
Stylish, action-adventure game featuring counter-based, non-lethal combat centered around ronin Tomoe's signature dash-counter mechanic, fighting with nothing but her bare fists to disarm her former allies, the samurai army of Shogun Akechi.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join Tomoe as she's placed on a mysterious island where the gods Namazu and Baku guide her. Fight through corruption and clear challenges to cleanse the island and chase after your former self, The Slasher.
Bloodless is a retro-stylish, action-adventure featuring counter-based, non-lethal combat staged in the atmospheric lands of Bakugawa. Help ronin Tomoe to confront the ghosts of her past and to end the reign of violence of Shogun Akechi, her former master.
Unique Non-Lethal Combat: Tomoe has sworn not to take another life, and must instead just disarm her enemies. Use a combination of counters and disarming ki-attacks to defeat the shogun’s army.
Depth and Customization: Find your own fighting style by making use of special ki techniques that allow for unique combos, as well as enhancements from crests and herb infusions you find across the land of Bakugawa.
Striking Environments: Explore the sacred nature and mistreated districts of Bakugawa, where its society lives under a violent and corrupt military regime, isolated from the world and shattered by the terrors of its past wars.
Emotional storytelling: Even as a coward and deserter through the eyes of her own people, ronin Tomoe returns to her former land after witnessing all the blood that a blade can shed, hoping to spark the hope and courage Bakugawa needs to fight back against its violent political methods.
Extra Challenges: Push your skills to the limit by collecting Warrior Idols scattered throughout Bakugawa and unlocking the Arenas. Whether you seek to refine your combat prowess or prove yourself as the ultimate Bloodless warrior, the Arenas offer a relentless challenge for those brave enough to take them on.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 185reviews | 83% | — | $45.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I appreciate an action game where you play as a pacifist - Bloodless's protagonist has abandoned the life of a samurai and has chosen to never kill again. One of the best parts of this game is that you can see her actions and choices change the lives and sometimes beliefs of the characters in game. I'm a big fan of the graphics style, and while it may look weird in screenshots, it truly works well during gameplay. While overall a positive experience, some of the fights (notably the arena challenge fights) are a bit overtuned and the games mechanics don't feel like they are fully designed to tackle these challenges without some luck. A few of the english lines are also a bit off, missing random words or just feeling unnatural. For most players I don't imagine this detracting from the experience too much, but they stood out to me as the game's main negative points so I thought i should mention them.
really cool premise but god awful execution. the combat gives you so many mechanics that you can never use because of how enemies attack - you can dash into enemy attacks to disarm and defeat them? - 90% of enemy attacks are red unparryable attacks - you can time a chi punch to interrupt enemy red attacks and stun them? - the enemy jumps back the entire length of the arena so you never get to do it - also, sometimes the timing is so tight that you will only be able to do it if you had a fruit fly's reaction time i am a massive fan of difficulty but this just seems like the game is flooded with artificial difficulty i had really hoped that this game was going to give me sekiro/lies of P vibes, but unfortunately, it falls short
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ironic to call it bloodless when playing the game causes your knuckles to bleed from punching the wall. Very forward thinking of the devs to make a parrying game where you are PUNISHED for parrying.
