of Interest. If you are not familar with this you can go to the Options and change it to teleporting instead of moving. You have fully Mouse Control and it is reversed like playing a Flight Simulator and no way of changing it. Anyway, i quickly got used to it. https://steamcommunity.com/sharedfiles/filedetails/?id=3056926332 You are starting in an typical old House entering the apartment of the Professor. His Landlady missed him and called for help. Soon you will find out where the Professor has been gone, because you find yourself somewhere in a Dungeon with some not so alive People. Magic is around. I will not tell you more, because it is a very short but exciting Story. https://steamcommunity.com/sharedfiles/filedetails/?id=3056925761 The Graphics are really detailed and it catches the 19th Century Atmosphere very good. I love the Graphics. That goes also for the Sound that fits very well into this Atmosphere. https://steamcommunity.com/sharedfiles/filedetails/?id=3056927984 So, what it is all about? You have to search for Clues and click on everything that seems to be interesting. Find Items and use them on the right Place. Escape! Yes, it is truly an Escape Game. It is really nice executed, but short, i played about 2 Hours but i think it can be also done in about 1,5 Hours, because i´m not the best "Escaper. XD You have to decide for yourself if it´s worth the Price or if you wait for a sale. But i really recommended it, because i have had very much fun with. A big thanks to the Developer Levgen and Roman, you made a really nice Game. Thanks. :-) And thank YOU for reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
Hach, die gute alte Studentenbude damals... Nostalgie pur und viele schöne Erinnerungen... ... aber puh... war das ein Chaos! Nie konnte man was finden, was natürlich nicht an der Unordnung lag oder weil man zu faul zum aufräumen war... ... nein nein! Das... ähhmmm... tja... hmmmm. das lag zweifelsohne an den vielen Lehrbüchern, die sich überall stapelten. JA genau! Das wirds gewesen sein, aber dennoch... es war das reinste Chaos! Und wie sieht dann erst ne zünftige Professoren-Bude aus? Gucken wir gemeinsam doch mal ganz kurz rein... ... ... AHA! ... Das ist ja noch schlimmer als gedacht! Argghhhh! Ieehhhhhhh!!!! Und igitt noch eins! Da findet man kaum das richtige der dreitausend Vorhängeschlösser und von den silbernen, bronzenen und eisernen Schlüsseln will ich gar nicht erst anfangen. Ufff... Überall stapeln sich die Geheim-Kassetten, Kästchen und Schatullen, nicht der Staub der Äonen sondern verborgene Türen lauern hinter jedem Schrank und wenn man gerade glaubt, sich halbwegs zurechtzufinden, dann... ... ... ja dann stolpert man halt durch ein Dimensionstor in eine mittelalterliche Folterkammer voll von Skeletten und Mordwerkzeugen aller Art... ... ... na ganz ganz TOLL!!! Tja, lieber Leser. Nun ists vorbei mit dem Studenten-Lotterleben und der Ernst des Alltags holt Dich knallhart ein. Auf der Suche nach nem verschwundenen Prof. mitsamt sonderbarer Mordstory an dessen Braut gehts ab in eine Wunderwelt hinter den Spiegeln... ... tja, oder hinten den Wandschränken, in diesem Fall. Dort angekommen darfst Du Dir erst einmal zahllose Leichen angucken, die in monströsen Folter-Apparaturen zu Tode kamen und aus den bleichen Gebeinen dann etliche Schlüssel, Haarklammern und andere Schloss-Öffne-Dingsbumse rauskramen. Je nach Such-Geschick geht das schnell oder langsam und jedes Schlüsselchen bringt Dich dem Ziel, nämlich dem Entrinnen aus dem Grusel-Kerker ein Stück näher. So öffnen wir gefühlt tausend Kästen und Türen... .... nur um hinter den Schlössern immer weitere Schlösser zu finden, deren Schlüssel natürlich irgendwo im Keller-Verlies verborgen sind. All das gibts natürlich im passenden Ambiente und das leicht morbide "The Room Look" blitzt auch hier wieder ebenhölzern aus jedem Pixel hervor. Das Genre hat seinen Look gefunden, würde ich meinen. Der passt auch hier wieder gut ins Bild, fühlt sich angenehm gewohnt an und sieht sogar recht schmuck aus. Soundisch ists dagegen spartanisch, aber solide. Und ja: Das haben wir alles schon tausendmal gesehen bei der teils sogar deutlich besseren Konkurrenz und nein: Hier wird nicht das Rad neu erfunden, ganz im Gegenteil. Hier hat ein kleines ukrainisches Team seine Vision eines Escape Games verwirklicht und das sogar ganz manierlich. Doch: Es fehlt noch ein Stück zur Oberklasse. Das Genre ist mittlerweile proppenvoll und die Messlatte liegt weit, weit oben. Und da reichts dann knapp nicht heran. Insgesamt fehlt die Abwechslungen bei den Knobeleien, richtig, echte Puzzles oder gar komplexe Schiebe oder Montage-Rätsel gibts gar nicht und dam Ende reichen maximal zwei Genstände und dann kriegt man nen weiteren Schlüssel für ein weiteres Schloss. Das gabs schon deutlich komplizierter und vor allem kreativer zu sehen. Das Setting hingegen ist zwar auch nicht brandneu, aber schick in Szene gesetzt, die Grundstimmung passt und alles wirkt rund und erfreulich Bug-frei. Nur das abrupte Ende mit dem Versprechen auf nen Nachfolger nervt schon sehr. Klar, kann so ein verhältnismäßig kleines Team keine Wunder vollbringen, was den Content-Umfang anbelangt. Dennoch darfs am Schluss