
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 863 reviews with recorded playtime.
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不需要理由
better PvE than helldivers 2 (less bugs too!)
好玩
im not a big fan of the game rmy friends wanted me to play it but i did end up playing it on my own time once or twice i dont like these kinds of games but its very good and i like it
juegaso como siempre
TL;DR 4/5 (7/10) A very unique game that both solves a bunch of problems with the series, while also adding new problems. Probably the best Monster Hunter game to start with if you haven't played any of the other Monster Hunter games and thought it seemed interesting (although I'd personally recommend "Monster Hunter: Rise" more mostly because of the switch skills). +2 for the unique gameplay that is almost impossible to replicate. +1 for the customization of builds. +1 for weapon variety and complexity. +1 for the ecosystem that feels like an actual ecosystem. +1 for the open worlds -2 for some severe problems introduced in this game. Monster hunter World is a very interesting game and also a bit hard to describe how it plays, because there's almost no other games like it. The only games like Monster Hunter World are the other Monster Hunter Games and some usually bad knock offs. You can kind of say that any game is the Souls-like genre is like monster hunter, but it isn't really. Monster hunter's gameplay loop is that of a third person, action-adventure, Souls-like, where you use your various weapons and resources to hunt massive monsters. I can't really describe it better than that, but I'll at tell you about the gameplay loop in the next paragraph. +2 for the unique gameplay that is almost impossible to replicate. The main gameplay loop is essentially preparing to fight a boss, fighting a boss, then using the items gained from the boss to prepare to fight another boss. While, yes, you can fight every monster without preparing, the main thing about monster hunter is that you become way stronger when you actually take the time to prepare for what you're trying to do. It could be as simple as "I want to collect herbs, so that I have a stock pile of potions" or as complicated as "this specific monster uses a lot of wind, so I'm going to try and use skills that reduce wind, also I noticed that the monster guide says that it's weak to electric damage, so I'll use an electric weapon, also I noticed that... (and so on)." The point is the more you prepare against a monster the easier of a time you'll have fighting it. With the main gameplay loop being killing (or capturing) monsters so that you can prepare to kill (or capture) bigger and stronger monsters in the future. And to put it bluntly: If you don't like the idea of repeatedly killing the same monster over and over again, just so that you can get that one thing that you want, you might just not like the game (unless you decide to give up on getting the thing you want). Now part of the preparation is the armor you're using, and what skills you're using on those armor pieces, so let's talk about that. +1 for the customization of builds. This game really allows you to make a ton of variety in your builds. Every armor piece has it's own unique skills, ranging from utility, to survivability, to damage, to support (and you don't need a million points just to achieve 1 mediocre skill, you only need 1). And if a piece of armor almost fits your build, you can put any ability on a piece of armor to make it work with the build (as long as you have enough room in the decoration slots). Because of this you're basically able to build however you play. But what's the point of armor and skills if you don't have something to use them with. +1 for weapon variety and complexity. In this game there are 14 (13 if you don't think the bowguns are different enough) fully fleshed out weapons for you pick and choose from. And unlike most games that have a similar combat system to Monster Hunter, these weapons have more than just a light attack and a heavy attack. Every single weapon has an entire combo tree to them, that can range from somewhat simple, to I need a flowchart just to remember how to play this weapon. But the best part about the weapons isn't that they have a fully developed combo tree, the best part is that there's a weapon for every playstyle. Want to mash buttons and deal damage, use the Dual Blades. Want something that doesn't hit often but hits super hard, try the Great Sword or hammer. Want to gun down the monster, try any of the ranged weapons. Want extreme evasiveness, and the ability to dodge or counter (or block) anything, try the Longsword or lance. Want to help your team, try the Hunting Horn (or you could just use the buffs selfishly). Want to do literally everything because you thought that doing one thing was boring, try the Sword and Shield or Charge Blade. The point is there's a weapon for every playstyle. I'd recommend learning at least one other weapon besides your favorite, because you're missing out on a lot of fun and interesting interactions if you just limit yourself to one weapon. Now let's talk about the world of Monster Hunter World. +1 for the ecosystem that feels like an actual ecosystem. One of the main factors that makes monster hunter interesting as a series is the fact that every monster you hunt is part of an ecosystem. Every single monster interacts with the world around it, as if it was an actual living creature. Sometimes you can see a monster going to get something to eat. Sometimes you can see a monster sleeping. Sometimes you can see monsters fighting each other. And the most interesting part is that the monsters also react to your presence in different ways (like if they were a real creature). Some are completely harmless until you attack them first. Some attack on sight. Some give a warning growl if you enter their sight, and only attack if you remain in their sightline. The point is the world really feels alive. But speaking of the world, lets talk about the fact that world is the first monster hunter game to not have zone transitions. +1 for the open worlds. Simply enough I think that the removal of zone transitions, and making the map 1 big map instead of a bunch of smaller maps connected together adds a lot to the monster hunter experience. You don't have to worry about a monster camping in the zone transition, making it impossible to hit. You can fight monsters in between zones. It feels more immersive to not have a loading screen pop up ever 30 seconds. Overall this was a fantastic change. Now let's get into the problems with this game. -2 for some severe problems introduced in this game. First off the most expressive part of build making is reliant on random chance. The most expressive part of making a build is the decorations, which allows you to add basically any skill to a piece of armor. It could be something like more damage, but it could also be something like less stun time, or more defense. The point is decorations allow you to perfect a build to your liking. However in this game (and no other in the series) you can't just get the decoration you want. In order to get the decorations you want in this game you have to complete a high/master rank quest, hope that you get a decoration, and then hope that its the decoration you want. Needless to say, that unless you're extremely lucky, you're going to have to repeat this process a LOT if you actually want a deco that isn't covered by the Elder Melder. Second there's an elemental damage cap. If you use a weapon that uses elemental damage, and decide to put on a bunch of skills to increase the elemental damage, eventually the damage stops increasing. On the bright side, you if you're using an elemental build you don't have to spend ALL your slots trying to increase your elemental damage, you only have to spend some slots increasing elemental damage. Finally I think that some of the set bonuses should just be regular skills (or do what they did in Wilds and make armor sets give set bonuses of other armor sets). It sucks that I can't use things like "Crit element" or "Bludgeoner" because they're being to certain armor sets, and my build is just better if I don't use the full set bonus.
动作天尊卡普空,神
太好玩了
monster hunter simplesmente monster hunter
good
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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