
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 627ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] İlk oyunun temel formülünü geliştirirken bazı konularda da geriye giden bir devam oyunu olmuş [h1] Hikaye & Oynanış [/h1] Ak saçlı çocuk Will ile dungeonlara dalıp eşyalar toplayıp bunları dükkanımıza gelen insanlara itelediğimiz seri ikinci oyunu ile devam ediyor. Döngü yine ilk oyunla aynı, sabahları dükkanı açıp eşyaları satıyor, akşamları dungeonlarda ter akıtarak eşya topluyoruz. İlk oyuna göre en dikkat çekici değişikliklerden biri tamamen yenilenen görsel tarz. İlk oyunun o pixel, tatlı görselliği tamamen değişip 3 boyutlu tarafa kayılmış. Başta garip geldi ancak fena da olmamış. Yine de açıkcası ilk oyunun görsel tarzını daha çok beğeniyorum. https://steamcommunity.com/sharedfiles/filedetails/?id=3795209323 Combat tarafı biraz geliştirilmiş. Ağır kılıç, mızrak, kısa kılıç ve muşta olmak üzere 4 farklı silah mevcut. Bu silahların hepsine bi mekanik eklenmesi güzel olmuş. Örneğin ağır kılıcın bir keskinliği var, keskinlik fazlayken daha ♥♥♥ vuruyor, vurdukça azalıyor dengelemeniz gerek. Muştalar vurdukça berserk barı doluyor bikaç saniye daha fazla vuruyorsunuz vs. Silahların hasar seviyesi yok, zırhların zırh seviyesi yok. Onun yerine giydiğiniz her ekipman farklı bir özellik veriyor. Kimisi ağır saldırınızı güçlendiriyor, kimisi vurdukça combo puanı biriktiriyor vs. Dungeon tarafında çantamıza eşya toplama işi de elden geçirilmiş. Bir nevi envanter yönetimi şeklinde bir relic toplama sistemi getirilmiş. Bulduğunuz reliclerin bazı özellikleri var. İşte sağındaki eşyayı yakar, üstündekini çarpar ama kaliteini artırır vs gibi. Siz bunları envanterinizde doğru yerleştirerek hem maksimum verim sağlamaya hem de negatif etkilerden korunmaya çalışyıorsunuz. Bulduğunuz eşyalar kalitesine göre değerleniyor. Yine ilk oyundaki daha basit eşya toplama sistemini tercih ederim. https://steamcommunity.com/sharedfiles/filedetails/?id=3795209300 Satış kısmında yine ucuz eşyalar ile başlayıp dungeonlar zorlaştıkça daha ♥♥♥ para kazanmaya başlıyoruz. Eşyaları stacklemek yerine her relici tek tek koymak çok doğru bir tercih olmamış. Genel olarak fiyatlandırma arayüzü vs de biraz uğraştırıcı olmuş. En büyük gerileme ise harita tasarımında. Moonlighter 2 de Slay the Spire vs gibi oyunlarda gördüğümüz sistem var. Alanı temizledikten sonra sonraki alanda ne istediğinize karar veriyorsunuz. Relic kutusu mu, perk mi, elite düşman mı vs. İlk oyunda dungeon içerisinde ilerlemek ve farklı odalara gitmek daha fazla keşif hissi veriyordu. Köy tarafında ise, geliştirecek oldukça fazla opsiyon mevcut ancak bunlar için hem para hem de oldukca fazla materyal kasmanız gerekiyor. Bu yönüyle oyunun grind tarafı biraz daha ağırlaştırılmış gibi duruyor ancak oynamak isteyene de oldukça uzun içerik sunuyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3795209226 Eksilerine rağmen genel oynanış döngüsü hala keyifli. Dungeon, loot, satış, geliştirme döngüsü kendini canlı tutmayı başarıyor. [h1] Görsellik [/h1] Oyun tatlı gözüküyor. 3 boyut fena olmamış. Karakterler, düşmanlar ve çevreler oldukça tatlı görünüyor. [h1] Artılar [/h1] [list] [*] Değişen görsel tarz fena olmamış [*] Silahların farklı mekaniklere sahip olması [*] Geliştirilecek çok fazla özellik bulunması [*] Keyifli genel oynanış döngüsü [/list] [h1] Eksiler [/h1] [list] [*] Harita tasarımları ilk oyuna göre gerilemiş [*] Keşif hissi ilk oyuna göre daha zayıf [*] Satış sırasında eşyaları tek tek yerleştirmek uğraştırıcı [*] Relic sistemini sevmedim [/list] [h1] PUAN: 70 / 100[/h1] [h1] Kapanış [/h1] İlk oyunu sevenlerin beğenebileceğini, ilk oyuna göre bazı yönlerde geriye ama genel olarak ileriye gitmiş bir yapım. Rogue-lite türü ile dükkan işletip bişeyler satma oyunlarını seviyorsanız keyif alabilirsiniz. İyi oyunlar!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only bad thing I can think about is critical, the item collection, should have been from mobs like the first one, now we are just speedrunning getting chests it removes the expectation that X mob will give Y item, made the game worse in my opinion
A significant step back form the first as a game. Turned a dungeon adventure game into another boring rogue lite. Incredibly dull and without the joy of the first game.
