
Cosmodread is a VR survival horror roguelike about escaping a dying spaceship filled with nightmares. Stranded in a hostile universe, you must explore, survive, and find your way back to the safety of Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped in a dying spaceship filled with horrors, you must explore, survive, and find your way back to the safety of Earth. Cosmodread features a rich, tense and immersive atmosphere that will make you forget about the world outside the headset.
Search for resources and find a way home. Every run will have you play in a new procedurally generated layout, with random positions for rooms, corridors, items and hazards, and different emergent situations. You’ll never quite know what’s behind the next door.
Use your own hands to interact with the environment. Open doors, drawers and lockers and rummage through their contents. Collect basic resources, and craft weapons and equipment to deal with both enemies and hazards.
Crouch behind cover and shoot at enemies with your crossbow, or set a trap for them to walk into. But remember: ammo is scarce! Sometimes it’s better to just grab an object off a shelf and throw it away to distract the creature sniffing after you.
If you are interested in Cosmodread, check out Dreadhalls, the previous title by White Door Games.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 422reviews | 91% | — | $137.7K |
| $14.99 | 258ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short game with amazing atmosphere... while providing a decent challenge, good lore and replayibility.
Works on Reverb G2. Rogue-lite survival horror inspired by Dead Space. Less scary but more replayable than Dreadhalls. Superb sound and lighting create thick horror atmosphere that is spoiled a bit by goofy enemy models
Interesting game, but the character can't sit down in either WMR or Quest to pick up fallen items from the floor, so refund.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Страшная игра,звуки окружения порой могут вызвать непреодолимое желание сбросить балласт.
[h1] Что скрывает в себе темнота космоса? [/h1] Что отличает дешёвый хоррор от качественного? Многие могут ответить по-разному, но для меня это - момент встречи в противником. Одно дело - громкие, быстрые скримеры, летящие тебе прямо в лицо и пугающие тебя неожиданностью. Другое дело - когда итак давящая атмосфера сменяется тревожной музыкой, ты оглядываешься во все стороны, стараешься выцепить уже реальную угрозу взглядом среди темноты, а подсознание начинает кричать - БЕЙ ИЛИ БЕГИ, БЕЙ ИЛИ БЕГИ! Cosmodread даёт тебе возможность выбрать любой из этих вариантов. Я очень пытался найти что-нибудь хотя бы немного схожее по атмосфере геймплея с Signalis, при этом не настолько страшное, как Dead Space (VR же всё таки!), и эта игра - то самое, что я и хотел. Cosmodread даёт тебе всё - напряжённую атмосферу, сбор ресурсов, крафт, возможность пострелять и самое главное для этого жанра - постоянно повышающие пульс встречи с врагами без скримеров. Если Вы уже знакомы с Half-Life: Alyx, то игра по своей атмосфере очень напоминает сегмент с Джеффом, только... в темноте умирающего корабля. Минусы у этой игры определённо есть, скажу о главном - есть вероятность, что ключа для двери вы не сможете найти и это, по сути, конец игры, придётся начать заново - пропустить ключ здесь очень легко. Врагов не очень много - 6 видов и 1 босс - дизайн у них больше неуклюжий, чем страшный. Но на общей атмосфере всё равно довольно стрёмненько с ними встречаться. Реиграбельность высокая - все комнаты располагаются рандомно каждый новый раз, есть чертежи для изучения оружия и инструментов. Рекомендую не открывать шкафы без оружия наготове...
Very fun Vr game. Very replayable.
