
Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create your own legend in a 1 to 4 player co-operative personality test! Explore a mystical Mesopotamian-inspired world that's different every time you play.
The Steam version includes the free expansion, Eternal Echoes, with a new snowy tribe, seventh character class, and a new constellation meta-game system, complete with a final boss and endless arena mode.


When the moon does not rise over Issaria, monsters infest the land and cause chaos. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance. You have only 5 days before King Mardokh and the Sun Cultists declare war.
Multiple playthroughs uncover characters, conflicts, and decisions. Each of the five tribes responds differently to the crisis and looks for different qualities in their heroes.
Every action and choice you make contributes to your legend as a constellation in the night sky. Future generations will build upon the mythology you create. How will you be remembered?

Build your mythology: Your actions and decisions grow into your reputation, changing how the world reacts to and remembers you.
A mystical journey: Different locations and landmarks each have their own potential to help or hinder adventurers.
Revive your old heroes: Honor your past heroes, and test their strength against the new final boss or endless arena
Local co-op: Playing alone is fine, but team up with others to overcome the hardest challenges!
Great for parties: Each playthrough is less than an hour, allowing people to play together in one sitting.
Different every time: With a randomly generated world and adventure levels, with different upgrades at each vendor, there's always something new to find.
Familiars: Find various animal companions to help you on your journey.

Seven unique character classes offer a variety of gameplay styles:
Spellblade: dodge and weave with quick melee attacks
Witch: heavy thrusts and a blood beam keeps enemies at bay
Ritualist: dual-stick shooting and enemy manipulation
Druid: shape-shifting into wolf form
Sun Cultist: high damage, but friendly fire (literally)
Songweaver: support through creative use of melodies
Snowdancer: high mobility and freezing damage
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.2Kreviews | 78% | — | $1.9M |
| $14.99 | 554ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is vital to understanding the lore of the game The Veil of Ashen Tears In the age before the First Forgetting, when the sky still bore the scars of the War of the Nine Suns and the earth drank from the veins of the Unnamed God whose heart was stolen by the Obsidian Pilgrims, there came a time of hollow silence. The stars withheld their songs. The wind forgot its name. Even the Lamenting Choir of Veyra grew still, for they sensed that something vast was being born from the wound between worlds. It was then that the Moon rose. Not as a gentle lamp, nor as a mere wanderer of the night, but as the Pale Sovereign, the Devourer of Echoes, crowned with the Fractured Crown of Lirath that was never forged by mortal hands. From the shattered breast of the firmament it climbed, dragging behind it the Silver Veil, that shimmering shroud woven from the last breaths of the Seven Betrayed Oracles. Where it passed, time folded like silk soaked in the tears of Nymara, and those who looked upon it felt their memories turn to ash and blow backward into yesterday. The elders of the Thirteenth Ascendance wrote that the Moon was not placed in the sky by the Crystal Thrones of Thal-Keth, nor was it born of the union between star and void as the lesser priests claimed. No. It tore itself free from the ribs of the First Silence, that primordial absence which existed before even absence had a name. In its birthing it screamed without sound, and that scream became the tide, forever pulling the oceans toward its hunger as a child pulls at the robes of its mother. Yet the Moon was never whole. Within its silver heart dwelt the Twin Hunger — one half forever devouring the dreams of sleeping kings, the other half endlessly weaving the nightmares of those who had committed the crime of perfect memory. If you read this far in you have to know that this is all nonsense, just like the lore of this game. On certain nights, when the alignment of the Three Forbidden Planets occurred, the surface of the Moon would ripple like the skin of a drum beaten by invisible hands. Then the Singing Mirrors of the Void would awaken, and across the world the blind augurs would begin to bleed from their ears while reciting verses in a language that had been dead since the Collapse of the Ivory Epoch. The great poet-priests of the ruined city of Vhel-Sarai composed many stanzas about this. They wrote that the Moon was both prison and prisoner. They claimed it wore the face of the Laughing Empress who had once ruled the empire that existed before empires, she who had committed the unforgivable sin of loving her own reflection more than the gods. For this crime she was fused into the lunar stone, forever forced to watch the world she could never again touch, her jealousy cooling into that pale and pitiless light we still suffer beneath. And yet there were those who loved her. The Order of the Hollow Orbit built temples with no roofs so the Moon could look directly upon their sacrifices. They offered it mirrors made of frozen starlight, black lotus flowers that bled when plucked, and the still-beating hearts of those who had spoken the True Name of Silence. Please stop. In return, the Moon would sometimes lower the Silver Veil just enough to grant them visions of the Inverse Ocean, that sea which flows upward into the sky and carries within it the drowned cities of tomorrow. But beware, child of the latter days. For the Moon is jealous. It remembers every oath broken beneath its gaze. It keeps count of every lie told in the silver light. And on the nights when the Red Echo burns in the eastern sky, the Pale Sovereign grows heavy with wrath. Then the tides rise not with water, but with the memories of everything that has ever been forgotten. Men walk into the sea speaking the names of lovers who were never born. Entire cities awake screaming because they suddenly remember the taste of a grief that has not yet happened. This is the truth carved upon the obsidian tablets hidden beneath the Temple of the Weeping Gate. The Moon is not a dead thing. It is a widow. It is a tyrant. It is a child who swallowed its own mother. And one day, when the last of the Crystal Thrones of Thal-Keth finally crumbles and the Lamenting Choir of Veyra sings its final note, the Moon shall descend. Not in fire. Not in glory. But as a bride returning to a husband who has waited since before time had teeth. On that day the sky will empty itself of stars, the Silver Veil will fall upon the earth like snow made of sorrow, and all that ever was shall be gathered into the cold arms of the Pale Sovereign, never to be released again. So it is written. So it shall be swallowed. So the Moon remembers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Simplified Chinese*languages with full audio support
| $14.99 |
| 109ratings |
| 80% |
| — |
| not modelled |
| $1.49−90% | 73ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute
Simplesmente uma experiencia balanceada, com diferentes estilos de jogos, com uma historia muito interessante. Esse jogo promete uma historia "simples" de inicio, mas a medida que você joga, mais ela se aprofunda, mais ele te instiga a explorar. Detalhe, quando você acha que entende a jogabilidade alguma coisa nova aparece. No geral é um solido 8/10
Apparently, you can finish this game in 2 hours. 18 hours later, I did not finish it, so I decided to stop playing it. Not because it's bad. On the contrary, you can only finish this game if you unlock all the achievements. Artistically, it's great. Gameplay is solid. Recommended.
jogo muito divertido. bom de jogar com os amigos
Eu queria gostar. A trilha sonora é muito bonita, a arte é legal, mas... simplesmente não clicou pra mim. Não sei se depois do enésimo loop deveria ficar legal, mas é chato demais jogar para poder chegar lá.
Its a short game with a few different endings and several outcomes of how lore is written about your character based on their actions. This multiplayer game always has a special place in my heart. I just wish I had people to play this with me more often.
I think i would have enjoyed this game a lot more if it was actually finished but the music is beautiful so its alright
Joguinho divertido, com ótimas ideias, mas com uma execução bem mediana, não vale o preço cheio e fica massante bem rápido e o looping de roguelike só é interessante nas duas ou 3 primeiras runs, depois fica massante considerando que só tem um único Boss principal (no final dos 5 dias) que é absurdamente fácil e algumas poucas batalhas empolgantes escondidas aqui e ali. Peguei por 5 reais e se estiver por esse valor recomendo.
Fun dungeon crawl. Solo or with friends both fine. Idk where I got this, just that it wasn't reviewed and I have broken into it enough to say I definitely like it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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