
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI过场动画是极大的扣分项,呈现太粗放了。
有意思,缝得好啊
游戏本身还算好玩,但是麻烦多测试下,弃牌体系有明显bug,火焰疗愈,求生本能,预备案这三张牌全都会触发不能选择牌舍弃,卡在选卡界面。 优化好了再改评价
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要塞地牢的传送宝箱给我传到一个出不去的房间里了,旁边一个立青云也不放我出去,最后靠暗影侵蚀把我打死出去的。还有地牢加的滤镜太糊了。暗影侵蚀的强度也太高了,频率快,伤害高,一直都是死在暗影侵蚀里面的,搞得图都跑不明白。
首先优化就有问题,动画阶段动不动就会出现卡顿,然后这游戏接怪的方式就是靠近敌人警戒圈然后和怪拼手速,拼赢了公平对决,拼输了直接少25%攻,森林地下室的怪接近的时候必定卡顿,必定劣势开,那还是个小boss嘞。以及不知道别人是如何玩游侠的,我第一个上手的职业就是游侠现在卡关了,灯笼怪是漫溢暗影的敗像第一回合就直接43X3的全屏伤害,我就67血,游侠又没有任何防御技能,我是真的要蟹了。
挺好玩的,就是很多卡牌描述里没有关联卡的介绍也没有效果介绍,特别是元素法合成法术的效果全靠试出来,除此以外暗影怪随等级的强度增长的太快了,地图怪普遍还是3-5百的时候就刷出来两个1400多的暗影怪了并且一回合的输出比我满血还高了抽不到盾就是直接死而且还没法用道具之类的避免。
移动方式不改,迟早毁了这个游戏
好玩,在demo版就把国王大道+森林摸差不多了。EA阶段开了王城但是boss没开放,期待后续更新
就喜欢探索捡垃圾,地图每个角落都必须走一遍,生怕错过了什么道具或者材料
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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