Cosmodread, developed and published by White Door Games, is a virtual reality survival horror experience that fuses roguelike unpredictability with suffocating sci-fi tension. Set aboard a drifting, decaying spaceship lost in deep space, the game casts you as a lone survivor attempting to escape a vessel overrun by grotesque creatures and systemic failure. Rather than relying on scripted scares or cinematic spectacle, Cosmodread builds its identity around procedural design, resource scarcity, and the raw immersion that VR uniquely delivers. The result is a slow-burning, high-stakes journey where every flicker of light and distant sound can send your pulse racing. The ship itself is procedurally generated with each new run, reshaping corridors, rooms, hazards, and resource placement every time you begin. This design ensures that memorization offers little advantage; survival depends on adaptability and caution. One run might grant you relatively accessible supplies and manageable encounters, while another could strand you in oxygen-starved hallways with minimal tools. The unpredictability heightens tension and gives each playthrough a sense of individuality. The environment is oppressive and claustrophobic, filled with narrow passageways, malfunctioning systems, and dark compartments that obscure potential threats. Because you physically inhabit this space in VR, the fear feels intimate—turning a corner or opening a hatch becomes an act of genuine courage. Resource management lies at the core of the gameplay loop. Oxygen, batteries, ammunition, crafting components, and health supplies are limited and must be carefully rationed. Batteries power handheld light sources, and darkness is not merely cosmetic; enemies are more dangerous and difficult to detect without illumination. Oxygen depletion forces players to consider how far they can safely venture before returning to refill. Crafting allows the creation of weapons and tools, but materials are scarce, pushing you to weigh whether constructing a crossbow or saving components for something more powerful is the wiser decision. Inventory space is also restricted, reinforcing difficult choices about what to carry and what to abandon. Combat is intentionally restrained and punishing. Weapons feel impactful but limited, and every shot carries consequence. Ammunition is never abundant, so engaging enemies head-on can be costly. Sometimes stealth or distraction is the smarter approach—throwing objects to lure creatures away or slipping past them in dimly lit corridors. Encounters are tense rather than action-heavy, emphasizing vulnerability over empowerment. The creatures themselves are unsettling, with erratic movements and unpredictable behavior patterns that keep players from feeling secure even after multiple runs. Atmosphere is where Cosmodread excels most profoundly. Sound design plays a crucial role, with distant metallic groans, ventilation hisses, and sudden creature noises amplifying the feeling of isolation. Silence can be as unnerving as confrontation, especially when paired with flickering lights or the hum of failing machinery. The visual design reinforces this dread through dim lighting and stark contrasts, forcing you to rely heavily on your flashlight while knowing that its battery life is finite. VR’s spatial audio and depth perception intensify every scare, making even minor environmental shifts feel immediate and threatening. Narrative elements are delivered subtly through environmental storytelling and scattered logs. Rather than presenting a heavily scripted plot, the game invites players to piece together what happened aboard the ship through discovery. This approach complements the roguelike structure, ensuring that story fragments feel like rewards for exploration rather than mandatory exposition. Multiple endings and unlockable blueprints encourage replayability, offering incremental progression across runs even when individual attempts end in failure. Despite its strengths, Cosmodread may not appeal to everyone. The procedural nature can sometimes result in uneven pacing, with certain runs feeling harsher or less varied than others. Players seeking a heavily narrative-driven horror experience with set-piece moments may find its emergent storytelling less cinematic. Additionally, the inherent difficulty and emphasis on resource scarcity can be daunting for newcomers to survival horror or VR. Nevertheless, Cosmodread stands as a compelling example of how VR can elevate horror beyond traditional screen-based experiences. By combining procedural design, meaningful survival mechanics, and immersive atmosphere, it creates a sense of dread that feels earned rather than manufactured. Each run becomes a personal story of risk, adaptation, and sometimes inevitable failure. For players drawn to intense, methodical survival experiences set against a backdrop of sci-fi terror, Cosmodread offers a haunting journey into the darkness of deep space—one where every flicker of light could be your last source of comfort. Rating: 8/10
Un juego unico y bastante divertido!!! aunque siento que a la larga no lo seguire jugando pero capaz intento sacar todo, pero mi primera partida. Si merece la pena el juego y es un precio justo! ojala saquen una segunda parte o alguna expansion pero por mi parte esta en la lista de los mejores juegos indies de Vr UwU
Great atmosphere, utterly horrible gameplay
Великолепный VR рогалик, оптимизация на высоте, стрельба приемлемая, атмосфера гнетущая, держит в напряжении до самого конца. Один из лучших хорроров в VR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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