
A Deeply Tactical ASCII Roguelike with unique and often surprising mechanics. Explore Hanwu Divinity College and uncover its secrets.
Modeled estimate, not a reported figure. How we estimate →
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About
Monster Lily, a darkly comic, deeply tactical dungeon crawler:
A traditional roguelike packed with unique, often surprising mechanics.
Built around tactical combat, item synergy, and positioning.
Procedural dungeons that feel hand-crafted.
Enemies defined by their distinctive abilities.
Animations & soundtrack that push ASCII to its limits.
Content Notice: Monster Lily contains themes of body transformation, urination, and other mature themes. These elements are presented through text and symbolic ASCII art, with an emphasis on dark humor and satire rather than explicit imagery.
Monster Lily rewards creativity. Mix weapons, items, and strange powers - even the less dignified kind - to survive impossible odds. Here's just a brief example of nearly 100 unique items & abilities:
Use a Door Toy to create a locked door, useful for escaping or trapping a horde of monsters.
Drink fluids that impart special powers, such as Ogre, Faerie, and Shadow.
Wield a Battle Fan, dealing more damage as you dance around your enemies.
Try the Claw, which multiplies damage with sustained hits.
Or, if all else fails… unleash your bladder.

Combat, like the rest of Monster Lily, is all about tactics. Success in battle depends on positioning, instincts, and seizing every chance for critical damage.
Monster Lily is hard, especially early game when there aren't many resources available. Don't give up! Every 8 levels offers a checkpoint, along with a scoring system that rewards skillful play. To see the true ending, you’ll have to make it to the end without a single death.
Monster Lily is built for keyboard-only play in the classic roguelike style. If you haven’t played this way before, there’s a brief learning curve, but it becomes second nature fast. The Smooth Walk System makes movement easy and natural: just hold a movement key in the direction you want to go.
[Music in trailer: Rock Tune by Audionautix. Licensed under CC by 4.0.]
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
pregnant futa furry
Great traditional roguelike in the style of DCSS, where survival is tied less directly to health and more to the management and balancing of resources. It's also quite challenging, which is normal for the genre, but it gives you all the information you need to perform well. Its theme is very unique and its mechanics tie in with the "lewd roguelike" subgenre really well! If an objective in a game is collecting lost love letters, I had a feeling from that point that I'd like this game. In the mid game the combat leans heavily into an evocable system, where you deal most of the damage through abilities or temporary weapons which recharge on attacking enemies or exploring new areas. It's a balancing act of spending just enough resources to survive, and not too much so you have enough for the future levels. Wandering enemies, ambushes and limited field of vision means there's always uncertainty in every encounter which keeps everything interesting, and there's a food clock system with temporary "phantom" enemies that periodically spawn if you're on the same level for a while which play in well with this per-battle uncertainty. I have not seen any bugs, and the developer is still updating the game with new features and posting regularly about updates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Nice ASCII traditional roguelike in the vein of Brogue with a JRPG flavor to it. Nice atmospheric mood, very easy and functional UI/UX.
Greatest game where you can pee to stun enemies since Postal 2
yeah
A fun traditional roguelike with nice mechanics and a wonderful modern UI and sound. I think it's a complete experience that is fun to play.
I haven't played much yet, but what I have is definitely enticing. For fans of the traditional roguelike genre, I'd be sure to try this game out. It offers a unique setting & premise (that being you are a beast woman plaything of sorts trapped in a twisted Mage's College) that few other Roguelike's actually explore. The atmosphere, sound design and visuals are all superbly done, clearly taking inspiration from games like Brogue & Cogmind to make something that feels fresh and unique. I'll have to play more when I get some time & I don't know how much depth the game actually has because of this, but right now I would recommend it to Roguelike fans looking to scratch their itch for something new that's also done quite well.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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