
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an older game but how can it be this good. The dungeons are like Zelda - old school Zelda 1, except there is a hell of a lot more than the magic sword and red ring that you can get. The gameplay, graphics, and enemy variety is impressive. It takes solid mechanics to keep me engaged in a controller game, but they have it. Normally I can't stand 'shop' games, but this title pulls it off with flair. I cadence my runs with opening my shop, shop upgrades are exciting. You can't just sit back and wait for the shop to close - there are thieves, customers will walk out, you need to lower or raise prices. The game lends itself to phases of gameplay - trying to clear the next level, trying to get a specific upgrade, trying to just raise funds. The game has depth, quality execution, and I would tell everyone to get it, even if it cost triple what I paid.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Полностью ублюдское отношение к ПК игрокам, управление переписывать приходится НА 100% и даже так все же очень трудное управление, так как ну даже мышка не используется. Я не знаю как на джойстике, джойстик это в целом бред как по мне. А так, ну, айзек, айзек тоже очень так себе по моему мнению. НЕ РЕКОМЕНДУЮ.
Roguelite, 2D, pixelado, onde seu objetivo é coletar recursos para vender em sua pequena lojinha, para comprar novos equipamentos e tudo mais. Possui uma gameplay bem divertida, chefes desafiadores, e uma ambientação agradável. Mesmo sendo um jogo médio em quesito tamanho, todo o tempo dedicado nele vale a pena. Sua progressão é bem satisfatória (não parece que esta estagnado no mesmo lugar), simplesmente nada para reclamar desse jogo em si, em todo tempo a gameplay era divertida, desde a parte da venda dos itens, quanto nas dungeons. Nota 8/10
던전을 파밍하고 직접 아이템을 팔아 운영하는 게임입니다. 게임성 자체는 좋은데, 아쉬운 점은 2회차를 해도 딱히 달라지는 점이 없어 1회차만 하면 사실상 게임은 끝입니다. 도전과제는 보스 관련은 어렵고 나머지는 노가다 요소가 있어 쉬운 편은 아닙니다.
[h1] 最高のアイディアを極限まで薄めて提供 [/h1] ダンジョンに潜り、そこで獲得したアイテムを「自分の好きな価格に設定して」収益をあげる。 その収益で店を大きくするか、装備を整えるか、自身で選択していく。 ここまで聞くと物凄く面白そうだが、それら全ての内容がとにかく薄い。 アイテムの値段を好きに設定して売ることが可能といっても、結局は上限が決まっているので、少しでも高すぎると買ってもらえない。なので最初は高い金額に設定して、売れなかったら徐々に下げていくだけ。 また、店を大きくするといっても、売りに出せる個数が増えたり、アイテム保管ボックスが増えるのみ。 せっかくなら、グレードアップによって新しい稼ぎ方が増えてほしかった。 1時間ほどプレイした後に「あれ?これ敵が少し強くなっていくだけで、あとはもう繰り返しだな」と気づいてしまい辞める人は多いはず。実際に同じようなレビューを多く見かける。 ダンジョンでアイテムを拾っても「感動がない」のも問題。 何を拾って、どんなレア度で、どれくらい貴重なのかを実感できる仕組みがない。 「これ絶対高く売れる!けれど売るの勿体ない!」と1度も感じなかった。 本来ならダンジョンでゲットしたはずのアイテムへの「興奮や葛藤」が最も面白い部分になるはずなのに残念。 なんの感動や興奮もなく、淡々とアイテムを集めて、店で売って、それを繰り返すだけ。 最初のボス撃破のトロフィー達成率が低いのも頷ける作品。
This game does not work well, is full of annoying cutscene where you don't do anything or just spam text and hard to understand
재밌어요. 오래돼서 정확히는 기억 안나는데, 던전중에 장비를 교체하면 장비가 복제 된 후에 장소 옮기면서 사라지는데 이 때 다른 아이템이 사라져 버리는 버그가 좀 있어서 아쉬웠는데, 극후반 가면 템 바꿀일이 없어서 그럴 일이 없어요. 시스템도 사용자 친화적으로 잘 만들었네요.
Recuerdo cuando me regalaron este juego por recomendacion lo tuve guardado casi por 1 año y no lo habia tocado vaya m4ldita obra maestra este juego es bellisimo en todos los aspectos, muy accesible y sobre todo tiene buen gameplay y es su duracion es bastante decente entre lo corto y medio, es simplemente un zelda con gestion de tienda y un dungeon crawler cine esta combinacion, el juego tiene historia y world building interesante, aunq antes de jugarlo me compre el dlc q de por si lo vale ya q tecnicamente es el post game y mete contenido extra y una nueva mazmorra de 10 pisos. Conclusion Juegazo compralo si te gusta la estetica de los zeldas clasicos de Gba y DS el mazmorreo generativo y la gestion de tu propia tiendita. Cosas q olvide mencionar -La musica es preciosa destaco el tema del menu principal, la batalla contra King Golem y el Tema de la pelea final de la quinta puerta + el tema del dlc de los primero pisos de Wandering Dungeon - El new game + ni lo toques amenos q quieras pasar un mal dia no se porq casi nunca ningun juego puede ser capaz de balancear los NG+ yisus la dificultad es abusiva los jefes te matan de 2 a 3 golpes bien equipado en tiendo q sea plus y mas o menos tiene q ser dificil pero no abusar...
無料配布でプレイ。 [h1]経営と採集と[/h1] 昼は販売、夜は採集みたいな日を繰り返すゲーム。 流れはdave the diverに近い。 経営は、自分で値段を決めて素材を店に並べる。 どの値段で客が満足したかを記録しておいてくれるが、[b]繰り返しなので始めの数時間で飽きる[/b]。 店番はスキップできないので[b]客が買い物するのを眺める時間[/b]がある。 アップグレードでバイトも雇えるようだが、それまではずっと自分でレジ打ちなどやらなければならない。 採集では「ゼル伝 ふしぎのぼうし」みたいなダンジョンを進む。謎解きは特に無い。 ダウンすると採集物を喪失する。 装備品を強化しながら奥に進みボスを倒す。 任意のタイミングで拠点ワープ(帰還)ができる。危なくなったら帰ろう。 [h1]不満点[/h1] 採集→装備品を強化→採集…を繰り返すだけ。 強くなればダンジョン滞在時間が伸び、奥まで行けて楽しい…という人に向いてるだろう。 [b]同じ作業の繰り返しに楽しみを見いだせないと厳しい[/b]。 アトリエよりも早く採集カバンがいっぱいになる。素材を全然持ち帰れない。 欲しい装備をピン留めしておけば、必要素材にマークがつくなど便利な部分はある。 しかし[b]家にある保存箱はそれぞれ独立していて探さなければならない[/b]。 村にいる間はどの場所でも保存箱にアクセスさせてほしい。
/> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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