I don’t leave reviews very often, but I feel the need to with this game. Even just in early access, I have not been able to put this game down. The combat is engaging, the decorations are amazing, and the new shop mechanics involve a decent amount of strategy. This truly is what I would consider to be a sequel. For reference, I would definitely say that the combat is a lot like Hades.
Played the first one this ones better it you liked the first one you'll like this one simple
1の超絶劣化版 ・敵が硬く的確な遠距離攻撃が多々ある ・こちらの強化は武器や防具で強化できるが 前作よりかなりしょっぱい強化率のため育成が楽しみづらい ・いろいろ効果あるアイテムを販売するNPCいるが とにかく無理やりキャラクター増やした感じ ・ストーリーをとにかくみせたいらしく ゲームに強制的にかかわる必要性がある (しかもつまらない) ・前作よりダンジョンと家の往復がさらに必要になったのに 家に入る時出る時、ダンジョンへ入るとき出る時 10秒以上のロードがはいるのでとにかくテンポが悪い ・前作は他のフロアにいく時にシームレスだったけど 今回は1フロアづつ選択&移動ロードあるので テンポが致命的 ・敵はバンバン遠距離売ってくるけどこちらは 数発の銃しかない ・難易度は全体的に高め(雑魚敵が硬い) ボス的も面白くない上に硬い 1が個人的には70点でしたが2はいいとこ25点 素材がよかっただけに残念、ここまで低いと どっかのノーマンズみたいに 別物くらい開発側に努力ないと改善無理と思ってる
Уныло и лагает, разочарование.
If you're looking for more of the first moonlighter go back to playing it, this is more of a hades style game in terms of combat and exploration, while the inventory and shop management system has added depth to it compared to the first game it doesn't bring much to the table.
Huh.... Thiss is rough... I loved the first game and in all honesty it was done just better than this one. Even with that being said I love this game but in the current state I really can't recommend it. For something that is considered as a 1.0 there are so many problems with it that i just can't give it a good review. Graphical glitches, visual bugs, quest bugs ruins the overall experience. Don't get me wrong it's nothing game breaking but it just feels unpolished enough for the game not to feel like a 1.0 Gameplay wise it's fun but some of the mechanics just don't make sense and are there but also very pointless as well . Sparks: As great as the feeling is to make milions and milions off of one run, they break the end game economy completely. In the very beginning you are happy if a relic reaches 100 and I would expect that through upgrades and natural progression that raises, but with sparks that just goes to bizzare levels which then make other systems completely obsolete. You will be making so much money that the perfumes, special customers, different podiums and making a strategy of where to place your relics and everything else will be pointless. Perfumes: Very confusing mechanic and very pointless. Focusing on ti is just not worth it. Special customers: Some are fine, others completely pointless. No strategy that you apply makes any point because just running a perfect price will bank you more than any strategy you apply. Underselling a relic to get 200 tip, when i can sell the relic for 10x more than that.... just doesn't make sense. Last I would like to mention would be as always , just lack of content. Reaching Golden vault 9 and then not really having anything after it , i would assume is preparation for future content updates but at the same time i just wish that content was here on 1.0 The reality is that I will soon 100% the game and probably not touch it again, so when the new content does come out, I just won't experience it, which is honestly a pitfal many games these days fall in. I would like to end it on a good note though. The game takes roughly 60 hours to 100% so for the price point that it is on, I would say its well worth it, I just wish it was more polished that it was when it hit "1.0"
Game is highly unstable. I'm playing on a 13900k with a gtx 4900, latest windows 11 and latest nvidia drivers and the game crashes every second dungeon. It's unplayable in this state. In beta it was far more stable. I this state I can't recomand it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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