
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
那个黑夜神父怎么打啊,打多少回多少血,强制要求一回合打死吗
不赖
번역의 일관성이 살짝 떨어지는 부분과 몇몇 편의성 부분에서 더 다듬어야 하지만 포텐셜은 있는 느낌입니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看着不错
ai,ai,ai,好多ai,肉眼可见的全是ai,不知道好不好玩,但是我真的接受不能,美术可以粗糙可以奔放,塞一堆ai过场动画,实在不行用文字拍我脸上我也可以接受啊,这我个人真的受不了
好玩还是好玩的,就是各种小问题很多。比如移动,视野这种都有人提过了。我就说一个点,先不讨论洗点需要道具的必要性,如果你洗点需要道具的话,是不是应该在洗点之前弹个提示框告诉我一下?搞得我一开始以为洗点是无损的,搁那猛猛调属性点,道具没了才发现原来这不是无损的哦?
好玩
除了非常唐的走路,其他挺好的,狂战士以战养战,除了前面作死到高级图捡垃圾死了几次之外,只要正常推图体验极佳。 不过优化挺差,这种画质,我这种配置的电脑还会卡顿,而且,特别是在遇怪的时候也容易卡,直接就被动进入战斗减我伤害了,幸亏我遇到这个总情况的时候都是容易解决的小怪,希望官方好好优化打磨吧。 还有,官方为什么不公布更新路线图?
暗黑风箱庭世界的RPG冒险游戏,采用卡牌构筑玩法,率先吸引到我的是场景美术,但UI、立绘和卡牌的设计就比较相形见绌,要说哪里和魂like有些像,大概就是死亡惩罚、地图设计(也许)。目前游戏尚在EA阶段,未来也会有不少的更新。 战斗采用回合制卡牌,但不是定点战斗,将位移巧妙的运用到战斗中,由此引申出技能和武器具有攻击距离这一特性,也可以站到敌人身后进行背刺等动作。武器可直接作用于敌人,不消耗能量但有CD,卡牌的选择还是较多的,但构建需要不断升级下去。 开始有五大职业可以选择,每个职业都有自己的初始卡组,未来还会进行转职,具有超40多种职业的个性化构筑,但需要先将低阶的职业练到满级之后再进行“转职”。 要想变强就要围绕职业卡组和属性加点这边做功课,虽然本职业可以使用别的职业的一些卡,但终归是没有自己职业的卡用着得心应手,当然也可以带,毕竟有的在通用这一方面还是蛮好用的。 但即使场景看起来挺不错,但上下桥的动作不流畅,先掉血后看到对方的动作伤害,CG的ai痕迹还是有些重,此时帧率和清晰度也会大幅度降低,前面的剧情比较少,一些遮挡物的透视判定也有点怪,还有一些奇怪的剧情杀,关于自身和小怪的攻击距离但对别的怪看不出来限制之类的。不过好在目前还在EA阶段,能发现问题并即使调整才是正确的。 战斗和场景美术很新颖,但很多地方还是需要改进和优化的,玩法什么的较为有趣,虽然想有一些JRPG的味道,但剧情和CG不太多就已经有些丧失味道了,期待一下后续的更新吧。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
[h1] 射杀月冕之日 [/h1] 《月之冕》是一款融合了卡牌构筑、箱庭探索以及魂系氛围的 ai混合风味RPG 冒险游戏。虽然本作似乎是过于依赖ai导致本作确实客观存在一些诡异而神秘的问题,除此之外还有本作意义不明的创意工坊。虽然目前游戏仍处于抢先体验阶段,但已经展现出了较为“独特”的玩法思路,可以说是相当未来可期。 本作最大的特色在于战斗系统的激进结合。相对于传统的回合制玩法,本作还加入了位置与距离机制,玩家不仅需要考虑卡牌搭配,还要根据敌人的站位选择攻击、移动以及防御策略。就目前来看,本作数百张卡牌与多种职业路线也提供了较高的构筑自由度,不同流派成型后也确实能够带来较强的战斗爽感。 不过,本作毕竟还处于 EA 版本,目前仍存在一些相当明显问题,尤其是本作似乎还继承了不少“祖师爷”的糟粕。例如地图指引较弱,部分材料用途不够明确,这导致探索过程中容易产生迷茫感;同时,职业之间的平衡性较差,部分流派强度明显高于另一部分流派,堪称《月之冕》版的“直剑”与“冒火的直剑”。此外,暗影入侵等机制的数值设计也存在一定争议,让人十分怀疑是否遇到了“压级B”。可以说制作组一定是对魂系pvp的恶意有着极其深刻的理解与领悟。 总体来看,《月之冕》是一款还算不错的ai风味RPG游戏。虽然目前的版本仍有优化空间,但丰富的职业系统、独特的战斗方式以及充满探索感的地图设计,都让它具备继续发展的潜力。因此喜欢卡牌构筑和 RPG 探索的玩家,可以静待更新后方可入手。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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