
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 630ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
He jugado tanto al 1 como a este, la verdad es que es un juegazo que 100x100 recomendaria a cualquier persona, pero por favor revisad que pasa por que es llegar al boos final de la zona, se me crasea el juego y pierdo toda la room de 1 h. Como comprenderan es altamente molesto si al iniciar el juego no estoy almenos en la sala anterior que me saque me da igual pierdo 30 s pero no me mandeis al loby sin nada de lo que e echo en la ultima hora
閃退太嚴重,8小時遊戲時數大約有3小時被閃退掉,沒有中斷save,經常要重新遊戲。很差很差的體驗!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you’re thinking about buying it, please remember: there’s a demo available. I honestly don’t understand buying the game and then leaving a negative review because it’s different from the first one. Moonlighter 2 definitely plays a little differently. The runs lean more into temporary, single-run buffs and build choices, somewhat closer to something like Hades. And honestly, I really enjoy that change. A sequel doesn’t have to be a carbon copy of its predecessor. There’s no need to constantly compare every mechanic to the first Moonlighter. Moonlighter 2 can stand on its own and it’s still a great game. Try the demo, see if the changes are for you, and judge the game for what it is rather than what you expected a sequel to be. I for one can really enjoy it.
The game is solid but a lil glitchy, but once you get the groove of it and upgrade a good majority of everything. It gives back the old Moonlighter feel. The quality system took some time to adjust to but once you focus on that the game has a good loop. Good luck!
I think I'd recommend this game to others, which is weird because I wasn't going to buy this game after playing the demo (demo was janky, felt bad to play, combined with being such a big departure from Moonlighter 1). They put a significant amount of work into the game between demo and release though (I'd put money on more than one dev at Digital Sun [i]really[/i] liking Hades)... controls feel better, weapons feel better, progression feels better, resulted in 34 hours played within 3 days of purchase on my end. So if you played the first game but didn't like the demo of this sequel, it might still be good to try out. I will say the music in this one is nowhere near the same realm as Moonlighter 1 by David Fenn. I have zero doubts Christopher Larkin is an amazing composer, but I've been playing this game like a job for days now, and I can't remember a single track. Not a single tune sticks out or comes to mind when I think of the levels I've looped through 20+ times by now. This makes hearing the occasional motif he brings in from the David Fenn soundtrack a weirdly melancholic experience. It doesn't ruin the game at all, it's just such a stark difference from the charm of the first game.
Купил игру как только она появилась в раннем доступе и был в восторге! Когда игра вышла в релиз я начал прохождение с 0 и прошел её за 22 часа. И мне понравилось но есть огромное НО: концовка как будто скомканная. Есть ощущение что в студии сказали: блин релиз через месяц, что делать? Срочно введи в игру главного злодея и пусть главный герой его победит. Злодей просто приходит, говорит: я злодей! И получает по роже почти в кат-сцене через QTE. Это расстраивает и убивает почти всё что было до этого. Не знаю правда ли это было сделано в попыхах или с самого начала рассчитывали так сделать, но вышло грустно. Но игра всё ещё хорошая и я её советую.
どちらかといえば面白い寄りだけども、なんとも地味。 装備の強化もパッとしないし、ダンジョン中で諸々強化パークを拾っても見た目に変化がない。 なんかバブルとか負傷とかのパークがあるけども、なんかダメージの入り方が変わった?位の印象で、強くなった感がなく、気持ちよさがない。 あと頻繁にクラッシュする。 クラッシュが多いわりに、ダンジョンの途中からの再開がなく、普通になかったことになる。なんと無慈悲な。。
The game plays extremely well and I am enjoying the changes made to some of the mechanics. I also think the storyline is solid/keeps me engaged. The similarities to Hades are favorable, not a detraction from the overall experience like some other reviews may call out - I feel like some people are more disappointed that this was not a 1:1 sequel (in terms of play style) and are too harsh on it. Also plays very well on the Steam Deck if you're worried about that.
Tiene bajadas grandes de FPs y los tiempos de carga son considerables. Necesita un parche para la optimización.
Лютые фризы в игры, 0 оптимизации
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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