
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.5Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然我是免费入库的,但是玩下来真的有很多槽点 我是键鼠,明显感觉操作下来有很多反人类的地方,就比如翻滚距离对于近战武器尤其是剑盾手套来说过远了,导致规避伤害后不能立刻连上,遇到攻速快的怪要反复横跳 游戏的打击感个人认为就是一坨,怪有碰撞伤害加上短如懒觉的攻击距离在某些房间纯纯红温套餐 剑盾在boss战确实是神器,但在打小怪的时候明明方向对准了偶尔举盾也会吃伤害,可能是我没弄懂它的防御逻辑,也可能是我的操作问题。但是它巨大的放盾后摇,在攻速快或者远近结合的房间就坐牢 键鼠的十字移动搭配弓箭手感更是没谁了,瞄的准算你nb。知道对一些怪有奇效,但我就是懒得用 商店系统和升级系统真的很无聊,功能太单一,七个小时感觉后五个小时只是在重复前两小时的内容。这块已经有很多人吐槽了,我就不多说 如果你是看到它的肉鸽标签被吸引的,我劝你快跑 总而言之,这游戏就和它的体量一样,只能浅玩
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 623ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十六小时通关结档说说我的感受,先说优点作为一款好几年前的游戏玩法设计还算不错,白天开店经商、夜晚下地牢寻宝,商品通过试探顾客反应摸索售价,当地牢搜集物资变现的正向循环很上头,搜索物资的“物品诅咒”设定也很有趣利用的好可以就可以扩大经济收益,压力小休闲玩很舒服。不过缺点也很明显,作为一款肉鸽探索战斗收集类游戏,他的爽感,内容丰富度非常不足,首先是经营系统虽然游戏在商店玩法里加了很多内容但近乎一半的东西都是没什么实际用处的例如委托,打折售卖框等等正向经济收益很低,而且委托很容易刷已经攻略完成了的地牢委托,获得材料对攻略当前地牢没什么用不说相同的经济收益下一次当前地牢就能赚够且超越了,好像这些内容仅仅是为了补充商店经营设定而存在而已。再说战斗,这款游戏的武器能选择物理武器和魔法武器两个不同的分支的设定还不错,但问题在于怪物设计,这游戏的小怪和环境影响甚至比boss要困难,从森林地牢开始的怪物设计小怪的中远距离攻击手段增多了很多甚至很多近距离攻击手段无法用盾格挡,且施法频率快会让人玩着感觉很难受近距离武器基本都不能贪刀,这也导致了只要你的副武器使用弓箭探索和通关的容错率就会大幅增加,所有五个最终boss都能使用弓箭轻松攻略,武器打击感也比较差。为了避免环境伤害带来的影响游戏设计了不同环境针对免疫的戒指,但是神器房刷新率太低刷出来也不一定是想要的,由于游戏本身体量也小花时间刷戒指都够带着boss戒指通关了。虽然也有存在一些问题但总体还是推荐大家自己体验的
I Need help, I put the same key for switch pages and back in th settings and can't change it. I'm stuck.
увлекательный рогалик, больше нечего сказать
like
like it
무료로 풀렸다고 하길래 해봤는데 밤새도록했음
Fun and annoying at the same time when I die all items drop but it's my fault for not returning right away hahahaha. HIGHLY RECOMMENDED!
무료로 받아서 재미있게하고있었는데 버그인지 패드문제인지는 모르겠는데 플레이를 좀 하다보면 대장간이나 마을업그레이드할때 선택커서가 움직이지 않는 문제가 있습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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