
Use your drone to lead tactical combat against elemental beasts infesting your faction. Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!
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About
Pharmakon is a difficult game that requires to take time to think wisely for optimization
Use your drone to lead tactical combat against elemental beasts infesting your faction.
Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!
Exploit elements of nature to eradicate elemental beasts.
Manage your equipment; an evolving and persistant puzzle used to add power to your drone.
Face new threats randomly generated in every battle.
Unlock and configure 5 special abilities to improve your control of the battlefield.
Each victory will reveal hidden details of your mission and the meaning of your recruitment...
Play short or long game sessions.
Dark sci-fi soundtrack from the 80's.
:)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]«Pharmakon»[/h1] [b][i]Уникальная головоломка. Смесь Тетриса, пошаговой тактики и Roguelike. Размещайте модули, меняющие характеристики атаки, набирайте необходимую мощность и уничтожайте космических тварей![/i][/b] Геймплей: https://youtu.be/hsPOtXk5wqE Мы управляем беспилотником, которому необходимо уничтожить инфицированных животных, чтобы остановить распространение болезни. В корпусе дрона в стиле Тетриса размещаем модули, придающие аппарату различные характеристики атаки. Несколько модулей дается на старте, новые можно найти по мере прохождения (рандомно выпадают на некоторых уровнях). Модули можно переставлять/менять местами сколько угодно раз. Слоты под модули ограничены, поэтому можно сохранять только 6 дополнительных деталей, лишнее утилизируем или используем на починку. Атака делится на 5 стихий: вода, огонь, лед, земля и электричество. Каждый монстр имеет уязвимость к одной из них. Рядом с полоской жизни существа рисует иконку того, что способно его убить, а в правом нижнем углу показывает характеристики корабля (совокупность всех установленных модулей). Атакуя существо, отнимаем у него столько здоровья, сколько мощности этой стихии у корабля. Если существо умирает, то взрывается, этим отнимает здоровье у рядом стоящих тварей и может их оглушить. Тогда они теряют свой ход. Поэтому лучше атаковать так, чтобы животные сдвигались поближе к соплеменникам. Затем монстры атакуют ваш корабль, ломая модули. Каждый модуль имеет различные характеристики, а иконка на нем показывает ту стихию, которую он не поддерживает (например, если нарисована снежинка, то модуль не прибавит кораблю мощности для атаки льдом). Наводим курсор на деталь и смотрим, сколько она прибавляет к характеристикам. Это работает только с модулями в дополнительных слотах, поглядеть характеристики уже установленных модулей таким способом нельзя! Их приходится вытаскивать из корпуса, чтобы рассмотреть и решить, какой модуль оставить, а какой заменить. Если все дополнительные слоты заняты, то на время можно кинуть деталь на землю, но не забыть ее подобрать. Иначе при переходе на следующий уровень она пропадет. Если у вас нет места под лишний модуль, то пустите его на ремонт! С прохождением кроме модулей мы накапливаем опыт и разблокируем особые переключатели в своеобразном кубе стихий. Куб доступен между миссиями. В нем активируем/выбираем дополнительные бонусы к атаке. Выбранные бонусы появляются на панели рядом с совокупными характеристиками корабля. При атаке выбираем бонус и смотрим что и к каким стихиям он прибавляет/отнимает. [u]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/u] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
I expected so much more from this title... There was often updates, some developer streams, nice trailer + Tetris styled gameplay. But in the end its just an arcade game with very VERY basic inner parts. First of all, you dont have any real progression, you do have some skills to obtain, yet there are like 5 of them. Second, all levels are randomly generated and even if you lose, you just start from the point you died. No punishment at all. Third, the core gameplay consist from putting Tetris tiles inside a 'cube' as much as you can fit, then picking enemies for attacks while considering their elements. You know what? That system presents in EVERY rpg, strategy and most other big genres i know. Take Heroes of Might and Magic as example: you take care of units positioning, elemental stuff, turns / initiative etc. But, in Heroes this is just something you do BESIDES real gameplay. And in Pharkamon this is main core. Nothing else out there, just this. Itself game just cannot give you any fun, thats why there is no reviews and thats why noone even cracking it for piracy purpose. It takes about 15 minutes to get bored, maybe even less. And the price of $6? Ha! You getting games like this from 20-in-1 bundles which cost you a single dollar. I personally didnt liked story and graphics as well, they look cheap. Gosh, even tutorial levels of NetStorm giving you more varietty and fun both in Tetris-wide dimension and from gameplay perspective. Refunded.
Entertaining enough, but less strategy more puzzle style imo. Short, took 6 hours to beat and 1 was spent out to lunch. Once you realize you'll just respawn at the same point with a new fully geared drone, the game becomes nearly trivial. Still I can see this being an entertaining time killer, and I liked how the ending choice was structured.. caught me a hair off gaurd. Price is a bit on the higher side comparative to content amount, but if you tried the demo and liked it, it's not a big investment so why not get it? There is a thread in the steam forum that has a link to the demo.
I've spent ten bucks on worse things. Still, the game doesn't really seem to evolve much through its playtime and involves some (to me) counter-intuitive practices to do well in the game. The english is a bit spotty for most of the dialogue, but not as painful as some other games. The puzzle aspects are enjoyable once you get used to them and otherwise learn what the game wants you to do. All in all, I'd reccomend it on a good sale if you enjoy unusual puzzles, but not under normal circumstances for normal tastes.
