
Fun meets Frustration. Hello and Welcome to Moonbase 332, The fast arcade first person shooter. Austria has tested on the Moonbase 332 some genetically modified Plagues to use it as a weapon. Your job is now there to clean up. Fight your way through the Moonbase 332.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This "game" is worst piece of software I have seen in years. Starting from the bugs (broken respawns, can't tab out and move the mouse, missing texture pieces in the ground) to the design, its beyond horrible. No idea what the "devs" gave the guy who compared it to Duke3D and Quake, but i played these for years and comparing them with Moonbase 332 is heresy. Don't waste your money on this, 2 packs of Chewing Gum are the better investment!
Remember when the classics like Duke Nukem 3D and Quake had barely functional mouse controls and levels that weren't fully completed and textured? Yeah, me neither.
There are so many things wrong with this game it's insane. 1. Launched it the first time, and my pointer was moving on its own. 2. Horrible sound effects. WTF is with the narrators voice? 3. No graphics options - way tooooo dark. Use the muzzle flash as a flashlight since the one in the game doesn't work. 4. Level design doesn't even make sense. 5. Looks like the enemies were ripped from Quake and Doom. 6. Loading sceen images are clearly the result of a Google Image search. 7. Typos on the in game text. 8. FOV is about 96543164987231, instead of being 85-90. On the flipside, there are 8 easy cheevos that you could probably get in a single playthrough in about 2 hours.
A indie game from a low budget product and a small developer team. It has buggs so save often. Give this developer team a chance and support them, every game studio start small, so dont focus on graphics or bugs, focus on enemies and level design. Maybe you have a bit fun with it. Buy it with a discount. Thank you for eading.
05/12/2021: Despite the fact that crashes are now a memory, I still can't reload manually, I don't know where to change the bindings despite the game saying in the launcher and nothing changed. It's still nazi zombies, modern zombies, skeletons, slashers-like and... the guns not reloading despite having ammo. I would have preferred a enhanced experience along the way but no. I didn't go through all the levels again but I did enough to say that in so many years, the dev(s) could have done more. It's still a negative review. 07/12/2015/ For those who won a key on orly: I'm also there. Meaning that I will have no regret to report any copy/paste of my review. Some of you may have experienced that with Galaxy Admirals. Do you really want to have your 10 credits revoked because you're too lazy to try the game and to write some lines? I wanted to believe in Moonbase 332. I didn't care about the graphics but I wanted to believe in a little FPS that I could enjoy. Moonbase 332 having been in many bundles, I got a key for myself thanks to that. I decided to give it a try yesterday because I was wondering if it would be any better than Galatic Hitman. And it is better than the latter. At least, levels are differents, you have a lot of weapons and the enemies are moving. You're arriving in a secret base used by Austria to develop a virus that would have infected Germany. And guess who will clean it? You! While the story isn't the plot of the year, I was immediately thrown into my biggest mistake: changing binding keys. Yep, it was still in beta. But I would have never imagined that I would loose my reload button. I couldn't reload ANY weapon. Any! I had to wait until I wasted my bullet to reload. And the reload action.... My god, why is it so slow for the dual weapons? Even other games take less time for that. I never understood why Zombie Nazis, walkyries with crossbows and slashers appeared in the game... or flying skulls for the matter. For a game about infected people, the developer added some paranormal stuff. But the best? I don't know how the zombies with bazookas managed to hit me even when hidden. And I was dodging the rockets, I really was. Apparently it's vain because they're hitting you each time. That's how I managed to loose many of my lives. Because you have 10 lives before a gameover... and you have to keep counting. Because the HUD only shows the weapons and your ammo. No health bar. You don't know if you need to reload a save or not. About the weapons, they're nice: the shotgun is powerful through three bullets isn't enough. I couldn't enjoy two weapons because despite showing having still ammo, they refused to reload when it was at 0. I cursed that because they were among the most powerful! Yay! I don't care about the graphics but when you see the last bonus level, you're asking yourself why it's more "alive" than the main story. And in general, bonus levels are refreshing. And why did the dev ignore completely puzzles? I mean, the last bonus level showed that you could have mixed shooting and brain. But no, you're just running around to find buttons to open doors. The big problem is also that I've crashed constantly at the end of a loading level. The only answer you'll get is "reload the autosave - problem solved". Yeah, apart that my computer is in the recommended specs and that having the message "FPSC stopped working" without any cause is hard. I would have been more positive about the game if it wasn't for the crash, some problems with enemies with bazookas and my ♥♥♥♥♥♥ up rebinding, though I think that the dev will probably patch that one. Between Galatic Hitman and Moonbase 332, choose Moonbase 332 because the dev did work on the game and didn't take you as fools. But in the end, I can't recommend it if the game is always crashing. I really can't. Would the problem disappear, then, you can go ahead and try it. Sorry to put a "No" for this game. I really wanted to believe in the game. I was happy to see the keys in the bundle. I put it in my wishlist. In the end, I still want to believe that there will some improvements though....
