
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.
Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.
Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.
Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.
Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an older game but how can it be this good. The dungeons are like Zelda - old school Zelda 1, except there is a hell of a lot more than the magic sword and red ring that you can get. The gameplay, graphics, and enemy variety is impressive. It takes solid mechanics to keep me engaged in a controller game, but they have it. Normally I can't stand 'shop' games, but this title pulls it off with flair. I cadence my runs with opening my shop, shop upgrades are exciting. You can't just sit back and wait for the shop to close - there are thieves, customers will walk out, you need to lower or raise prices. The game lends itself to phases of gameplay - trying to clear the next level, trying to get a specific upgrade, trying to just raise funds. The game has depth, quality execution, and I would tell everyone to get it, even if it cost triple what I paid.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Поиграв на клавиатуре, понял, что движения и управление с клава-мыши просто УЖАСНЫ. Пересев на джойстик, понял что проблема была не в клавиатуре и мыши, а в самом управлении. Сама игра, как симулятор торговца, неплоха, но только если готовы бороться со своими руками и ногами, смотря чем будете в это играть.
糟糕的战斗手感,既不适配pc也不适配主机的交互逻辑,奇葩的敌人逻辑;如果你只是想在异世界开个商店我建议你换个游戏
Erstmal vorweg, es ist kein schlechtes Spiel und hat sicherlich seine Zielgruppe! Mich hat das Spiel in den ersten Stunden sehr fasziniert. Ich mag es im Rogue Like Setting Dungeons zu clearen und den erbeuteten Loot in meinem eigenem Laden zu verkaufen. Das hat definitiv einen gewissen Suchtfaktor. Mich haben leider folgende Punkte gestört: - Das Kampfsystem ist sehr eindimensional. Du Kaufst im Shop deine Waffe, kannst sie etwas verbessern, aber mehr Vielfalt gibt es in dieser Hinsicht nicht. Jeder Run fühlt sich gleich an = du gehst in den Dungeon, klickst deine eine Angriffstaste bis du an den immer gleichen Gegnern stirbst. Für mich hat es sich wie ein linker Mausklicksimulator angefühlt, weil es zu wenig Variation gibt. In Genre Kollegen wie Isaac oder Hades fühlt sich jeder Run spannend und divers an, weil du im laufe der Runs neue Attribute und Fähigkeiten zugeschrieben bekommst, die deinen jeweiligen Charakter immer einzigartig machen. Hier gibt es nur deine ausgewählte Waffe und der eine Angriff. Das wäre nicht so schlimm, wenn die Runs Inhaltlich Variation zeigen, aber so wird es nur nach einer Hand voll Stunden sehr eintönig. - Das Movement fühlt sich langsam und träge an. Oft hast du nach jedem deiner Angriffe paar Frames, wo dein Charakter kurz stehen bleibt. Das sorgt zwar dafür, dass du bedachter spielen musst, allerdings macht es das Spiel für mich sehr langsam. - Dein Shop wird etwas hinfällig. Eigentlich ist neben den Runs in den Dungeons dein Shop der zweite Ort, welcher dich als Spieler unterhalten soll. Leider bekommt man allerdings ein Gegenstand, welcher dir erlaubt die Items während den Runs zu verkaufen. Irgendwann habe ich mich dabei erwischt, wie ich meinen Shop noch kaum genutzt habe und alles einfach direkt verkauft habe. Das hatte den Vorteil, dass ich kein Inventarmanagment machen musste und mir Zeit gespart hat, welche ich für die Auslage und der Preisbestimmung der Items für den Shop investiert hätte. Das Spiel belohnt dich also, eines seiner eigenen Kernmechaniken nicht zu benutzen. Das fand ich schade. Natürlich gibt es auch gute Punkte: - Design und Musik sind gut - Viele Items zum Sammeln - Den Shop auszubauen macht Spaß - Inventarmanagement ist cool gelöst Leider überwiegen für mich die negativen Punkte, hoffentlich sagt mir der zweite Teil mehr zu.
Recebi esse jogo de presente de um amigo e cara, que baita presente, o game tem mecânicas únicas que te prendem a ele de um jeito especial, curti muito.
The actual gameplay is really fun. The only thing is that the controls are the worst thing to every exist. I had to spend 20 minutes just fixing all the controls because they were that messed up and confusing.
雷霆键鼠适配
Ta bueno corre en mi patata bien joya
Roguelite, 2D, pixelado, onde seu objetivo é coletar recursos para vender em sua pequena lojinha, para comprar novos equipamentos e tudo mais. Possui uma gameplay bem divertida, chefes desafiadores, e uma ambientação agradável. Mesmo sendo um jogo médio em quesito tamanho, todo o tempo dedicado nele vale a pena. Sua progressão é bem satisfatória (não parece que esta estagnado no mesmo lugar), simplesmente nada para reclamar desse jogo em si, em todo tempo a gameplay era divertida, desde a parte da venda dos itens, quanto nas dungeons. Nota 8/10
無料配布でプレイ。 [h1]経営と採集と[/h1] 昼は販売、夜は採集みたいな日を繰り返すゲーム。 流れはdave the diverに近い。 経営は、自分で値段を決めて素材を店に並べる。 どの値段で客が満足したかを記録しておいてくれるが、[b]繰り返しなので始めの数時間で飽きる[/b]。 店番はスキップできないので[b]客が買い物するのを眺める時間[/b]がある。 アップグレードでバイトも雇えるようだが、それまではずっと自分でレジ打ちなどやらなければならない。 採集では「ゼル伝 ふしぎのぼうし」みたいなダンジョンを進む。謎解きは特に無い。 ダウンすると採集物を喪失する。 装備品を強化しながら奥に進みボスを倒す。 任意のタイミングで拠点ワープ(帰還)ができる。危なくなったら帰ろう。 [h1]不満点[/h1] 採集→装備品を強化→採集…を繰り返すだけ。 強くなればダンジョン滞在時間が伸び、奥まで行けて楽しい…という人に向いてるだろう。 [b]同じ作業の繰り返しに楽しみを見いだせないと厳しい[/b]。 アトリエよりも早く採集カバンがいっぱいになる。素材を全然持ち帰れない。 欲しい装備をピン留めしておけば、必要素材にマークがつくなど便利な部分はある。 しかし[b]家にある保存箱はそれぞれ独立していて探さなければならない[/b]。 村にいる間はどの場所でも保存箱にアクセスさせてほしい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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