
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 781 reviews with recorded playtime.
Reviews
Themes across 778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了35个小时了,前期一直无报错闪退好歹是给我修好了我都不说了 玩到游戏后期准备抄一套毕业配装给我tm看愣了,武器零件要刷,刷出来升级下面五个词条要凹,凹完以后巨戟龙化的两个套装效果也要凹,玩个B双刀你告诉我这样的武器我要凹五把出来?卡表你就抓着这些毫无意义的刷子玩法干啥?做个B世界要刷皇金凯恩,做个B崛起要刷狂龙化,现在做个B荒野你告诉我说还要刷机械武器?你做出来的玩法你自己好好玩了吗你就做?我告诉你抛开评论区里面各种闪退各种BUG各种配置玩不了以外,游戏体验也就那样,流程也短,那你流程短怎么弥补呢?你指望我在游戏后期给你刷机械武器凹词条凹巨戟化给你充日活?我告诉你他妈就这种老子开老金老子都懒得刷,顶着个好IP做的一代比一代差,带着你的刷子玩法滚JB蛋
你主线后面的怪就是大份,我快打完了给我闪退了
Alright, I'm going to keep this short and sweet(This was not short at all). I don't really like the current negative reviews of the game, so I want to write my own that testifies against them. Anything I say should be taken with a grain of salt. I can very well agree that the story of the game is very underwhelming, and I basically snoozed my way through it. It felt like a forced session of constant walking. There are more reasons why I disliked it, but I can't pinpoint them. [b]PERFORMANCE[/b] A constant dislike with the game is the overall performance; it has come an insanely long way if I am honest. From beta, where I'd always get 34 fps with a lot of laggy frames, to now, where I am at least averaging 50+ fps in even the highest quality of areas, is amazing. I've had my current pc for a few years, and it only cost a thousand dollars, the literal bare "minimal" for a gaming pc. If I can run this game with zero crashes, then maybe those people crashing should really study their pc's better and find the issue. [b]DIFFICULTY SCALING[/b] A lot of old Monster Hunter players are sh*tting on Wilds for being too "unbearably easy" in the early game, when the game's difficulty is literally scaling in the same way as any other Monster Hunter game. My first game was Rise, and I solo'd every hub quest, not knowing that the monsters had buffed hp there without a hint of struggle. For MH:WLD, I haven't got stuck in it's early game once either, I have only quest failed on Nergigante, a built different monster. And even then, what's wrong with a game's early game being easy? Everyone's experience with a game's difficulty is subjective. Is that not what an early game is? Why is Wilds being sh*tted on for being easy? Positioning has never been hard in world or rise until MR, so that doesn't make sense either, really. I can completely understand the dislike of focused slash attacks; however, they completely trivialize the game against monsters that aren't arch tempered or certain tanky tempered monsters. [b] This crutch is almost non-existent in the endgame, though, against monsters that are arch-tempered. [/b] Also, a quick nitpick that people make, auto-moving seikrets are optional; if you hate them so much, then don't use it, stop whining about it. If you like exploring so much, then turn your map off. You bought the game, you can make it more enjoyable for yourself, but you just don't. [b] VISUAL APPEAL(Very subjective subject) [/b] Artistic value can be very subjective, yes, but many argue that Wilds has by quote, "the most unoriginal coloring and scheme of any other monster hunter game," which is plain out exaggeration. Wilds takes place somewhere in the New World that is completely unknown, with a very low human population. While world is the "First time exploration OF THE NEW WORLD", it's of course going to look very colorful and bright because that's how it literally felt like to the hunters. It's like a child wandering into a candy shop for the first time. Wilds takes the view of an experienced hunter wandering through unknown lands with different locales and monsters, everything is gonna look like a single color and look exactly what it is. Another negative thing that people have been saying is how uninspired the areas look. I personally disagree; the simplicity of the areas is exactly how they should be. Not every forest is shaped like World's Forest, which becomes a glorified maze or a ♥♥♥♥♥♥♥♥ treacherous climb up a tree just to reach a Rathalos. A desert/plains biome looks exactly how you'd think it would look. As the name suggests, "Iceshard cliffs" is a very cold frozen area where monsters matching the environment's elements thrive. Oilwell basin is a...Oilwell basin that is very hot. To me, there is nothing wrong with this simplicity. The art style from World and Wilds is two different things and was made this way purposely.