[h1] Trust me guys, it's a booby trap! [/h1]
ゴミクズFPSCツクール製FPSゲーム 遊ぶ意味なし SteamStoreで販売している存在価値無し 良い部分 + 一応オートセーブ対応と予備セーブスロット対応有(FPSCエンジンのおかげなんだけど) + 左右に体揺らしながらこっちの攻撃は避けつつ射撃してくるガイコツくんの処理はなかなか骨が折れるので(激うまギャグやぞ)思ったよりは楽しめた [strike]それも序盤だけで後述のとおり敵が硬いので、後半は飽きてきてダルいだけでキレかけたが[/strike] 悪い部分 - 武器のリロードが長い長すぎる たかがハンドガンのリロードだけでもだいたい10秒ぐらいかかると言っても過言ではないレベルでリロードモーションが長い キャンセルして持ち変えるともちろんリロードもキャンセルされてやり直し - 武器の精度が悪すぎて拾った弾をありったけ使いまくる数うちゃ当たるの乱射による面制圧物量戦法ゲーになる どれぐらい精度が悪いかというと、遠距離で頭狙ってハンドガン撃つと 100発撃って内10発HSすりゃ良い方ってぐらい当たらないからFPSとしての爽快感や達成感は皆無 必然的に近距離で威力を発揮する武器を手に入れる頃には タイマンはシフトダッシュで接近してゼロ距離で銃を乱射して 敵が大量にいるときはぐねぐね蛇行しながらギリギリの距離で下がりうちしながら ひたすら手持ちの弾をそこらじゅうにばらまきまくるクソ戦法が確立される - 敵が硬い硬すぎる どれぐらい硬いかというと、ハンドガンで1マガジン胴体当たっても死なないのはザラってぐらい もちろん倒せるには倒せるけど、基本的に遠距離武器で倒す分にはちまちま2~3匹殺してはリロードして リロード中は無抵抗になるので下がって、下がったらリロード遅すぎで数十秒使ってって感じになるので 敵が硬いせいでものすげえテンポ悪い事この上ない その癖HSしたらほぼ即死なので運よく頭に当たれば戦闘はすぐ終わる運ゲー頼みなレベルで胴体硬い 戦うだけで萎えてくるFPSゲームってどうなのよ - 敵が何気に火力面でも強い FPS特有のWASD小刻みに動かしながらHS狙ってれば、被弾率下がるのでそうそう死なないが 棒立ちたり悠長にしゃがんで近距離~中距離でハンドガン連射しようものなら こちらが止まってる時の敵の銃の精度は、ほぼ100発100中の折り紙付きの精度になるので 敵が硬いからってちんたらしてたらすぐ死ぬので、FPS慣れしてるユーザじゃないと苦戦を強いられるかもしれないバランス ふざけんな - ロードが長い長すぎる どれぐらい長いかって言うと… HDDに入れてるからかもしれんけど、だいたいステージクリアの切り替え時のロードは20~30秒近くはかかると見積もって良い だが問題はこれだけじゃない [b]自動セーブにせよ手動セーブにせよ、ローディングのみならずセーブ時にも20秒ほどゲームがフリーズするぐらい重くなる[/b] 更にもう一つ付け加えるが問題はこれだけじゃない 自動セーブの入るポイントはだいたいステージクリア直前の事が多い つまり毎回ステージクリア直前は [b]ステージクリア直前のオートセーブによるクソ長い読み込み[/b] と、 [b]オートセーブ直後に手動でもう一回ロードしないといけない、切り替わり時の面倒な読み込み[/b] の [b]両方の問題が数秒の時間差をおいて同時に発生しない事[/b] がストレス要因となる 例えばだけど、オートセーブ入ったタイミングで退席して戻ってきたら またオートセーブのポイントから3秒ぐらい足を運んでチャプター切り替えのロードを入れて待機しないといけない 手動でもう一回ロードしないといけないってのは毎回2度手間でローディングさせられるから ただでさえ長いロードの時間はロード終わったらもう一回ロード入るのかって気分になってげんなりする まとめて一緒に一分ぐらいロードしてくれればいいけど… 開発は一体何を考えてこんなゲームを作ったのか FPSCエンジンは確かに開発初心者が調整ミスして重くなってるの何回か見かけるけど ここまで重いゲームは前代未聞ですわ… - おまけにセーブスロットに何故か開発のセーブデータが残っている たぶん開発がテストプレイした時にセーブしたローカルのデータが残ってて そのローカルのセーブデータも丸々まとめてダウンロード鯖に打ち上げられて そんな状態のままゲームをリリースしたもんだから、Steamクラウドにセーブデータが残ってるような事態を招いてるんだろうけど… この問題もしっかりテストプレイしてバグが少ないならデバッグの証拠になって好印象なのに クラウドに開発のセーブデータ残ってる状態で前述後述のこの不具合の量は 「我が開発は単純に面倒くさいがために、手抜いて作って販売してます」ってユーザに主張してるのと変わらんのよね こういうのはマイナスでしかない - クラッシュ頻度が異常 前述したこの一分間のクソ長いロード終わった直後にゲームクラッシュして またロードしなおしたり、あげくのはてにはオートセーブ時にクラッシュするとセーブデータも巻き込んで壊れたりする だいたい4ロードにつき1クラッシュする感じ 少なくとも15分に1回はゲーム立ち上げなおしてる計算 なのでオートセーブを過信せずこまめに手動でセーブしないといけない もちろん手動セーブするたびに長ったらしいローディングを挟むわけだが… ついでに言うと手動セーブ時もクラッシュする危険があるので、手動バックアップ取るときも2重で取っておいた方が安心 - 恐ろしいバグの量 クラッシュしなくてもステージ切り替わりのロード直後に壁なり床なり貫通して宇宙空間にほうりだされて即死したり 敵に挟まれて押し出されたりするとまた判定がバグって壁とか床にめり込んで宇宙空間にほうりだされたり あげくの果てには自分だけじゃなくて敵まで勝手に壁にめりこんでスタックして無抵抗になったり 場合によっては体は壁の向こう側にめりこんでるのに銃だけ壁から飛び出てるから半分無敵状態でこっちを攻撃してきたり 謎のゴリ押しアスレチックステージが用意されているがそれを経験してしまうと これは正規ルートでクリアしているのか、それともゴリ押しショートカットジャンプをしているのか 次第に不安になってきて、自分は何のゲームをやっているのかよく分からなくなってくる 統合失調症になりそうなバグの多さ - 敵に[b]リヘナラドール(バイオハザード4参照)が出て来る[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1493657523 はいアウト こんな出来の作品で、総ゲームボリュームはたったのLevel 25 Stageあるだけ 勿論おすすめするわけがない まず居ないだろうけど、もしこのレビュー見てまだ買いたいと思うような人がいたとしたら たぶん脳の神経がどっかイカレてるキチガイ野郎だと思う