schon wenigstens irgendeine Art von Auflösung geben, statt eines Text-Bildschirms, in dem auf nen vielleicht folgenden Zweitling verwiesen wird. Hier merken wir als Spieler allzu deutlich, dass die Zeit wohl drängte, was allerdings in den Wirren der Situation im Entwicklerland vielleicht einfach zu erklären und auch zu entschuldigen wäre. Ganz nüchtern und objektiv betrachtet ist das Game aber mit seiner Spielzeit von ca. 1,5 Stündchen (wenn mans nicht über Nacht vergisst auszumachen, hüstel...) ein wenig kurz für seinen Preis. Und ich weiß: Entwicklerzeit ist kostbar, trotzdem ist im Genre ein The Room für weniger zu haben und das ist dann einfach die bessere Wahl. Solltest Du Dich aber bereits durch die Platzhirsche im Genre durchgepuzzelt haben und kannst einfach nie genug bekommen, dann kriegst Du hier eine angenehm in der Hand liegende Light-Version der ganz komplexen Knobler und solltest Du mal zaghaft in Genre reinschnüffeln wollen, willst Dir aber nicht gleich total das Hirn zermartern... dann schnapp das hier vielleicht mal zum günstigen Preis auf, wenn Du kannst. Und sollte es den angekündigten Nachfolger und damit nen Story Abschluss dann irgendwann geben, wird vielleicht alles noch ein wenig wohlwollender, also drücken wir den Entwicklern die Daumen auf gutes Gelingen und mir am Review einfach so, weil Steam halt einfach auch nach Like-Däumchen-Drücke-Algorithmen funktioniert... ;-) Und Falls du nun in Gehirn-Jogging Laune bist, dann bring schonmal Die Rädchen in Deinem Denk-Getriebe zum rotieren und beim knobeln, nachgrübeln, Dich wundern, Schlüssel finden und dann noch mehr Schlösser erspähen wünsch ich Dir wie immer... ... viel Spaß ;-) Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier https://store.steampowered.com/curator/41622336/ und da gibts mehr von mir auf meiner Kuratoren-Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim Lesen...
[b]morrok[/b] is a disappointing and ridiculously overpriced [b]1-hour[/b] point & click escape room and it's [b]not even the collector's edition, despite the first screen after starting the game and the end credits claiming so[/b]. no 'bonus' chapter with the actual ending missing this time, only a soundtrack, wallpapers, etc., so it's not a major issue for once, except for the [b]blatant false advertising[/b]. everything on bigfish costs the same, already a horrible idea, and $20 for a collector's edition is insane, cut content or not, but [b]bigfish sells butchered editions for $10 and it's $12 on steam for no reason[/b] (different publisher here, shouldn't matter, and at least I managed to talk them out of a $15 price tag). it was also [b]broken on release[/b], even though it's been on bigfish for more than a year, and [b]some of the tutorial got removed[/b]. it didn't make sense to the developers because [b][i]'steam players are more experienced (and younger)'[/i][/b]. sure, all 120 million of them (50 without bots), it's all a big [i]children of the corn-[/i] or [i]logan's run[/i]-inspired dystopia (or utopia based on your preferences). not to mention if they're so knowledgable about the players, why didn't they add achievements to the steam version? I don't care but there's already whining about it on the forum. it's been [b]almost 2 months since release and the unnecessary damage still hasn't been undone, nor other bugs fixed[/b]. the story's about a detective detecting a missing persons case in olden times. [b]9 chapters[/b], some very brief, mostly easy puzzles, occult shenanigans and whatnot. the biggest challenge is finding the items, not how to use them. it's [b]not a hidden object game but certainly felt like one[/b]. and the whole thing looks the same, stone-walled rooms, dripping water, etc. no variety at all. hold left mouse to look around ([b]no axis flip or other mouse settings[/b], always annoying), left click to interact, drag items from the inventory to use them, right click zooms out. [b]there are hints[/b] if you get stuck (keep pressing for more) and [b]2 ways to move around, walking and teleport[/b], the latter gets rid of movement animations. nice. [b]no mid-level saving[/b], an instant dealbreaker, of course. there's [b]chapter select[/b] at least and you can re-watch the intro. the text could've used another proofreading session (grammar, punctuation, missing hints) and after going from teleporter to teleporter [b]without any narrative after the first room, the game ends with an underwhelming 'see you soon'[/b]. settings are resolutions, separate volumes, graphics quality, brightness (missing way too often), languages and [b]a difficulty setting stuck on normal[/b]. it can only be changed to hard (no visual clues) when starting a new game and back and forth after. why would you do it like that and make it look like the game is bugged? which it is anyway. maybe they'll develop the 'sequel' with more care and hopefully more content. selling a game or story in 1-hour chunks (they will be standalone titles) for $10 each, let alone 12 or 20, even if bigfish and hh-games (steam publisher) are partially to blame, is not something to support. [b]the least they could do is put 'episode 1' on the store page[/b] so people know what they're getting into.
