
In Morphblade you move around a grid slicing, smashing and bursting waves of nasty red bugs. Each tile you move to transforms you into a different weapon: on a Blades hex you can slice enemies on either side of you, on an Arrow you can launch yourself through two enemies in a row.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I highly recommend this game! It's based on an interesting game concept, seems fairly repayable, and was cheap (I believe I got it in a bundle for ~$1 less than buying the 2 other games separately, so I think it was essentially free).
어렵지만 재미지다
Cute and quick.
I think the best way I can describe this game is "single player chess for gen Z". It's a complex, yet easy to pick up, strategy game. There are myriad combinations to exploit and it's incredibly fun to build your little nest where you lure the endless waves of bugs into your traps.
pleasant timekiller
5/10
I recommend this game for casual puzling strategy.
De locos
Fun little game. Not that deep, but a good way to keep your hands and brain busy if you have a few minutes to kill or are in a really boring meeting.
Surprisingly addictive little strategy game. If you're a fan of Into the Breach, this will feel somewhat familiar as the game loop is quite similar. You start on a tiny hexagonal map that expands as you progress through the game. Every tile changes what abilities you have and sometimes can also affect enemies. Every "level", i.e. every enemy wave starts with enemy spawn locations being shown to you. You must neutralise all of them in order to progress further, after which you get a chance to upgrade certain tiles of the map based on the number of enemy kills. Normally a tile starts with just one ability, but each time you upgrade it, you can choose an ability granted by one of the surrounding tiles. Because this can often lead to extremely powerful combos, you must actually think which tiles you want to expand into, as the game randomly generates which abilities the new tiles will have. I love the very minimalistic, but extremely user-friendly interface, the sounds are quite satisfying, and you can also just play it for 30..60 minutes and close it when you feel that you're done for today. Actually, who am I fooling, you can easily sink 2..3 hours into it because of that "just one more turn" feeling.. But hey, I did start this review by saying it's addictive, so don't tell me I didn't warn you! :D The only thing I feel it's missing is the ability to check the attack order of the enemies. There's an ability that kills the first enemy that attacks you, but there's no way to know which one it will be. And if that enemy happens to be an explosive one.. well, you'll regret picking up that "upgrade"
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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