
An old-school dark fantasy action FPS. Fight cultists, undead, and other horrors in brutal combat where everything wants you dead.
Modeled estimate, not a reported figure. How we estimate →
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About
An old-school, dark fantasy action FPS inspired by 90s shooters.
Enter a hostile world overrun by cultists, undead, and other horrors. Armed with powerful weapons, survival depends on movement, aim, and resource management.
Explore environments to uncover keys, vital supplies, and hidden secrets. Health and ammo are scarce, rewarding those who venture off the beaten path.
No mid-level saves keep tension high, making every encounter matter.
Built for players who value tension and classic FPS design, the game delivers a brutal, focused experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Unholy S#!t! this game rocks! I took a risk on the game as there were no reviews when I purchased it, and I'm shocked at how fun it is. everything is physics based and destructible. gunplay and AI feels great, like a mix between dusk and something more modern and sim-esque. I only meant to play for a moment to check it out, and got fully immersed in the varied levels and situations. fair warning, the game is early on, with minimal sounds, and no music and needs a few lighting passes, as certain areas are dark! one other cool aspect is a max payne slow-mo mechanic. Imagine that Dusk was released in the 90's rather than just imitating 90's games, then Morker is what I think the sequel using the half life 2 engine would have looked like in a beautiful alternate universe 2003.
I’ve been playing Mörker for a while now and honestly it surprised me in the best way. The atmosphere is the game’s biggest strength. From the first minutes you really feel pulled into its dark, mysterious world, and the sound design makes everything feel tense and immersive. Exploring the environments feels rewarding because there’s always something interesting or unexpected around the corner. The gameplay is simple to learn but still engaging, which makes it easy to get hooked and keep playing. I especially liked how the game builds tension without relying on cheap jump scares — it creates a steady sense of unease that keeps you curious and excited to see what happens next.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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