
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love card battlers, and I love Monster Train 2 more than any other. This game is fantastic. Okay, I need to revise this review. This game is terribly, almost debilitatively, addictive. I can't stop. I have ♥♥♥♥ to do people! I can't just play this damn game all the damn time! But I. Can't. Stop. The devs owe me 300 hours of my life back.
原以为怪物火车1已经是无法超越的卡牌构筑神作,殊不知作为续作居然比1代好玩,添加了非常多卡牌类型的设定,还加入了大体量的位面挑战,构筑维度也比一代要丰富很多,烧脑的同时观赏性也大大提高,能感受到制作者的用心,比杀戮尖塔2还神的2代,就是这个战斗爽!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I highly appreciate many of the gameplay improvements in the sequel. You can now position your units during the deployment phase before the battle starts, while the addition of equipment and rooms offers a wider variety of ways to build your power. The Covenant Rank system has been successfully reworked into 10 tiers with more reasonable difficulty scaling. Numerous balance adjustments to events, shops, and other elements force you to think much harder about your choices every round. Overall, Part 2 does a great job of addressing the lingering issues from the first game However, from my perspective, the sequel still has some rather poor aspects. The power balance between allies and enemies feels off, and the game leans heavily toward economy management and early snowballing rather than in-battle tactics. Notably, the 'break the game' meta is carried over into this installment. Builds are far more demanding than in Part 1 if you want to win, and luck remains a crucial factor-without it, the enemy will easily crush your lineup
The game itself is fine... but... that's it? There is so little content it's actually baffling. You can unlock new things, but there is no goal to work towards by beating any run, it's just the same run again, and again, and again. As I understand it you have to unlock EVERYTHING bevore you can even get to the real titan end-bosses, which means grinding a billion of the same runs (and it doesn't even matter if you complete them) and purposfully do what is required to unlock everything "play x consumed card" or "keep x frozen cards in hand" or "spend 20000 gold"... it's just so bad, because it's not transforming the gameplay experience at all, like "beat the game with every specizies" or "x different heroes" or "at challenge rating x" or something. It's just the same gameplay, and the same runs, but you are "forced" into a certain choices to unlock things faster. Why design it like this? It's so incredible boring. I've basically seen everything the game has to offer after 8h. There are some optional "pre-seeded" challenges I have no interest in (and you are forced to complete one off to unlock something) and that's it. There is 0 meta progression too. Get this on the deepest sale, to get in a few runs, but it'll get stale incredible fast.
If you like the first one... no spoilers... you'll LOVE the second one. This is somehow more incredible in the first - a true sequel. I'm STILL playing it.
[h1]同为优秀的卡牌游戏续作,《怪物火车2》做到了让玩家玩得开心! [/h1] 《怪物火车2》是一款比较独特的游戏,因为在众多类“杀戮尖塔”的卡牌游戏中,它是少见的凭借自己的创新机制获得玩家青睐的游戏。2代不但继承了1代的全部优点,还加入新的机制和流派,让这款卡牌游戏变得更加爽快。 游戏玩法还是老传统,火车分四层,我们能布置兵力的只有三层,第四层是薪火核心。我们必须在前三层把敌人拦下,不然有人突破到第四层的话将会对核心造成一定伤害,核心血量归零,游戏正式结束。 如果是新手玩的话可能会有点懵,因为这个游戏有个特别有特色的玩法——“转移”系统,这个会调整角色的站位,甚至带有飞升和俯冲位置的牌可以跨越楼层。所以按照容纳量来看的话,每层最多站三名己方低耗角色,但实际上可以通过飞升和俯冲机制突破上限,应对敌人就更为轻松。 然后是游戏的流派,拿流浪者举例,勇者单位叫“菲尔”,初始法术卡牌叫做“正义之战”,可以做出前进指令,并增加2点英勇,这也代表着菲尔其实更适合玩“转移流”。通过不断的变换位置题提升攻击力,所以在游玩过程中一定要保护“菲尔”不能死,只有活着才能不断叠加各种buff,刷英勇和血量。 勇者又可以有不同的职业方向,比如最常见的就是“先锋卫士”菲尔,可以给所有友方增加英勇,这个勇者技能是可以强化升级的,到达3级会有质的蜕变。另外两个是无缚者和救世主,说实话强度其实都比先锋卫士强,毕竟前者能打的难度有限;另一个流浪者勇者是塔洛丝,有飞行能力很强,不过我没怎么玩。然后围绕你选的英雄考虑在关卡通关之后的卡牌选择环节选择哪些奖励。 游戏里的路径选择和火车一样,两条路选左或者选右,一条轨道上有两个甚至多个可以提升自己的敌方,比如各类商店,可以有效帮玩家删除不必要的卡牌,从而让牌组流转更快;在游戏里,官方提供了加速功能,搭配精简后的牌组确实能让玩家每场比赛打得更加迅速。此外,升级功能区确实可以把卡牌的耗费逐步降低,最强的甚至能降到0,这样一旦成型,我们的过牌手段和成型速度都能让玩家体会到爽点,主C的勇者甚至会快速把伤害叠起来,打出让人震撼的一击。此外,游戏还有装备卡,可以给单位提供固定的buff,最令人惊讶的是这游戏还有武器融合系统,直接让牌组强度更上一步。 总体来说,《怪物火车2》这款游戏上手还有点难度,毕竟核心玩法和其他卡牌游戏不同,还多了站位系统。但不可否认游戏一旦玩进去了那是非常上头,各种流派都有可能爽起来,1代阵营的那些种族也会有更多的玩法可以开拓。推荐一代粉丝或者卡牌游戏爱好者游玩本作! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
개인적으로 슬더슬1,2 만큼 재밌는 게임 오히려 슬더슬보다 더 깊고 많은카드,효과가 있어서 더 재밌다 슬더슬은 덱 많아봤자 4~5개 인데 이건 캐릭터도 많고 다른 캐릭터 카드와 연계까지 가능하니까 여러가지의 상황을 탈 수 있는 경우의수가 정말 많다 그런데 캐릭터마다 약간 운영하기 어려운것도 좀 있은듯...
Better than MT1. Less luck involved, more challenges, more viable strategies. Improvement to replayability and contains a good chunk of the original
Fantastic sequel, takes the mechanics of the first game to the next level without losing the basic feel. Highly recommend!
[h1]5[/h1] Not as good as the first game Some of the new mechanics like equipment, & about half of the new status effects are good, the rest are too convoluted It gets to a point where units have too many status effects to keep track of, the only thing that makes this playable is the damage preview, which is a great system that would work well in other similar games It also feels like there is far less variety in build design during each run, because your own units can become much more powerful than in the first game, the best/only strategy is to always get a few units to be as strong as possible & all on the same floor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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