
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 627ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice loop, great stylized art, smooth combat with have little bit of challenge. The combine of roguelike and shop sim works so well, it keeps you coming back for few rounds. hoping for more content in the future. A wonderful comfort game. Noice
하드 난이도로 시작해서 그런지 던전을 다 돌고 싶은데, 일반 몬스터 잡는 과정이 생각보다 시원한 맛이 없었습니다. 초반 무기로 대검을 골랐는데 예리도까지 관리해야 하다 보니 강 약 강 약으로 공격하는 느낌이라 답답했습니다. 상점 시스템도 너무 높은 가격을 책정하면 경고를 해주긴 하지만, 전작을 안 해봐서 그런지 적정 가격을 책정하기 어려워 초반부터 손해를 보고 시작하니 싫었습니다. 트레일러를 보면 중반 이후에는 스킬도 생겨 전투가 재밌을 거 같은데, 그 구간까지 가기 위해 시간을 투자하기에는 제 시간이 부족한 거 같습니다. 평가랑 트레일러를 보았을 때 게임 자체는 나쁘진 않은데, 요즘 게임들이 템포가 빨라서 그런지 제 취향에 안 맞는 거 같습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Первый опыт открытия пункта выдачи Ozon. Пока доволен. Маржинально
unexpectly happy with this purchase , don't think twice actually a good buy
That is not it
Пятикратный переваренный калл, я очень сильно кайфанул от 1 части и так же сильно нарыгал от 2 части. Никогда в жизни не возвращал деньги за игру, это будет впервые.
I enjoyed the first Moonlighter game, and this one has improved on it in every way! Can't wait to see what's in store with future updates.
Demasiado bueno, es como un dark souls para novatos xd. Tipo tiene buenas peleas, enemigos variados, una esquiva que te deja invulnerable 2 años xdd, los enemigos señalizados de ataque duran muuuuucho en atacar y etc... Mi unico problema es que de la nada se crashea a mitad de run y se cierra solo. Me ha pasado varias veces cuando llevo mas de 2hrs aproximadamente. No me da razones literalmente, solo se cierra de golpe y ya. Aun asi 100% vale la pena.
TLDR: A game with a lot of potential, brutally scoped down to fun but not particularly memorable little game, marred by crashes that kill motivation for engaging with what it has going for it. I really want to like this game more than I do. I waited until 1.0 to fire this up because I didn't want to suffer a drip feed of content for something I could really like. Having played this past week, it seems to have a solid core: running dungeons, choosing battle perks, selling your relics, and fun inventory management system where relics interact with eachother. Unfortunately everything seems to have been pretty brutally scoped down to a really shallow experience. Shopkeeping gets pretty flat quickly as there's not enough variability in the day to day. The battle perks lack breadth so the fun of chasing builds and synergy really doesn't ever materialize. The story aspect of the game is VERY light with nothing much happening in regards to characters, the main antagonist, and an ending that really felt more like: lets just put in something to wrap it up as economically as possible, rather than satisfying or even challenging. I understand that not every game needs to be huge with piles of content, but damn did the base of the game have the potential for so much more than is realized. Seems like such a missed opportunity. That said, for a fun LITTLE game, it isn't horrible. Unfortunately the big thing that pulls this down from "don't expect the depth of Recettear, but its fun for a bit" to a not recommend is the crashes. I've run into sudden, game exiting crashes about once every play session for the past couple days since 1.0 release. These crashes wouldn't be so demoralizing if crash recovery would put you back where you were in the dungeon with your bag inventory intact, but instead you find yourself kicked out of the dungeon loosing everything you were enjoying building up in your bag (this game's most engaging feature), with the section of the day also missed. The impact of the crash is so brutal that I've found myself really fearing investing much effort into the inventory for fear of randomly loosing that progress, and not engaging with extended runs as well. A really bad feeling after such a long EA period.
a fun game but not as great and fun as moonlighter 1, lots of bugs and poorly optimize. Granted my PC ain't that great but still
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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| $2.5M | 1.8K | 85% | $59.99 | |
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