
The base is silent—as if abandoned. The air feels heavy, and oxygen is running out. In the shadows, something stirs. You can hear it, but you can’t see it. Every step echoes in the darkness, every sound makes your pulse race. Survive. Escape. Before time runs out.
Modeled estimate, not a reported figure. How we estimate →
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About
You wake up to silence.
Something is here. You can’t see it, but you can feel it. It watches. It waits. And it hunts.
The base, once a haven on the moon's surface, is now a labyrinth of flickering lights, groaning metal, and half-seen horrors.

Every corridor is a gamble, every corner hides the unknown. Your only tools are your instincts and what little you can scavenge along the way.
Can you outwit the unseen predator? Can you escape the decaying moonbase before it collapses completely? Or will you be another silent victim of the creature lurking in the shadows?
Dynamic Survival Horror: Every playthrough is different with a procedurally generated maze that keeps you on edge. No run is the same.
Classic Atmosphere: 3D visuals with a retro-inspired dithering effect immerse you in a chilling, timeless aesthetic.
First-Person Tension: Limited visibility and environmental storytelling put you in the center of the fear. Every sound, every flicker of light, becomes a potential threat.
Test Your Nerves: It’s not just about finding your way out—it’s about staying alive long enough to escape.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German, Russian, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is basically an old game. In 2015 a game was released called "Monstrum", if you played/know this game, i can tell you that Moonbase Lambda is Monstrum on the moon and with a smaller map. If you dont, imagine runnig through dark rooms and a monster tries to kill you. The differences between Moonbase Lambda and Monstrum are the pixel fliter, the dumber and nearly blind Monster as well as a way to escape the monster once it catches you. I would call this game the young brother of Monstrum. I recommend this for the price of 4,79€
A spiritual successor to Alien: Isolation which boasts several impressive quality of life improvements, including quicker scenarios, a much smaller hard drive footprint, improved visuals that better emphasize the lo-fi "retrofuture" vibe (and immersive bleakness) of the original Alien film, and - perhaps most importantly - no flamethrower that lets you simply bully the monster into a corner. I also really liked the musical cue when the monster is on your trail, leaving you wanting to check every direction in dread, as you know death is already approaching... or just immediately bolt like a rabbit, even if you might blindly pick the worst possible direction and die like the braindead alien food that you were always fated to become. A promising debut for this indie developer.
結構ドキドキ感あって面白いです、敵も強すぎず隠れる場所もそこそこあってプレイしやすい。 最大の欠点として、ドットで不気味な感じはあるんですが、凄まじく画面が見にくいです。 とにかく目が疲れる、欠点はそれくらい。
[h1]The moonbase Lambda is quiet and dark. Players will have to complete several objectives to escape from the darkness. By turning on the generator, you can check the base map, which is the main hint. There are several ways to escape, and you can turn the flashlight on and off to avoid being caught by monsters, and you can escape from the monsters once with an item called a flare. The concept of a player being left alone trying to escape from the moon base is clear, and it seems like a good game because it presents clear objectives from the beginning, such as restoring communication and attaching batteries to the spaceship. I think it would be a good playground for speedrunners.
Crazy good at building atmosphere and generating tension. Scary and short.
