
Attrition: Tactical Fronts is a quick play, turn-based strategy game for 1-2 players. Matches can take as little as 5 minutes while offering strategic variety and depth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
From the outside this game looks like an interesting strategy game. It's a tactics game with limited depth. I believe it could become a good game. But it needs UI fixes, rebalanced units, and more variety. The games are incredibly short. I played 5 campaign/tutorial maps, 2 random maps, and two custom maps in 44 minutes. Pros: ++Suppression combat is interesting, rarely seen in turn based strategy games. I think it's a good choice. +Victory positions are an interesting king of the hill mechanic. +Victory points for killing enemies are a good touch. Cons: --Map placement needs a lot of work, but could be good. It can be a loss since sometimes how many spots you have to place is sometimes unknown, if you bought too many units they get thrown away. There should be a mechanic to reinforce unused troops. You also can't replace or move placed units if you make a placement error. --Unit specs from the field are unclear; ex1. You can't tell how much armor-piercing damage a unit has fgrom the field. ex2. you can't tell how much of a units damage is suppression damage or physical damage from the field. -Victory positions should be more visible --Victory points should be representative of unit value, since they are not it's a mistake to buy cheaper units ever. -Units feel unbalanced, particularly the sniper is garbage should be valued at 2 or do about 3x damage, The calvary is terrible too, needs to do about 2x damage. -personally I find the graphics to be kind of ugly, not a big deal. Neutral: ~Very short matches, about 5-8 minutes
Finished all campaign missions in less than 30 minutes. AI Skirmish is repetitive. Little replay value. Not worth the price paid.
This Is a Really Good Strategy Game to Play Attrition: Tactical Fronts totallly came out from under the radar when it came out. There was no previews of any kind for this game and nobody talked about this game before it came out. I really enjoy this game. The graphics are pretty good in this game and the maps you play on are hex based maps on different terrains. The game is turned based and each turn you control military units to move and fire against enemy units. The game has great sounds effects when you fire different weopons against the enemy.. I've only played the Single Player Campaign so far but I really like wihat I have seen so far in this game. The game has a good tutorial during the beginning of the Single Player Campaign and I recommend going trrough the tutorial to learn the basics. I don't think trying to learn the game is all that hard to learn. You have alot of different untis to play with in the game. You have sniper units, infantry units, cavalry units, tanks, mortar units, artillery units, etc. There are alot of units in the game with special abilities and I enjoy using there ablilites. So far I think the AI is preety good in the game to play against. This game might be in Early Access. but I feel it already has alot ot offer. I highly recommend this game. Cheers.
So far, for early access, this is a fun game. It scratches that itch for a fairly short length, turn-based strategy game. Replay value is good because you can create your own maps and I think that is the best feature of the game. I do feel there needs to be a bit more AI skirmish features such as, more generated map size variations, different point variations for setup not just twenty points, and maybe a score talley dialog at the end of all skirmish matches. Additionally, the AI could be improved some. All I really have to do to beat the AI every time is to group my units so that they support each other. Maybe different AI selections like offensive, defensive could help fill that void too. Right now as it stands I give the game 3.5 stars out of 5. That's pretty good for early access. Keep up the good work Devs! Edit - I have changed my star rating to a better 4.0 out of 5. Some decent support on this through EA, and this is a pretty fun TBS title with an easy to use editor. I'm really liking this the more I play!
Отличная игрушка, НО За пару часов прошел всю кампанию, компьютер туповат. Сложность можно увеличивать лишь специально недобирая юниты. В сетевой пока никого нет. .
It's a fun game, but it gets boring halfway through the campaign. I honestly think that the trailer mad the game seem better than it actually is, and id don't think it's worth the $15 I spent on it.
