
Moon White is a short and easy action game featuring Chinese Kungfu. It tells about a journey how two elves compete with each other, looking for the harmony of traditional dance in each movement and posture.
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About
Moon White is a short and easy action game featuring Chinese Kungfu. It tells about a journey how two elves compete with each other, looking for the harmony of traditional dance in each movement and posture.

Features
* Up to 48 postures with different pace and speed to explore.
* Low difficulty and no health point. Try any times if you want.
* Feel different seasons in the three different levels.

Rules
* Play the role of Luna to respond Blanc's continual movement and action.
* Press the guard key at the perfect time to resolve the difficulty.
* The more combo you get, the higher stage you will reach.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好玩,纯打qte,容错率低,一直在被打断。没什么游戏性,感受不到乐趣。好评给到双女主
小而美,轻松惬意
MoonWhite (月白) is a game that can truly be summarized by its store page description. There are no extraneous mechanics. Simply, time your key press to the rhythm of the martial dance. Not many games can successfully capture the 'art' in 'martial arts' but I think 月白 certainly makes a meaningful effort to do so. That being said, the experience is blissfully short. You can complete the entire game in less than half an hour, which is almost blasphemous for me as one who often weighs the purchase price vs. playtime that I can extract from a game. Nonetheless, games like 月白 serve as a reminder that gameplay length is only one aspect in what makes an experience truly meaningful & worthwhile. On a side note, I do have a minor nitpick that I feel compelled to advocate for. I disagree with the translation of '仙' as 'elf / elves'. In my opinion, it creates an inaccurate association with the fantasy / Tolkein-inspired elves of European literature. The usage of 仙 in the Xianxia (仙侠) genre refers to beings who are transcendent, immortal, or enlightened, etc. Qualities of which, can be cultivated through training or innate supernatural talent. A 仙 could be anything from an individual who cultivates martial prowess until they transcend into a higher being or a long-lived tiger that becomes elevated into a mountain deity. Personally, an appropriate translation may be something like 'fae', which I feel closely captures the diversity of spiritual & supernatural representations that 仙 can accommodate. Also, the classic capriciousness of European fae seems to find good company with the behaviour of some 仙 in Cultivation novels, wherein the cultivator may decide to spawncamp their mortal enemy's family line and GRINDMA⚔️⚔️ (Geneva Convention doesn't exist) into the Immortal Emperor realm where they obtain 72 jade beauties.
极具禅意的东方美学,融入拳掌间的快慢刀,简约的UI景色,以静制动应对小白的招式玩法。 如果有足够的预算和时间,是否可以扩张整个游戏将其编织成一款富有特色的国风美学游戏?期待制作组日后的新作。
....不行,就算只要几块钱我也无法接受内容少到这个地步,放在别的游戏里面只够一个单独小关卡的程度,当学生毕设是很优秀但作为商业作品拿出来卖是严重不合格的。虽然是双女主+单女制作人,但由于完全没有剧情,比起女性友好度高我觉得这游戏只能算是少做少错
首先是流程,二十分钟以内,全成就很简单。 画风和配乐合我胃口,像素古风。 四块钱,便宜但也流程短。 游戏难度不高但是容易红温。 缺点❗️😡:为什么有时候不能连躲?明明摁了按键却没反应?后摇前摇时有时无,虽然任务简单但是你这bug容易让人红温,本来该躲掉的平白无故被打断,扣一颗星。 四星
很棒的一款像素游戏...... 主要内容就是和师姐过招, 差不多1h就能达成全成就 emm话说怎么没有冬天呢? 很喜欢这个游戏的感觉,淡淡的 随着游戏章节的推进,还会有武器道具和招式变化 开始前会和师姐对话,结束还有收场动作 章节目录和背景也设计得很美,两个难度都达成后会有小彩蛋? 接招渐渐变得熟练的时候,好像我真的是那个屏幕里的小师妹一样... 总而言之我很喜欢。推荐!
作者在小黑盒发了一篇帖子,有一句话是,人与人之间的切磋是一种对话,而非胜负和杀戮,这是他制作这个游戏的初衷。我也是一个想要业余制作古风像素游戏的上班族,我真的有在这部耗时四年但非常简短的小游戏里感受到了这种对话。打着打着,就能够沉浸在月白的节奏之中。真是一部值得学习的作品,对我有所启发也有所鼓励。作者还推荐了他的参考书和教程,很有用。等我也能做出自己的游戏的时候,就多买几份交学费啦。
Loved the game and the zen mode. I just wish some combos were better communicated because it took me out of the experience of going 3minute zen :( That and Blanc wiffing some attacks for no reason.
毋庸置疑的好玩! 虽然对女角色的累赘发型很有意见,不过动作设计和服装设计都很不错,瑕不掩瑜!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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