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Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 517.6Kreviews | 89% | — | $187.3M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是我入坑《怪物猎人》的第一个作品。虽然后面又逐渐接触前代或后代的作品,但游玩这一部的过程中给我留下了许多珍贵的回忆。印象到此为止,现在我该开骂了。 人物性能是sb的,武器是贴皮的,怪物是大粪的,武器要么是区要么是纯数值怪的,T组全员都应该切腹谢罪的。我就搞不懂了,好好做一款游戏很难么?怎么老jb把那太刀当亲儿子啊?这些搞生态的cjbsm玩意再碰怪猎那真的要到头了。特别是你,德田,你最好滚出公司。别tm再拿你那sm脸怼我频幕,然后再让我看到你设计的傻逼怪我可以看都不看直接打成粪怪(
夯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 hours on character creation loving this game
Un juego maravilloso que me enamoró por completo
这游戏不好玩,没什么内容,打龙也打不过,已经准备退款了
Merci d'avoir fait de la Great Sword ce qu'elle est aujourd'hui dans les opus qui ont suivi.
고양이 귀여워 귀여워
不玩太刀的这辈子白活了
é meu primeiro mh e to gostando mt todas as armas são divertidas de jogar
its crazy how such a repetitive premise on paper can be so engaging and fun. this game has me wanting to grind and create every build possible and thats rarely achievable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $18.8M | 19.5K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $938.4M | 831.8K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.8M | 1.6M | 97% | $9.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $179.2M |
| 246.7K |
| 98% |
| $34.99 |
| $178.8M | 148.8K | 72% | $59.99 |
| $196.8M | 174.8K | 84% | $69.99 |
| $201.7M | 316.9K | 98% | $19.99 |