
Moroi is a grimdark fairytale with an even darker sense of humor. Experience frantic combat, perplexing puzzles, and a twisting narrative anchored by a bizarre cast of characters. Can you break free from eternal madness?
Modeled estimate, not a reported figure. How we estimate →
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About
Moroi is set within the Cosmic Engine, a personalized hellscape designed to distort any semblance of normalcy. Truth is an illusion, paranoia is constant, and your humanity is an oddity.
You awake to find yourself a prisoner within a living nightmare. Your name, your past: gone, but not the record of your misdeeds. Your crimes: beyond comprehension. Your conviction: incontestable. Your sentence: eternal. The need to escape and set things right: undeniable.
Fight your way out of a living, twisting labyrinth. Hone your skills as you take on dynamic combat encounters and absurd puzzles. Meet the Cosmic Engine’s most disturbing and grotesque inhabitants, all with unique and nonsensical personalities, who are just as likely to aid in your quest as they are to deceive you.
Escape means freedom, and in freedom, the truth.
Descend through the surreal, twisting Spire as you recover from amnesia and slowly discover the morbid truth about your past and your hostile surroundings. Cling to your sanity as the very fabric of reality is unraveled before your eyes.
Take on the army of undead with an arsenal of unorthodox weapons and accessories. You may prefer the quick slices of the Chainsword for large hordes of enemies while reserving the devastating blows of the Power Hammer for boss fights. Or go all-out and replace your entire arm with a fully functioning cannon. Mix and match to find the build that best suits your playstyle.
Test your resolve with a myriad of environmental and logic puzzles. In a world devoid of sense and reason, you’ll have to stoop to your lowest if it means moving forward. Solve puzzles by drinking blood, forcing regurgitation, and digging through viscera. Fun.
Designed especially to torment you, the Cosmic Engine will stop at nothing to keep you contained. Several playthroughs of Moroi will be required to experience all the game has to offer, from subtle changes within the story to the multiple fate-changing endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1、意义不明的邪典游戏; 2、意义不明的剧情和解密; 3、准心很难看清楚; 4、制作组已经沉浸在自己的艺术里,无法自拔了。
сырая и забагованная, выглядит как игра в раннем доступе, не рекомендую. Еще и геймплей однообразный...
Wer Spiele mit Rätseln und Kämpfen mag, welche isometrisch sind, sollte sich zumindest die Demo von Moroi anschauen und bei Gefallen kaufen. Man wacht in einem Gefängnis auf, aus dem man ausbrechen muss, dieses kann man durch lösen von Rätseln bewerkstelligen. Wenn man das geschafft hat, rätselt und kämpft man sich weiter durch die Welt. Gefühlt werden die Rätsel je weiter man kommt schwerer. Ich habe bewusst versucht, ohne Spoiler zu schreiben. *************************************************** If you like games with puzzles and fights that are isometric, you should at least take a look at the demo of Moroi and buy it if you like it. You wake up in a prison that you have to break out of, which you can do by solving puzzles. Once you have done this, you continue to puzzle and fight your way through the world. It feels like the puzzles get harder the further you get. I have deliberately tried to write without spoilers.
Would have loved to play this game but unfortunately there were some bugs i encountered which made it impossible to progress. The world seems insanely well made and very creative and that was what initially made me interested in this game but the dev seems to have gone MIA.
Moroi is a cool indie game with an incredible atmosphere. While the combat system may not feel perfect at times, the ambience, the characters and the overall dreamlike-horror aspect are very well designed.
En lo que llevo jugado me parece una locura genial. Una historia turbia y truculenta y acción bestia. Lo mejor la ambientación que parece salida de un cuento a mas bien de una pesadilla. recomendadisimo si estas arto de los juegos repetitivos sin alma que inundan el mercado.
Dejaros de tonterias, el juego es un WTF tras otro, los controles? pues son muy old school, no esperes respuestas super rápidas y precisas. Bugs? pues si, se me ha colgado el juego 3 -4 veces en toda la run, pero sales al menu principal , vuelves y a funcionar, quizás te toca repetir los últimos 2 minutos, nada grave. Por el precio vale muchñisimo la pena y cumple con lo que promete: un cuento de fantasía oscura. Me ha flipado
Game started off a little odd, but that is what its supposed to be. The controls seem find. Left stick moves, right stick points in direction and you attack. You enter rooms and fight waves of enemies coming for you. What I hated the most, they will spawn right on you. So setting up a simple encounter waiting to defend yourself, you get hit from the back because dude spawned. That killed the fun for me.
The most psychedelic game I run on Steam Deck. Controls are a bit stiff. Could be more responsive. I like it though.
Die Demo sah interessant aus und daher habe ich mir die Vollversion geholt und wollte die mit dem Controller mal durchspielen... Ich habe keine Lust mehr gehabt. Die Story ist so weird und das alles ist ok. Aber die Steuerung mit dem Controller bei Bosskämpfen ist sehr bescheiden und man trifft vieles nicht mit der Fernkampfwaffe - Weil die Explosion wohl offensichtlich nicht die Hitbox trifft. Es frustriert dann sehr. Und irgendwann kommt der Punkt, wo die Nahkampfgegner einen treffen, obwohl man selbst seit 2 Sekunden bereits weg ist. Die Demo sah vielversprechend aus - Es hatte aber einen Grund, dass die Bosskämpfe (wo die Fernkampfwaffe erforderlich ist) erst im Hauptgame vorkommen.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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