
Step into the greaves of King Arthur in this fantasy action roguelite and wield the Broken Excalibur in a quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the Astral Dimension once and for all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] PROS: [/h1] [list] [*] Decent story. [*] Good humor. [*] Chill combat with fun weapons. [*] You can teleport to any room in dungeon. [*] Multiple ways to upgrade your self (weapon, gems, etc). [*] Nice cinematics and art style. [/list] [h1] CONS: [/h1] [list] [*] Easy bosses and enemies. I finished all of them in first try. [*] Hard progress/stuck because "Merlin's busy". You can find only 1 villager per run. [*] The combat and overall game play gets repetitive and boring fast( hit , dash, hit, dash). [*] Bug in the constructor UI after you finish a building the list jumps to the end and you have to scroll back up again. [*] Partially voice acting. [/list] [h1] OVERALL: [/h1] The game has a nice design and idea, but the game play gets boring really fast and the runs become a nightmare.
This fell into my recommended due to it being similar to Cult of the Lamb, a real recent favorite of mine. Great recommendation too! the combat is much smoother and while the boss fights angered me greatly at the start, once I realized the brief immunity after dodge rolling, it all started to come very natural to me. I like it a lot! It's great you can start a new game with the demo and resume that same game if you purchase it! I wish more developers had "try before you buy" design like this! Absolutely download the demo and try it if you're interested.
全体的に作りが雑。 見た目に騙された😢 ローグライクらしい部分に何の魅力も感じられない、 各ステアップグレードが異常なほど小幅で、水増しが凄い。 良質ローグライクによくある 「きたコレ!!」感が全くないのだな。 ・・・もっと何か書いてやろうかと思ったが 雑なゲームには雑なレビューで十分だ はっきり言って[b] 糞ゲー [/b]に近いぞ ローリングさえしときゃいいゲームに 何を期待する? 値段分価値は絶対にない 自己責任でどうぞ ハァ、、
Knight vs Giant: The Broken Excalibur est un rogue-lite en vue isométrique se déroulant dans l'univers de la légende arthurienne. Vous incarnerez Arthur maniant l'épée Excalibur qui est brisée. Votre objectif sera de vaincre trois aspects colossaux de l'âme du Géant du Vide et de reconstruire Camelot toutes en sauvant les citoyens éparpillés dans les donjons générés de manière procédurale. Pour cela vous pourrez ressusciter les nobles chevaliers de la Table Ronde pour utiliser leurs pouvoirs. Camelot a été détruit et lorsque vous êtes dans le HUB de la ville vous pouvez le constater, il faudra trouver les citoyens et des bâtisseurs. Au fur est à mesure de votre aventure, vous croiserez des personnes pouvant apporter leur aident à Camelot. Bâtisseur, forgeron, Chasseur, etc.. seront de la partie. Le niveau de royaume augmentera au fur est à mesure que la ville se reconstruit grâce au talent de ses habitants. Au centre de Camelot, vous apercevez des statues qui représentent un chevalier de la table ronde. Chaque protecteur dispose d'une attaque et d'une compétence uniques, rendant le jeu moins redondant. Le jeu dispose de plusieurs biomes (foret, désert, volcan) qui se succèdent les uns après les autres mais il faudra vaincre le boss de zone pour accéder à la prochaine. Chaque biome permet de combattre une grande variété d'ennemis uniques à sa zone. Les donjons sont créés de manière procédurale et permettent une bonne rejouabilité. Des événements aléatoires seront de la partie, parfois il faudra vaincre des ennemis sans récompense, d'autres fois il y aura une statue du héros qui vous porte main-forte, un cristal ou une stèle qui permet d'améliorer ou de gagner une nouvelle compétence passive ou active, un challenge en mode survie par un homme mystérieux. ------------------------------------------- [url=http://store.steampowered.com/curator/3289981-Phoenix-Eraser-Sanctuary/]Mon profil Curateur Steam, abonne-toi pour soutenir mon travail :) [/url] ------------------------------------------- Retrouve moi sur Twitch. Streamer de jeux indépendants et de retrogaming ! Sur ma chaîne, tu verras une grande diversité de jeux vidéo et de contenus ! [url=https://www.twitch.tv/phoenixeraser] Chaine Twitch[/url] ------------------------------------------- Retrouver mes vidéos sur Youtube. Abonne-toi pour les rediffusions & bien d’autres vidéos ! [url=https://www.youtube.com/user/PhoenixEraser/videos] Chaine Youtube [/url]
8.5/10 Good game while waiting for Hades 2 out of Early Access.
great on deck. good roguelite
Squandered opportunity. Demo is deceiving and I played the heck out of it. Honestly thought it was better than the full game. Annoying dialogue, hit boxes (might've improved slightly...been a while, can't recall but they still aren't ideal), overly grindy and annoying to play. Literally the only major difference between the demo and the full game was the addition of a building mechanic...in a Hades-style game. No one plays these games to repair castle walls, they play them for the combat. The focus should've been put squarely on the weapons, combat and upgrades.