Retrouvez le test écrit sur : http://lesgrosjeuxdupc.fr/pharmakon/ Pour le test vidéo c’est ici : https://youtu.be/THxUNU2KwvY Résumé : Pharmakon : Le Puzzle/Tactics Indé au tour par tour dans lequel vous devrez piloter un drone pour éliminer des saloperies "élémentaires". ++ Le mélange puzzle/Tactics au tour par tour qui fonctionne bien. ++ Plein de bouts de mécanique de jeu à assimiler. ++ La gestion procédurale : brise la routine. + Les upgrades. + Les musiques. - La gestion procédurale : de mauvais modules fournis en début de niveau et c’est le game over. - Techniquement peu engageant. - Le comportement identique des différentes races. -- Progression Linéaire. -- Certaines capacités trop gourmandes en énergie pour une utilité limitée.
This game absolutely surprised me, the visual presentation is not particularly impressive and at first, it doesn't seem terribly strategic, but then rapidly opens up into a fascinating puzzle. I reviewed it for Ready-Up.net, check out my review here: https://www.youtube.com/watch?v=EBxSUx7MeZ0
This is an unique mashup of Tetris, FTL, and ... Pokemon?! There is something very satisfying in trying to build the most effecicient attack setup using Tetris blocks, it requires quite a lot of thinking to plan ahead and you won't survive if you try to yolo it. (I tried ^^') The overall mood is pretty nice, the arts (despite a few clunky animations), music and story kinda reasonated with me creating this cool, retro-futuristic atmosphere.
The idea of the game is original and intriguing. Unfortunately its execution is terrible. The game punishes players that are doing well and aids the struggling ones. This isn't sound. Furthermore the player needs to tend to a lot of repetitive mechanical tedium (repairing and putting pieces back) which gets old fast. After progressing into the higher levels I suddenly longed to solve a sudoku. Solving them at least makes me feel like I accomplished something.
The phrase "I really wanted to like this game" is getting way too bloody common in these reviews. Especially mine. I don't generally buy games I don't think I will like. Pharmakon included. It has all sorts of elements that sound really good. -> Tetris piece power ups! More components than power ups really. I remember these from one of the Kingdom Hearts games. It worked really well there. Here... not so much. There are statistical differences between the different elements but otherwise all the pieces are the same other than their shapes. In the first hour of play I have seen zero difference. -> Damage to your drone is represented by unusable squares! Seems like as good idea. Damage slowly makes it harder to use the Tetris components. Sounds good on paper but ends up being more frustrating than challenging. Given it is nearly impossible to avoid taking some damage you are constantly repairing your drone. The damage is specific to elements. So, fire damage must be repaired by fire elements. Ice damage by ice elements etc. You get 0-3 repair parts per element when you destroy a component. With the storage slots (6) and the slots in the drone (6 if perfectly packed and undamaged) you can carry at most 12 components. While you can carry as many repair parts as you can harvest. The components are a bit scarce so running out is far too easy. All this makes the damage system more of a chore than a challenge. -> Tactical turn-based combat! ...except your only option on any given turn is to attack. Repairing and reconfiguring components is free and can be done at any time during combat. But your only option is to shoot. You can shoot any enemy from any of 4 directions. You always knock them one square in the opposite direction. If they collide with another enemy they both take a little extra damage. If you shoot an enemy they will attack back. If you don't they won't. Even if you have already shot them. UNLESS they have been hit more than once or twice by other enemies bumping into them. Then they get mad and start attacking. Until you shoot them. (At which point they attack once then stop. I do not know why.) Honesty it's boring in action. And it's the vast majority of the game. So. You work for a company that represents an elemental faction. (Because... reasons.) You go on a mission to clear out an island of baddies of a certain type. It, of course, goes terribly wrong. All this is expositioned in text blurbs between battles. The game has many decent components working for it. And the plot is secondary so it's sort of pointless to pick at it. (But it is VERY pick-at-able.) But the play loop is boring. It all comes together and is almost immediately monotonous. I wish it had not been that way. Like I said, I really wanted to like Pharmakon. (Which is both surprisingly boring and surprisingly not about the pharmaceutical industry.) If you must go here, and I recommend you don't, wait for a really good sale. My apologies to the devs. This just didn't work for me. Better luck next time.
ポリオミノが強調されたバナーにJRPGの戦闘画面みたいなスクリーンショット。いったいどんなゲームなんじゃろ?と思ったら完全に戦闘メインの作品だった。 ポリオミノ状のパーツはいわば装備品に相当し、これを自機にはめ込むことで与ダメージと攻撃属性が決まる(被弾時はパーツ単位ではがれる)。後はひたすら雑魚敵相手のターン制戦闘が続く。40ステージ弱でエンディング。 属性ごとの相性がかなりシビアに設定されているほか、穴が空いた装備欄を修復するためにもパーツを消費しなければいけないので、そのあたりのマネジメントがゲームの核ということになる。 といってもテトリスのようにしょっちゅう新規パーツが降ってくるわけではなく、今あるパーツの範囲でやりくりするしかない場面がほとんどなので、ポリオミノパズル要素はあまり生きていない。突き詰めれば「最大装備数とその増減に±1個程度のゆらぎがあるだけじゃないか」とも言えてしまう。 結局ゲーム時間の大半はありきたりなコマンド式RPG戦闘をやらされているだけという印象に加え、難易度がランダム入手パーツの属性に依存しすぎている欠点もあって、プレイしていて楽しさよりもストレスを感じやすい。 斬新なゲームを作りたいという意欲は感じられるが、せっかくのアイデアを広げることができておらず、すごく凡庸な遊び心地のゲームになってしまった感がある。残念ながらおすすめできるクオリティに達しているとはいえない。 ちなみにスクリーンショットの中には「ブラックボックス」(アナログパズルゲーム)みたいなのが映った画面もあるが、これもただのボーナス選択の演出であって特にパズルというわけではない。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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