
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Media
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a total disappointment if you like naval warfare (or warfare in general), First, the game is absolute boredom, 90% of the time you are traveling in the sea between islands or waiting for a cargo ship to get you the supplies doing absolutely nothing, just waiting. Second, who the hell balanced this game, the enemies' ships have all the arsenal, AA defense, missiles, torpedos and countermeasures, and the ships you can build only have ONE WEAPON, and mind you, the torpedo ship DOESN'T HAVE COUNTERMEASURES. Even the enemy carrier has like triple the range of you, infinite munitions, infinite vehicles, infinite fuel and even their weapons don't miss. Third, also, who the hell coded this game? when the other person has just a little ping, literally you cannot pilot vehicles because when you get lag THE FREAKING GAME FREEZES, in a normal game you just have delay when firing, damaging, etc. There is also a vast lack of content in general, the games are exactly the same in all games, heck, even the "campaign" is just a custom game with a lot of islands, there are no submarines, no stealth, no large vehicles, nothing, just a pair of helicopters and planes, that's all.
Great fun game until you come across swordfishes that have OP accuracy and just ruin everything
The barges RUIN the game. You have to sit and wait literally forever to get more ammo and fuel from the worlds slowest barges.. You think Im exagerating... ohh lol just wait buddy you just wait.. and wait more.. and,, wait some more
I call this the reels game, because 95% it's gameplay is scrolling on your phone while waiting for things to happen.
One of the few games that gives you a first person view of making decisions in complex domain. Logistics, vehicles with different strengths and weaknesses, and a tempo that requires planning. And if you don't like pieces of it (e.g. some negative reviews said that barges take too long to arrive - through if you didn't plan that you would need them, but that is a whole point of logistics), you can find mods to disable it. There are very few games that would give you a feeling of operating complex ship and having to consider as many factors in real time as CC2 does. If this is what you like, you should check this game. And if you can look past pixel art, you would see that a feeling of the waves crushing over the deck are something few games can match. Especially in VR.
Hits right in the Autism!
The tutorial doesnt explain how to play the game really and it is way to micro heavy. There are mods to make it better but vanillia is really hard to play alone
I played Carrier Command back in the day on Amiga 500. I was hooked back then as a teenager. I was so fond of the concept. Now with that I am hooked even more of course. More detail, more weapons, better sound, more fairness. Back in the day you absolutely could not catch enemy CV. I dont understand the negative reviews. People I guess...
The game is really fun but If you don't have friends who play then its not really playable.
Really cool. I like da UI, and uhh explosions. Do recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Contractors | $3M | 4.7K | 83% | $19.99 |
| MARVEL vs. CAPCOM Fighting Collection: Arcade Classics | $2.9M | 2.5K | 94% | $49.99 |
| Trainz Railroad Simulator 2019 | $2.9M | 2.7K | 77% | $39.99 |
| The Farmer Was Replaced | $3M | 8.9K | 96% | $9.99 |
| SONIC SUPERSTARS | $3M | 3.8K | 68% | $39.99 |
| Stacklands | $2.9M | 30K | 96% | $3.99 |