
Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?
Modeled estimate, not a reported figure. How we estimate →
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About
Create your own legend in a 1 to 4 player co-operative personality test! Explore a mystical Mesopotamian-inspired world that's different every time you play.
The Steam version includes the free expansion, Eternal Echoes, with a new snowy tribe, seventh character class, and a new constellation meta-game system, complete with a final boss and endless arena mode.


When the moon does not rise over Issaria, monsters infest the land and cause chaos. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance. You have only 5 days before King Mardokh and the Sun Cultists declare war.
Multiple playthroughs uncover characters, conflicts, and decisions. Each of the five tribes responds differently to the crisis and looks for different qualities in their heroes.
Every action and choice you make contributes to your legend as a constellation in the night sky. Future generations will build upon the mythology you create. How will you be remembered?

Build your mythology: Your actions and decisions grow into your reputation, changing how the world reacts to and remembers you.
A mystical journey: Different locations and landmarks each have their own potential to help or hinder adventurers.
Revive your old heroes: Honor your past heroes, and test their strength against the new final boss or endless arena
Local co-op: Playing alone is fine, but team up with others to overcome the hardest challenges!
Great for parties: Each playthrough is less than an hour, allowing people to play together in one sitting.
Different every time: With a randomly generated world and adventure levels, with different upgrades at each vendor, there's always something new to find.
Familiars: Find various animal companions to help you on your journey.

Seven unique character classes offer a variety of gameplay styles:
Spellblade: dodge and weave with quick melee attacks
Witch: heavy thrusts and a blood beam keeps enemies at bay
Ritualist: dual-stick shooting and enemy manipulation
Druid: shape-shifting into wolf form
Sun Cultist: high damage, but friendly fire (literally)
Songweaver: support through creative use of melodies
Snowdancer: high mobility and freezing damage
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.剧情可有可无,作者弄了一堆NPC和台词,乍一看好像有世界观剧情,但无论你怎么选都不影响结局。 2.粗糙的战斗手感,就三个按键:普攻、技能和闪避,跟ARPG页游玩法差不多,没什么深度。操作最复杂的琴女音符战斗体验反而是最垃圾的,定位是辅助所以没什么伤害,群伤还会被森林里的反弹花格挡伤害,被一堆反弹花追着打毫无游戏体验。 3.肉鸽性很差,没有技能树,没有流派概念,无论属性数值、技能还是性格系统都是线性增长,没有差异化,每一把游戏都差不多,没有重玩价值。 4.个人感觉是有隐藏boss的,但没有提示不知道怎么开启,感觉跟性格系统有关系,但需要运气刷出性格。 5.平衡性很差,普攻强的角色就强的离谱,反之就很弱。比如德鲁伊普攻远程扇形飞刀,技能升级普攻就能无伤通关,点满力量瞬秒BOSS。其他近战角色比较坐牢。 6.恶性bug影响游戏体验。旧神龛地图的扎营地被堵死进不去,无法扎营结束一天,幸好我玩的是叛徒可以用火烧死自己结束一天,不然就死档重开。 优点:美术音乐还可以 结论:不建议买,看后续更新情况。
Не хватает плавности, глубины и боевки
多周目可以去玩,会腻味,战斗没意思
El mejor juego que he jugado
Played this for three hours but it unfortunately did not click with us at all. I don't think this should be in the "cozy" couch co-op category, and only parts of the game are relaxing.
Ten years later after only 15 hours of play & I'm still excited to play.
zzz
Fun little roguelite with a neopagan take on heroes and legends. Each telling of the story is different but still true.
.
Интересный чиловый рогалик под пиво
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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