Однозначно хороший старт, интригующий сюжет.. с нетерпением жду продолжения истории! Эпизод примерно рассчитан на 1-1.5 часа неспешного прохождения одним уютным вечером. Из пожеланий лишь пару моментов: хотелось бы чтобы в последующих сериях было побольше не таких явных решений, где бы ты такой сидел и думал "Блиииин, вот еще часик и точно пойду искать чужие прохождения!" И, конечно, скримеры бы также сделали игру сочнее. Встретилось несколько багов с механиками, из-за чего нужно было рестартить уровень снова и снова. В целом игра доставила уйму положительных эмоций! Огромное спасибо разработчикам за предоставленный ключ!
[quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url], to see more high quality reviews regularly.[/quote] Morrok is an escape-room style point and click puzzle game. Its gameplay consists of walking around a series of locked dungeons, searching for keys, levers, gears and other knick-knacks, and using them on things in the environment to progress. Unfortunately, it’s also a prime example of the genre’s shortcomings, with easy, tedious puzzles that do more to test your patience than cleverness. The game is also incredibly short for its price, and can be completed in roughly an hour. But before I complain, let’s start with positives. I think the game looks really pretty, with a solid atmosphere and setting. Clearly, most effort went into modelling and designing the environments, but the sound design and animation are also quite competent. Every time you use an item on something, an animation will show the interaction, which is quite fun to look at. Unfortunately, that’s about it. The main issue with Morrok is that it adheres to what I call the “lock and key” style of puzzle design. It goes something like this: you find a key which opens a box, in which you find a crowbar that lets you pry open a drawer, in which you find a lever which opens a secret compartment, where you find a 4 digit code that lets you open a safe, and so on and so forth. Every object is, essentially, a “key” which opens the next “lock” - you find things to clear obstacles to find things. This kind of puzzle requires very little actual thinking on the part of the player, because which keys go into which locks is fairly obvious, and once you find the first key, the rest is basically a linear process. You never have to consider the order in which you perform actions, solve riddles or come up with creative ways to use items. The only real challenge, then, is finding the objects themselves, which can be quite annoying. With how decorated each interior is, which objects are interactable and which aren’t can feel very arbitrary, and you might get stuck for a while because you assumed a key item was part of the decor. It’s not exactly pixel-hunting, as the objects are usually quite visible, but they sorta camouflage themselves. What makes this significantly worse is the game’s movement system, which consists of switching between a number of pre-defined, standable spots. Some items can only be interacted with when you stand in the correct place. This is most egregious in Chapter IV, where a chain is clearly visible from two different places, but is only interactable from another, third spot. To top it off, the game’s writing can be best described as “obligatory”. It adds very little to the experience, and feels like it does the bare minimum to justify the puzzle gameplay. The protagonist you control is the most witless, laconic man imaginable. While other adventure games usually use non-interactable objects as an opportunity to have the character say something funny or interesting, in Morrok, you’ll just get plain, boring descriptions of whatever you’re looking at. This isn’t helped by the frequent grammar errors in the localisation: https://steamcommunity.com/sharedfiles/filedetails/?id=3108730211 This game is supposed to be the first chapter of a series, but nothing set up here really makes me excited to see where the story or gameplay goes next. For a price of 12 euro, it’s far too short and simplistic to be worth it. If you really want to try it, get it on sale.
+Интересный хоррор квест НО не полный. -В названии и описании даже ни слова не сказано что это только первый эпизод игры и игра даже не в раннем доступе. До текущего времени игра не получила продолжение. -Последнее обновление: 1 июн. 2023 г. (15 месяцев назад). -В конце прохождения в игре упомянут что прошёл только 1й эпизод https://steamcommunity.com/sharedfiles/filedetails/?id=3032695937 -Ещё из огромных минусов это отсутствие облачных сохранений. Прохождение https://youtu.be/VVxGELpV52Q?t=428 Смотреть с 7й минуты (были тех проблемы. Обрезать через ютаб редактор мне не удалось). Так же есть небольшие проблемы со звуком (возможно комп слабый для стриминга, хотя в минималке и рекомендуемых указан очень старый, но игра у меня без проблем идёт в любом качестве, а на стрим идёт с дефектами звука). Отзыв пока отрицательный (жаль что только в кураторке можно установить нейтральный - поставил бы тут его). Надеюсь когда то продолжение выпустят и игра получит обновление с ним, а не отдельной игрой. Если игра получит продолжение - сообщите. Буду рад вернутся в игру.
Horror point & click + atmospheric + hints = A decent 3D immersive puzzle. Find the keys and useful items in each room. Look high and low to cover the room. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Morrok is a quest where you move through locations and solve puzzles. There's no action or "hiding in closets" here. Streamlined gameplay, move around the locations and do your thing. It can be a bit complicated, but where else would it be?)
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