TL;DR: Buy it on sale. All game systems feel decent but needed a bit of extra polish and balance to take it to the next level. Gets boring and frustrating after about 20 hrs. The good: - Some of the weapons feel amazing to play with your mid-run upgrades changing the way you play your build - There are quite a few different systems in the game that give you "variety" during your runs (we'll get to this 'variety' in the cons) - Difficulty feels fine but if you've played a lot of these games you'll be able to clear it no problem - The story has some witty and funny lines and kept me engaged without taking itself too seriously. Cons: - Repetitive boss system that requires you to beat the SAME BOSSES 8-9 times before you can get the final boss - Build variety is actually just an illusion with the best builds being crit-focused, ruling out 4 of the 6 weapons. This could just be a skill issue on my part, but all the best upgrades are crit-related. - Morgana offers you a "positive" and "negative" buff, kind of like a double-edge sword type of system, except there are only 2 or 3 good upgrades that are actually worth it and every other upgrade is actually just a downgrade because of the negative buff - The desert map (2nd stage) is an unbalanced piece of garbage with traps that pull you in instantly if you don't have a dodge-roll. There is one bugged laser beam enemy that will sometimes homing-quick-scope cross-map you even if you try to dodge out of the way. The visual clarity of this tileset is absolute eye cancer. One of your weapons shoot a yellowy-orange projectile. But enemy projectiles are also yellow, so you just get into this mess of yellow projectiles on a dessert tileset. Absolute abhorrent game design. - Still on the second map, the 2nd boss feels like garbage to play against. He has a few attacks that are almost instant and un-telegraphed, and since you have to be in melee range to do any damage in this game you get insta-gibbed for a chunk of your HP. I had fun for the first 20hrs of the game and I really wanted to fight the final boss to get my 100% achievement, but I gave up on my 7th clear of the game because I got bored of the same RNG BS runs over and over again with the only challenge being me trying to get the upgrades I needed to curb-stomp the run, or failing to do so and not having the damage to clear rooms. The last unlocked weapon and ability felt f*cking amazing to use and it's a shame that it took so long to unlock it because I almost quit before that.
Очень недооцененный рогалик. Удивлен, что так мало копий продано. + Красивый дизайн + Вариативность прохождения (я проходил за копьеносца) + Вариативность данжей, отличная механика баффа/проклятия от Морганы. Минусы есть, но я провёл прекрасное время за этой игрой. Спасибо разработчикам. Немного о минусах: - Бесявые диалоги. - Медленный прогресс. Я прошёл игру, так половину функций не воспользовавшись. Возможно рассчитано на разные уровни игры. - Второй босс (пустынный кокосоподобный) слишком сильный для такого этапа. Отлетал в основном от него. Если есть 20-25 часов и нравятся рогалики, советую пройти!
[h2]Плюсы[/h2] - её можно пройти - фоновая музыка неназойливая - есть перекаты [h2]Минусы[/h2] - внешний вид: ощущение, что в процессе разработки у игры сменилось n-ое количество графических дизайнеров - прогрессия: оч кривая и завязана на использовании и попутной прокачке одного единственного оружия, чтоб переключиться на другое - начинай заново, вот только прогрессия врагов не сбрасывается при этом - боёвка: герой постоянно при перекатах цепляется за углы и утыкается в невидимые стены - цветовая коррекция: какой-то "гений" решил, что цвета проджект тайлов врагов должны совпадать с проджект тайлами главного героя - тайминги: мобам в комнатах на них пофигу, порой приходится 2 минуты кувыркаться, чтоб уличить мелкое окошко для тычки, чтоб только лишь начать выпиливать мобов [h1]Итого[/h1] очень НЕ рекомендую, выглядит и ощущается как очень-очень сырая подражалка Hades, половина механик честно заимствована из нее, но разработчики, кмк, копипастили не думая и не понимая зачем оно надо и как оно работает... лучше в сотый раз Hades пройти или посмотреть на всякие Ember Knights, чем тратить 10-20ч на прохождение этой пре-пре альфы
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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