This is a fun game which has a lot of problems; too many problems to warrant a positive review. First of all, the mechanics are great if you like hex based strategy combat games which I certainly do. It has great unit variation, and you can use all different sorts of combinations which can be effective. The level design is pretty good too, and there are some really great custom maps on the steam workshop. However, there are 2 distinct MAJOR problems with this game. The first, and the biggest problem, is that the AI is absolutely terrible. I played through the entire campaign as well as all the steam workshop levels managing to beat them all without losing a single unit. Now, this would be harder to do if you used bad unit combinations, but you shouldn't have to try and limit yourself like that especially when there are so many different combinations you can use effectively (and to be honest you would probably still be able to do this regardless of what units you used). The AI in this game will almost never effectively target your units, never try to tactically position itself, never make use of any unit synergy, and it will often move to places that ensure its death (like charging your tanks with its artillery). I would go as far as to say that the AI in this game is spectacularly bad, and many times it doesn't even feel as though they programmed it to ever retreat. Now the 2nd problem is that there are no modifiable game settings, and this problem is compounded by the terrible enemy AI. For example, the most important thing that should be alterable and which is not is the victory conditions. To win a match, you need to achieve a certain number of points. You get points by destroying enemy units and capturing point tiles, and the number of enemy units is usually less than the number of points you need to win, even when there are no point tiles. This makes the game so that you almost never make it to the 2nd half of the map, as you will almost certainly get enough points by then (and usually you are playing defensively anyways because the AI will just continuously advance its troops until it loses, almost never trying to use tactical advantages and even more rarely playing defensively). This is especially bad in custom maps where you are on the offensive and supposed to lay siege to a big city, where what will end up happening is that you will fight at the front edges of the city and win before you can even advance into it. The sad part is that these problems could very easily be fixed by the developers, but this game is not in development any longer and this will never happen unless they make a sequel. All that would need to be done is to have alterable victory conditions and most importantly a difficulty setting which wouldn't even need to change the AI, it would just need to make it so that you would be very heavily outnumbered by them (which in my opinion would make this an amazing game, as as significant unit advantage would mostly negate the terrible AI). The multiplayer is also completely dead, which is a shame because that is the 1 place where this game would probably be really good as the AI is where most of the problems stem from. I did find this game entertaining, but I would only recommend getting this game if you are getting it to play with your friends online (which I did not do), or you have for the most part never played a strategy game before, which in that case this might be considered a good starting point.
A good start to a game. I'm assuming development is still ongoing. I played through all of the content that was available in v. 1.0 in less than three hours, so if this is the completed game, I'd say it's overpriced relative to most other video games. For being version 1.0, it works surprisingly well on Linux (Ubuntu). This game plays sort of like the combat portion of Civiliztaions if you remove everything else from the game. It feels like it has much more potential to become an interesting game than anything else I've played with similarly short matches. I think the short duration of each match is really nice. The two biggest things this game needs are more maps and difficulty settings (to give the A.I. significant advantages relative to current settings). You gain levels for winning matches in the game. I'm not sure whether this has any impact on game play or not. If this is the mechanism by which the A.I. is given advantages, it needs to be reworked, because as it stands, it stays way too easy for too long.
I purchased the game in July 2017, and unlike some games of this nature or price range, it is finished. The dev kept all the promises I could think of, and you will be getting a bug-free experience. And yes, I only have 5+ hours in, but have pretty much done everything I could to "break" the game, and there were no problems. I think the game would get more love from wargamers if Panzer Corps-type unit counters were used or optional. There is nothing wrong with the 3D counters, and it probably would have been less work to go with boardgame counters. But they tend to belie the fact that: Yes, there are terrain effects, fog of war, higher sighting from hilltops, combined arms effects, etc. It sort of reminds me of a simple version of an HPS Squad Battles game. Using the editor is so easy. You can edit any scenario you upload from Workshop or create your own. It's pretty limitless overall, so you are really getting a bargain here. Pretty much anything is possible, and there is a decent number of terrain and unit counters at your disposal. Most of all, it is self-explanatory to most people, as is the gameplay. I really feel that $15 is as low as anyone could expect to pay for a game like this, so no need to hold out for a 20% off sale, imo. Be aware that it is not really necessary to play the Campaigns unless you are really a newbie. They are good tutorials though, and I'm sure I've missed a point or two by not playing them (yet). One minor issue is no saving during the battles. You can create some real slugfests, but still, this is not a deal-breaker by any means. I would like to see a DLC that includes aircraft and ships, maybe paras, etc. I would hope this would draw extra attention to the game. The AI is fine for what it needs to do, and though I prefer more complex games in general, some of those have cost me up to $80 on release: Can you say War in the East? But it's the editor that drew me in and the fact the dev stuck with his plan and deserves to see some success with this game.
Good Early Release tactical war game. Simple rules and fast play. Point buy system for armies. Maps good but need more variety. AI not hard to beat-needs some more work. Best strategy for me so far is buy 1 heavy tank, 1 heavy foot soldier, 1 mortar, 2 artillary, 1 sniper or machine gunner. Explore map 1 or 2 hexes at a time with tank leading and slowly morve up all other units. Place artillary on hills if possible. Let the enemy come to you with your troops waiting since you usually can't move and attack in same turn and it takes multiple hits to kill a unit. Fun game, but needs some more maps and a harder AI.
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