
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 517.6Kreviews | 89% | — | $187.3M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best mh
The most unintuitive POS game I have ever played. I must be stupid because I spent every minute wondering where the hell to go and what to do. The interface is more cramped than Oliver Twist's grandparents and it is harder to join your friends than dark souls (apparently you have to join a mission, watch the cutscenes, leave and then try and join your friends again? And it's been a known issue since the game came out?) Also it straight up won't let you leave the game if you're in a mission, you've got to make it across the other side of the map and talk to an NPC just to be allowed to quit the game from within the menu. Ridiculous.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怪猎系列最高的山
j'ai passé environ 20h de farm pour une arme que j'ai changé après 2h. 10/10
Te amo Capcom
很好的游戏,多人玩很欢乐。但是操作手感对于我个人而言很难受,而且大部分时间都在找龙,引导很差,人多的话能好点
嗨~~自己家闺女喜欢玩 买呗 别犹豫 确实好游戏 没问题
This game and the whole series has meant a lot to me and i think anyone who's thinking of playing definitely should as it is a really fun experience that's surprises with how much it's held up and although the grind can be a bit maddening sometimes this game will always have a special place in my heart as well as its siblings rise and wilds and ever since i first dipped my toes in i could tell this series is a hard one to love for a lot a people specially the farther back you go but if your the right kinda crazy with some bright eyes who loves Monster Hunter like me then you'll love the hell outta the whole series.
beste
ワールドは簡単すぎて狩りではなく虐殺の連続 アイスボーンで楽しかったのは臨界ブラキとアルバトリオン ミラボも楽しめた
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $18.8M | 19.5K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 149.8K | 82% | $49.99 | |
| $189.8M | 1.6M | 97% | $9.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $196.8M | 174.8K | 84% | $69.99 |