
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 781 reviews with recorded playtime.
Reviews
Themes across 778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
monter
[h1]Recomendado 👍[/h1] Monster Hunter Wilds conseguiu me conquistar de um jeito que eu não esperava. Não sou o tipo de jogador que costuma investir centenas de horas em RPGs gigantes, mas a narrativa, a ambientação e a forma como a história é contada me prenderam do começo. A dublagem em português ficou excelente. Poder acompanhar os diálogos sem precisar ficar lendo legendas torna a experiência muito mais imersiva. O Amigato foi um dos meus personagens favoritos. Além de ser muito carismático, a interpretação da voz ficou perfeita. Joguei Monster Hunter Rise: Sunbreak no Nintendo Switch 2 e a evolução em relação à narrativa é enorme. Em Wilds, os personagens realmente se desenvolvem, você acompanha a jornada deles e sente que existe uma aventura acontecendo. Em Sunbreak, a sensação era muito mais de receber missões e partir para a caçada. [hr][/hr] [h2]O lado negativo[/h2] Infelizmente, o desempenho ainda deixa a desejar. Mesmo depois de vários meses de lançamento, o jogo continua exigindo muitos ajustes para rodar de forma realmente estável. No meu caso, acabei preferindo jogar no modo Qualidade com FSR AA Nativo travado em 30 FPS para evitar oscilações constantes, mesmo tendo um PC que deveria entregar uma experiência melhor sem tanta configuração. Outro problema são os crashes. Ainda existem muitos relatos de travamentos ao utilizar overlays ou recursos de captura instantânea da AMD e da NVIDIA. É algo que a Capcom deveria tratar como prioridade. [hr][/hr] No fim das contas, os problemas técnicos não conseguiram apagar o quanto gostei da experiência. Talvez eu não seja o jogador que vai passar mil horas fazendo grind, mas certamente vou terminar a campanha, aproveitar a história e voltar de tempos em tempos para fazer algumas caçadas. Se você já gosta de Monster Hunter, a recomendação é fácil. E mesmo quem nunca se interessou pela franquia pode acabar sendo surpreendido pela narrativa e pela qualidade da apresentação. Só esteja preparado para lidar com uma otimização que ainda precisa de bastante atenção.
打折到120+的价格是勉强能玩的水平。抛开ip,120是属于优秀(在现在自残式优化后,画质至少就比前作好不少),简略了各类衣装的获取,也不用踩脚印,不需要满地图跑去找怪,甚至可以边走边磨刀,引导方面比世界好得多。在见到历战部分之前,都是简单的难度。但是,但是!失败就在于历战怪。无脑加数值,削减前后摇还减少出招间隔时间。哪怕设计再好的怪,经过历战个体,历战王双重加倍下来,已经变成在一堆垃圾中找还凑合的怪。动不动就是来个一招满血秒的数值,不知道设计这部分的人看着会不会笑,比如千刃龙甚至只是历战个体,都有满血秒的招式(配上这一代逆天的修正追踪,可以从很逆天的距离和角度打到你)到了后期,就是睁眼打历战,闭眼想历战。而另一种形式的“狂龙症个体”仿佛查无此人。玩到后面越发想笑,显然制作组没有游戏内容于是只有不停把同一个怪物增强,似乎这样就是新的怪,来自我欺骗。[spoiler]下位打锁刃龙,上位打锁刃龙,历战个体锁刃龙和历战王锁刃龙有什么意义。[/spoiler]难度曲线也是把脑子榨成汁来划线设计的,前中期打怪8分钟一只,后期一到历战就天上地下。荒野上位阶段的历战和普通上位的差距,放在世界里,已经足够从上位拉到大师位了。关于武器,在体验新动作的新鲜感褪去后,居然会发现,想赢就不能按照自己的方式玩游戏,太刀不想死就只有无限复读居合,一登龙就掉节奏,霸体吃满伤害死路一条。
數值數值還是數值,德田出品必屬糞作
Let's get this out of the way. The game is very badly optimised and it took me days to finally get a final solution to fix it and thus, if you have an older rig (7+ years) this might leave you with a worse experience than others. For those who have a decent rig and want to ensure this runs as smoothly as possible, download REFramework, like I cannot begin to stress how much this optimiser mod fixes a LOT of issues with frame drops. With that out of the way, the game is spectacular. The fights are varied, with the monster lineup smaller than other titles but with each monster feeling unique and less "pallette swap". The streamlining of farming and other busywork of older titles does help with the "all killer no filler" vibe this game goes for, but does leave the game feeling less like monster hunter in a lot of ways. However, this streamlining does allow the player to quite easily jump from weapons, experiment with armor combinations and the game even leans into how fun fashion hunting is. Ultimately my review will be flawed by design since any monster hunter game lives and dies on its G-Rank expansion which as of the time I'm writing this hasn't released. But the foundation Wilds has, I have very high hopes for. Oh and Arcveld always does a stupid long ass chain slam after he flips, even if he looks like he won't, he will. Also, don't forget there are two chains falling. So Dodge. Twice.
I have a intel core ultra i5 200 super power up something and a rx9070xt. game runs with frame gen at 1440p with maxed settings, i get around 150-190fps. I don't notice a difference with frame gen off or on. Its stable for me on Linux (Ubuntu). Never had a crash in my short time. My issue are with the game itself, World was already an over simplification to the game and that was pushing it for me. Somehow the story is even more cringe (not a huge deal) but the game play is god awful. there is no hunt in this, its too dumped down to the point I can't enjoy it. I crave a MHGU or MH4U but ported to PC. I want a grind, I want to be carted, I want to struggle to craft armor. not get a full set after 2 hunts. Also the controls, both controller and M/KB are bad. I really want to disable the right joystick thing when selecting items, call me a boomer but I don't want the game to change to a point its not like old gen at all. I really really hope, g rank will save this game but I am doubtful. I HATE the mounts as well, as well as the claw. I want pickaxes that break, and innovatory that actually needs managing. I don't want auto crafting, and I want meals that sometimes cause de-buffs. ect ect... thanks for listening to my ted talk
Unplayable on my rig constant crashes before I can start a new game.
很适合新手入坑怪猎的一作,虽然打击感上没有世界那样有力气,但是在引导和猎人机动性上就非常容易上手,像太刀在怪快节奏的攻击里有规律的去居合、见切也是非常爽的。 相信未来也会优化更好的,挺不错。
操你妈卡普空
A great evolution of the Monster Hunter formula, combining the immersive approach of World with a faster and smoother experience. The dynamic environments, improved exploration and more reactive hunts make the world feel more alive than ever. It keeps everything that makes the series special: preparing your gear, learning monster patterns and finally overcoming difficult hunts. However, the PC version suffers from very poor optimization, with performance issues that can seriously impact the experience even on powerful hardware. This is the biggest flaw of an otherwise excellent game. I’m looking forward to seeing how the game grows with future updates, especially with the upcoming expansion Ascendance. Monster Hunter has always become even better over time, and I can’t wait to see what comes next.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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