Well, I have worked with FPS Creator (engine of the game), and to be honest, I made better game(s) in max. 3 days. This is a true example when "game developers" don't know what they want to create. Futuristic FPS? OK, but why are there running skeletons with pistols? Those enemies looked like they're from a Serious Sam game... they were soo funny. Also, why are there unknown soldiers, or what are they? Why are there US Army zombies? Why are there zombie Nazi officers? Why are there middle-age soldiers with bows? And what the hell is wrong with the voice? I could only recognise max. 60-70% of the words. Yeah, and the graphics... I don't know what they did, but the picture is soo... depressed or maybe there's no human word for that. And still remain that after I changed the resolution of the "game" to the res. of my desktop. I never experienced that graphics problem working with FPSC. Well, as I said, true example when a dev don't know what to develop. This product has been stalled in the very first part of the procedure called "software development". That part is called: Idea. Pros: - Can be farmed for cards - Example for young devs what not to make Cons: - Anything else Edit: The game stops working after the first "boss fight", so there's only 11 "somehow" working levels. And so: - Story is idiot and the cutscenes - ohmm, there are no real cutscenes. - Difficulty level NOT varies with Your behavior. I think it's nearly impossible to make in an FPSC game, and definately: if the dev could not make the other parts of the game how could they make this? - The game speed increases with each level - Ohmm, I really don't know what is the meaning of this, I did not experience any speed changes by the way. - Health regeneration does not exist - there's not even a healthbar to show Your health percentage. Anyway, there are health packages... but don't even know how many health they add... - Ranking System and Online-Highscore list - that one is working, but why? Nobody cares about the points while the game s*cks. - Lifetime free updates - should I comment this one?
非常烂的FPS游戏 大概20年前的质量,外加会鬼畜左右横跳的敌人 运行游戏后的恶心层层弹窗
★★☆☆☆ This was a alright game I guess, I had a bit of fun with it, has some cool weapons but they aren’t balanced properly, throughout the game I just used the second weapon you get because everything after that felt weaker and took longer to kill enemies with. I encounter like 6 bugs in the game like the floor missing textures, glitching through areas by accident and having to start the level over, holding a certain gun which is also missing its textures causes the game to crash if you have it equipped when loading into a new level. This game is just riddled with bugs and annoyances. I do however slightly like the game, it was a mediocre type of fun, the best part of the whole game is the last bonus level, where you need to figure out how to get out of a house through reading riddles and solving puzzles , that was really cool, I would definitely recommend a game that played like that. However I won’t recommend this game, it was too bad… 2/5
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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