it's fixed and a lot of fun now
后期数据极不合理,制作者在后期给怪物加了极高的数值与压起身技巧,喜欢我处理对了没奖励,处理不对下一把吗
best franchise
卡婊的游戏啊 你就等他打折再买吧 荒野说实话 在目前这个硬件更新昂贵的时期 更加显得他那个优化是依托 内容又少 还分段式更新 所谓的生态也不能当主菜啊 我是来打猎的 不是来逛街看美景的 问题是你这也不够美啊 满价预购 玩到现在才多久跟我说你要永久半价 不太像人类噢 卡婊的游戏不会再预购了 就等打折等永久半价再品吧 省得被被刺 跟出生SE一个样
[h1]Recomendado 👍[/h1] Monster Hunter Wilds conseguiu me conquistar de um jeito que eu não esperava. Não sou o tipo de jogador que costuma investir centenas de horas em RPGs gigantes, mas a narrativa, a ambientação e a forma como a história é contada me prenderam do começo. A dublagem em português ficou excelente. Poder acompanhar os diálogos sem precisar ficar lendo legendas torna a experiência muito mais imersiva. O Amigato foi um dos meus personagens favoritos. Além de ser muito carismático, a interpretação da voz ficou perfeita. Joguei Monster Hunter Rise: Sunbreak no Nintendo Switch 2 e a evolução em relação à narrativa é enorme. Em Wilds, os personagens realmente se desenvolvem, você acompanha a jornada deles e sente que existe uma aventura acontecendo. Em Sunbreak, a sensação era muito mais de receber missões e partir para a caçada. [hr][/hr] [h2]O lado negativo[/h2] Infelizmente, o desempenho ainda deixa a desejar. Mesmo depois de vários meses de lançamento, o jogo continua exigindo muitos ajustes para rodar de forma realmente estável. No meu caso, acabei preferindo jogar no modo Qualidade com FSR AA Nativo travado em 30 FPS para evitar oscilações constantes, mesmo tendo um PC que deveria entregar uma experiência melhor sem tanta configuração. Outro problema são os crashes. Ainda existem muitos relatos de travamentos ao utilizar overlays ou recursos de captura instantânea da AMD e da NVIDIA. É algo que a Capcom deveria tratar como prioridade. [hr][/hr] No fim das contas, os problemas técnicos não conseguiram apagar o quanto gostei da experiência. Talvez eu não seja o jogador que vai passar mil horas fazendo grind, mas certamente vou terminar a campanha, aproveitar a história e voltar de tempos em tempos para fazer algumas caçadas. Se você já gosta de Monster Hunter, a recomendação é fácil. E mesmo quem nunca se interessou pela franquia pode acabar sendo surpreendido pela narrativa e pela qualidade da apresentação. Só esteja preparado para lidar com uma otimização que ainda precisa de bastante atenção.
打折到120+的价格是勉强能玩的水平。抛开ip,120是属于优秀(在现在自残式优化后,画质至少就比前作好不少),简略了各类衣装的获取,也不用踩脚印,不需要满地图跑去找怪,甚至可以边走边磨刀,引导方面比世界好得多。在见到历战部分之前,都是简单的难度。但是,但是!失败就在于历战怪。无脑加数值,削减前后摇还减少出招间隔时间。哪怕设计再好的怪,经过历战个体,历战王双重加倍下来,已经变成在一堆垃圾中找还凑合的怪。动不动就是来个一招满血秒的数值,不知道设计这部分的人看着会不会笑,比如千刃龙甚至只是历战个体,都有满血秒的招式(配上这一代逆天的修正追踪,可以从很逆天的距离和角度打到你)到了后期,就是睁眼打历战,闭眼想历战。而另一种形式的“狂龙症个体”仿佛查无此人。玩到后面越发想笑,显然制作组没有游戏内容于是只有不停把同一个怪物增强,似乎这样就是新的怪,来自我欺骗。[spoiler]下位打锁刃龙,上位打锁刃龙,历战个体锁刃龙和历战王锁刃龙有什么意义。[/spoiler]难度曲线也是把脑子榨成汁来划线设计的,前中期打怪8分钟一只,后期一到历战就天上地下。荒野上位阶段的历战和普通上位的差距,放在世界里,已经足够从上位拉到大师位了。关于武器,在体验新动作的新鲜感褪去后,居然会发现,想赢就不能按照自己的方式玩游戏,太刀不想死就只有无限复读居合,一登龙就掉节奏,霸体吃满伤害死路一条。
Let's get this out of the way. The game is very badly optimised and it took me days to finally get a final solution to fix it and thus, if you have an older rig (7+ years) this might leave you with a worse experience than others. For those who have a decent rig and want to ensure this runs as smoothly as possible, download REFramework, like I cannot begin to stress how much this optimiser mod fixes a LOT of issues with frame drops. With that out of the way, the game is spectacular. The fights are varied, with the monster lineup smaller than other titles but with each monster feeling unique and less "pallette swap". The streamlining of farming and other busywork of older titles does help with the "all killer no filler" vibe this game goes for, but does leave the game feeling less like monster hunter in a lot of ways. However, this streamlining does allow the player to quite easily jump from weapons, experiment with armor combinations and the game even leans into how fun fashion hunting is. Ultimately my review will be flawed by design since any monster hunter game lives and dies on its G-Rank expansion which as of the time I'm writing this hasn't released. But the foundation Wilds has, I have very high hopes for. Oh and Arcveld always does a stupid long ass chain slam after he flips, even if he looks like he won't, he will. Also, don't forget there are two chains falling. So Dodge. Twice.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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