
Morkredd is a tense, physics-based co-op puzzle game for one to two players combining skill-based puzzle-solving, a challenging balance of light and shadow, and a dark world full of secrets to unlock.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 504reviews | 80% | — | $133K |
| $19.99 | 499ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is decent. I wouldn't recommend playing it by yourself as you will learn to hate this game. Do it with a friend if you want to keep your sanity
Gran juego para jugar con amigos o pareja. Los puzzles duran lo justo y necesario para ser siempre fresco. una maravilla!
vale muito a pena pela preço, coop fuciona muito bem, divertido e desafiador, dlc vale a pena compra pois da mais umas horas de jogatina do mesmo nivel que o jogo original ou ate mais desafiador, jogo simples que fuciona muito bem
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересная кооп-игра с элементами головоломок, захватывает дух. Первым делом с мужем скачали демо-версию - понравилось. После покупки полной версии игры - не пожалели. Правда первые дни ходили и смотрели на всех, думая "Только не попадайтесь на тень!"))) На некоторых моментах смеялись, не понравилась концовка - из головоломки превратилась в бесконечный раннер... А в целом игрушка неплохая.
Great CO OP puzzle game
прикл
A fun and simple coop game. The lighting effects are beautiful. We have had several moments laughing as we accidentally kill each other by crossing our shadow over the other person.
Just decided to play this game with a friend a few years after getting it on the Humble Choice... it was alot of fun!!!
Gostei muito do jogo só não gostei no final do jogo que nós viemos minhoca Mas só isso foi legal o jogo mas achei meio sentido final Mas é bem divertido Brincai com escuridão
Well, it was a LOT shorter than I expected, and a good 50% of the deaths I experienced were from unexpected things like falling through holes in walls, or shadows caused by... nothing? The puzzles were nice and simple, which is a relief since I struggled to split focus between two characters. This game feels like it was made for co-op, but plays with the unforgiving shamelessness of a game made for singleplayer... The art style(s) were... well, unique, but for the unexpected change at the end. But I'm sorry to say for under 3 hours of gameplay (I'm going back for some achievements and exploration) I don't know if it justifies the price. I'd not play £5 for an hour of 'why did that kill me?', even with the 'oops. My bad' accidents all the way through, this game was bouncing between frustrating and fun. Probably didn't help that the 'swap player' button didn't make any sense to me until two levels in (where I suddenly stopped dying so much). I will say that the last level was a lot of fun, even if it was a little confusing as to how that actually happened... Despite all my misgivings, this game gets a thumbs up, but not for the price. Yes, I know making a game is hard work, but even with me snuffing it a bunch of times because my thumbs don't agree on something, I played this for 2.7 hours. That's not enough for the price tag, no matter how pretty it is (because I'm too busy controlling two people who can't cross over, so I can't look at it!. (Spoilers ahead of assumed story aspects, but I'm a few murals to go, so bear with me if I'm totally wrong) --- --- --- From what I can see, the glowing fireball at the beginning is some kind of egg (heh, sperm) and it animates what appear to be a pair of corpses to keep it safe as it gestates with the... well, egg it meets by the end of the prologue. Strange that it would rely on light, but who knows. We might be looking at things through a limited spectrum of vision since we're apparently controlling a pair of animated stiffs. The creature we see at the end has the same eye as the tentacles we've seen under the water, and inside Meat... This suggests they're the same beasties. Possibly explains why it was content to watch us passing by. As for the angry folks with crossbows... To be fair, I'd freak out a bit if a pair of reanimated corpses came along pushing a gestating foetus through my halls... It goes from caves, to mines, to meat in a very short amount of time... This suggests that whoever is making the gates (yes, inside Meat too) either has some strange ideas of real estate, or is actively pushing the mouth with the most back into a corner... However, judging by the state of disrepair (and slugs... adorable shiny slugs) it's easy to believe the pick-swingers are losing this battle... Hard to tell, but since the tentacles that ferry us around are bigger than buildings, it's easy enough to assume... I'm curious about the world and what more there is to understand about it... There seem to be more creatures than Meat, tentacle-eyes, tentacles, the reanimated shadows of the pick-people and the pick-people themselves. At least in the form of the worms, the 'feet' and whatever those shadow-shy-squirmers in the woods were.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4K | 47 | 96% | $14.99 | |
| $5.6K | 38 | 87% | $7.99 | |
| $3.5K | 25 | 96% | $8.99 | |
| $818 | 12 | 100% | $3.99 | |
| $427 | 4 | 100% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133K | 169 | 57% | $24.99 | |
| $132.9K | 215 | 84% | $19.99 | |
| $132.9K | 602 | 99% | $14.99 | |
| $132.9K | 526 | 74% | $9.99 | |
| $133K | 1K | 54% | $4.99 | |
| $132.9K | 710 | 79% | $11.99 |