
Soluna Explorers: Tether – Curse of Slimus is a relaxed action RPG where you play as the monster, hunting roaming adventurers in a living world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Runs on a potato, probably.

• 3-minute runs
• Jump in anytime
• Make progress every run
• No long commitment required
• Explore the world
• Gather materials
• Steal powerful scrolls
• Build your loadout
• Raid explorer camps
• Repeat and grow stronger
• 200+ items
• Unique scroll system with real tradeoffs
• Almost all abilities gained from Rune Words
• Flexible builds every run
• Fight roaming explorers
• Raid their camps
• Face stronger enemies each time
• Survive chaotic encounters
No pressure to grind
No long sessions required
Play for a few minutes or stay longer
Play with a friend!

Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.
Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I saw this game on a Facebook reel ad, and love the premise and pixel art so I've bought into the Early Access. This game definitely has potential, and you can easily tell how many hours the solo indie developer has put into the game. From the battle mechanics, 3 job types (currently), skill trees, loot, crafting, runes (upgrading equipment), distinct enemy AI (spellcasters and archers try to maintain a distance from you shooting spells and arrows while the melee enemies engage you), even the wider world factions and politics, there's more to it than you'd think. The game is basically split into traversing the plains hunting mobs, looting and levelling up your Slimus, and entering the arena to fight the Explorers/Heroes with increasing difficulty after every level you win. It's a very pick-up and play game, with the mob hunting mission limited to only 3 minutes each run, so you can easily stop and continue anytime. Evidently this game is still in very early stage, but hopefully the developer will flesh it out with more areas and content in time. I'd love to have procedurally-generated areas to explore instead of the same maps (I'm old enough to have played the classic Castle of the Winds), but maybe that'll come! I've played the game on both PC and Steam Deck, and happy to say it works very well on either platform.
Works well on SteamDeck. It’s fun but repetitive in its current form and very little explanation/tutorial. I would support purchasing it, especially if you’re looking for something you can pick up and put down whenever. Keen to see more areas before more “features” to reduce the repetition fatigue of only 2 real areas.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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