
Live the double life of a fearless adventurer and a crafty merchant! Dive into vibrant dimensions brimming with shiny loot and pesky enemies. Grow your shop, tinker with weapons and gadgets, as well as make your mark among a ragtag community of castaways.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.



Profitable perils await, so strap on your trusty backpack and dive right in. Trust your adventurer instincts to plot a clever route, then carefully arrange your loot to maximize profits. Remember: the further you delve, the greater the rewards. How far will you dare to go?


After each escapade, you put your hard-earned loot on sale. That’s where your shop-owner charm will shine. Deck out the shop, read your customers, and set your own price to score the perfect deal. Cash in on special events while unlocking perks to build sales momentum. Battered scrap or shiny relic, their value isn’t fixed; it’s decided by you!


A merchant can only be as prosperous as their village. Invest in the townsfolks’ establishments to obtain better weapons, armor, and upgrades. As the village thrives and grows more vibrant, new people (and money!) will be drawn towards your shop.


Face the challenge of the Endless Vault, an ancient artifact that tests merchants' skills to their limits. Conquer the Vault's trials to upgrade your town, and continuously raise the stakes for even greater rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crash to desktop events and stuttering performance on a PC that should be more than able to handle it suggest that the game isn't quite ready for the prime time yet. Unfortunately it's difficult to assess what others are writing about sustainability of the core game loop if even early steps in the game are marred by these issues. Come back in a year perhaps.
9/10 Impressive development while stay charming like last one. or 10/10 when release right now there are several minor glitches.
.
It’s Hades/Hades 2, and Moonlighter (the original)/Dave the Diver’s dual-system mechanic. …except it fails to really be as engaging as Hades’ combat, and it is pretty questionable how much depth the shop system actually has at the end of the day. The real question when I play this game is, “Ok. The combat seems way too simple. And I can get heckton of gold. Ok, so… uh… what’s the point of the game? To get more artifacts (through pretty unremarkable combat), sell those artifacts, and… get… more… gold?” Like, sure… I can upgrade my shop. Get a special display cabinet, or some upgrades here and there; but the core objective remains the same: make shiny yellow number go big. Not a horrible game by any means. It’s still EA and things could very well be revamped or changed ahead of release. YMMV.
Nice meta - shops and weapons can be upgraded, but gameplay is somewhat simple presently. There is a lack of combat variety like in Absolem.
Moonlighter 2: The Endless Vault is a top-down roguelike slasher with a shop management meta-loop. Essentially, it's an extraction roguelike where you gather loot during your runs and then have to exchange what you've collected for currency in your shop. [b]The Short Answer: Is It Worth Buying?[/b] In my opinion, it's pretty cute. Considering the amount of playtime you get for the price, it's definitely worth it. [b]Playtime[/b] Right now in Early Access (EA), it took me about 25 hours to upgrade almost everything available. Once the full game drops, it will probably take around 30–40 hours. [b]Story:[/b] 6/10 You used to be a merchant in another world, but you got kicked out. Now, you are working for an ogre lady under harsh conditions just to keep a roof over your head. [b]Music:[/b] 6/10 It's pleasant. It is good that it's there, but there isn't quite enough of it at the moment. [b]Graphics:[/b] 4/10 Chibi, cel-shaded style. [b]Mechanics:[/b] 7/10 The roguelike loop is decent, but room layouts already start repeating by your 3rd to 5th run. The shop mechanic is convenient enough, but there are very few items available for the shop itself (meaning options to customize/upgrade the store, not the actual inventory you sell). The more loot you grab during a run, the more you take back to sell. When it comes to upgrades, some feel completely useless to me, while others are incredibly helpful but carry an insanely high price tag. Weapon variety is solid—there are 21 weapons in total, which feel distinct yet share some core similarities. The actual combat and bonuses feel incredibly satisfying for a game like this. However, the level design is a bit flawed; there are spots where you fall when you shouldn't, and others where you should fall but don't. [b]Personal Take[/b] It’s cute, fun, and lively. What's missing are random events that actively affect the shop itself, rather than just shifting the market prices. It would be cool if the items you found had some sort of functionality within the shop world too. The store could definitely use more variety, and the lack of proper shop upgrades is a huge letdown right now. [b]Overall Score:[/b] 72/100
fun
adorei
nice
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Home Behind 2 | $1.6M | 7.2K | 87% | $7.99 |
| Vertigo 2 | $1.6M | 2.7K | 95% | $29.99 |
| Houdini Indie | $1.6M | 273 | 92% | $299.00 |
| MotoGP™25 | $1.6M | 860 | 74% | $49.99 |
| Garden Paws | $1.6M | 2.5K | 90% | $19.99 |
| Way of the Hunter 2 | $1.6M | 1.3K | 75% | $34.99 |