説明が少ないと思うけど、なんとなくやっていけばなんとなく進行できる。 最初のメモ書きの存在とか気づかない人が多そう、その他アイテムの存在がなれるまで気づきにくい。 足音で分かると油断しているとかなりビビることがあり、許せるほどよいビックリホラー 独特なグラフィックスが癖になります。 エイリアンアイソレーションを超簡単にしたようなゲームで楽しめました。
作者没有用详细引导来指出每一步需要做什么,而是让玩家自己去探索学习。但是必要的物品介绍还是有的。主线任务链中目前可以执行的步骤也会在每一步任务推进时显示。 每一局的地图和物品摆放的位置都是随机生成的。游戏没有可以随时查看的地图,地图需要在发电机上转动轮盘后查看。地图上会显示当前房间在地图上的点位。发电机上的地图是以面朝的方位为上展开的,而非传统的指北地图。在不同的发电房看地图,地图朝向也不一样。方位什么的,我拍下来以后写写画画,左转右转倒是能辨认出来大致的路线。但游戏的地图是比较模糊的像素点。在转角密集的地方,房间和走廊连成一片连成一块分不太清楚,很容易判断失误。 游戏目标的就是在月球基地中躲避会被光和声音吸引的怪物,通过一系列的任务处理和探索最终出逃或者消灭怪物。怪物的远近可以靠杂音的强弱和体力条的闪烁强度来判断。怪有两种。一种穿戴着宇航服,像人类一样走路。在抓到人的时候,面罩会迸发出一堆触手。还有一种在半空中巡逻的球形机器人,会发出A A A的声音。 带上耳机的话,听声音可以辨认出怪物的方位。我本来想过能不能把游戏的背景音乐关掉,只留下怪物的声音,这样听的更清晰一点。但是不行呢,游戏只能调节整体声音的轻重,不让分类调节。 躲在桌子下面的时候,眼前乌漆麻黑一片,只能看到几个绿色像素点。耳边充斥着怪的脚步声,自己的心跳声,气门开关的声音。紧张到极致了,氛围真的做的特别好。我怂怂的不敢开灯,摸黑走路。可惜苟到还是最后一无所有。虽然有三种。想要在太空恐怖片里生存真是太难了。第一回打的时候还有点晕3d了。你看这个成就完成率,活不下来真的不怪我捏。虽然没能录制下存活的方式,但是我有录制下很多的死法。 游戏一共有五种结局。 第一种恢复通讯方式后获救。需要在两个通讯室修复通讯装置。然后找到信标。在宇宙机场的降落点发送信标。怪会破坏信标,所以需要一次次的去重启信标。一直等到信标呼救的倒计时结束,救援船到达。我在玩的时候要不就是运气好开局找到了信标,但是还没等修好通讯就速速死了。要么就是修好了通讯,但是满地图找不到信标。 第二种结局是使用宇宙飞船逃离基地。这个也是demo中就有的结局。第三种结局是使用小行星防御炮杀死怪物。杀死怪物的防御炮需要用电池来供电。剩下的两个结局是炸毁基地并在爆炸中死亡和炸毁基地并使用宇宙飞船逃脱。炸毁基地需要捡到ID卡,然后在核电站一通操作,乱接电线让机器过载。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
遊戲畫面風格獨特,起初會擔心眼睛疲勞,實際遊玩覺得問題不大 遊戲玩法稍微類似Unknown Pyramid、School Labyrinth 的單機太空版本 地圖雖小卻精,道具不多但夠用,沒有濫竽充數累贅的成分參雜在裏頭 加上隨機地層要素,是相當優秀的好作品 對不擅長潛行躲藏且沒耐性的玩家來說偏困難 希望開放讓簡單模式也能體驗完整地圖
オブジェクティブをクリアして月面基地から脱出するホラーゲームです。 特徴的なグラフィックを除けばシンプルなゲームでした。 1プレイ30分程度で遊べ、マップはランダム、いくつかの脱出方法があるので数回は遊べますが、 脱出プラン、危険回避の方法はあまり多くないです。 小粒なホラーをプレイしたいと思ったならお勧めです。
흑백에 도트화면의 레트로함에 굉장히 끌려서 구매를 하였고 굉장히 재밌게 플레이했습니다. 빛과 소리에 민감한 괴물이기 때문에 어두운 기지안을 손전등을 최소한으로 켜가면서 진행하다가 구석에서 진입하는 괴물에게 붙잡혔을때의 무서움이란 ㅋㅋ 난이도가 제법있지만 조절을 할수있고 나름 죽어가면서 하다보면 어느새 본인도 고인물이 되어 있을겁니다. 탈출방법은 여러가지이며, 괴물을 없애거나 그것도 아니면 최후의 방법?도 존재합니다. 선택은 유저의 몫이고 선택한 목표에 맞춰서 진행하시면 됩니다. 가급적 처음에는 제일 쉬운 난이도로 적응하시다가 중간난이도 건너뛰시고 어려움으로 바로 가시는걸 추천 드립니다. [url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator ThePaper <--큐레이터 주소[/url]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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