mt foda, pra caralho
Let me start off by saying that this thumbs up is because I don't feel like this game deserves a thumbs down, not because I recommend it. It feels like a lot of care went into this game, but it needed like, another month. TL;DR it's like a 6 or 7 out of 10. If you love parry-based games and/or hard but usually fair combat, you might like this game. I can't say I love it, but I had fun, and the price was right. First, I want to talk about the art. The environment art in this game is very pretty. The character art, a little less so. The designs themselves are pretty good, but a lot of the animations are sometimes a little goofy (e.g. the run cycle on the serious protagonist is very bouncy and lively). Tossing sound in with art because I don't have a lot to say: The sound design exists. Nothing to write home about, but it's fine. Game design is where the real meat of my opinions lie. Caveat: I don't know that I'm very good at parry-based games, so take my experience with a grain of salt. This game lives and (doesn't) die on its parry system, and that, generally, feels fairly good. It regularly feels like that counter dash could be a few pixels longer, but maybe that's just me. The biggest issue I have with it is stamina. Hot take: parry-based combat systems should not have a stamina meter. A poorly-timed parry is punishment enough. Stopping it entirely feels bad. Enemy AIs are also, generally, pretty good. Fairly simple, especially early on, but you don't necessarily want complicated in a game like this. The enemy variety is respectable, especially in the quantity of attack types. It feels best in the early- to mid-game, but toward the end the enemies start pulling out a whole lot of really fast, sweeping unblockable attacks that you better dodge exactly right, or you're getting hit. I think there's a few that basically intend to require the (notably optional) skill that lets you somewhat interrupt their unblockables, but I think I used that skill more times on accident than intentionally, which made those enemies a huge thorn in my side. My biggest gripe is level design. It's not *bad* per se, and the frequency of save points feels pretty good. The issue is that movement in this game is, quite frankly, boring. And that's not strictly a bad thing, since this isn't a game about movement, but it does mean that traversing long levels, especially for runbacks or side quests, is not particularly fun. And the design of several late-game arenas is just kind of bad. Small pathways with walls that hurt if you hit them, combined with a lot of dashing, sweeping, unblockable attacks from multiple enemies kind of sucks. Also, as much as the map layout is kind of cute, it's not actually terribly useful when areas don't line up with each other on it. I'm sure it sounds like I'm raking this game over the coals (and I am a little bit), but I've generally had a good time with it. It's just that some of the issues are *really* glaring (in my eyes), and I think a lot of them could have been addressed with a little more playtesting.
Combat is overwhelming and difficult to track. Enemies strike with almost no warning, and movement of all things is sluggish- why does sprinting have a stamina cost AND take a while to actually kick in? Top it off with a system where some attacks must be dodged into, but some must be avoided in their entirety, and group fights often devolve into a huge mess where the player has no choice but to hope they can jog out of the way. The story is halfway interesting and the art style is interesting on paper, but picking such a harsh monotone scheme with clunky pixel art behind it for a game where you have to pay super close attention to everything on the screen is a confusing choice.
I wish I could reccommend this game, but it had huge performance issues both on my 4070 and Steam Deck. The fights would lag and I'm constantly getting seconds long stutters even when exploring. Maybe it's just a problem on my side - like new Nvidia drivers effing up a game that used to work well. But it is just unplayable, which is a shame, since I really like the artstyle and storytelling I've seen so far. So I'm refunding it for now, putting it on my wish list again and hopefully check back in a year or so.
Simplesmente uma das melhores experiências possíveis, que um jogo de samurai pode proporcionar. A história é cativante e direta ao ponto, sem muitos diálogos expositivos, te apresentando o conceito geral da coisa apenas com a própria fluidez da narrativa. O combate é frenético e ao mesmo tempo exige bastante paciência, então se você curte mecânicas de parry, não vai se arrepender de comprar esse daqui
The best Sekiro-like out there. The fact that it's so unknown is baffling.
Possui boa história e uma arte única mas o ponto forte do jogo pra mim foi o combate, com mecânicas diversificadas o combate se torna algo bastante dinâmico e engajante, fazendo com que você queria otimizar a sua jogabilidade ao máximo, quase como um jogo de luta. Se você está na dúvida se vai gostar ou não desse tipo de mecânica a versão demo é um ótimo exemplo do que virá a ser todo o decorrer do jogo. Um ponto negativo pra mim foi o comportamento de alguns inimigos em grupo, sinto que em alguns casos você é obrigado a ficar por muitos minutos sambando ao redor dos inimigos visto que não há abertura para contra atacar um golpe branco meio a tantos outros golpes vermelhos que se sobrepõem. Todavia momentos assim não estragam o restante do jogo. Recomendo!
Players by region
Where this game's players are, estimated from review languages.
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