
This is a "Mysterious Dungeon" style roguelike game where the terrain changes with each challenge. Make the monsters your "Friends" and go on a new adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
B站“tt_君”刚刚发布了个人汉化
面白かったです。 この手のゲームは◯ルネコ、◯レンをクリアする程度には遊んでいるんですが、このゲームは仲魔を育てることを前提としたバランスで作られていて、それだからこそ序盤はすごく簡単に攻略していけます。 世界観もゆるめでいいですね。最近のゲームって特にPCゲーム界隈は過激になりがちな印象があるのですが、そういうのに疲れた時の癒しになりました。 あと、仲魔の育成システムのお陰で見た目が好きなキャラをずっと連れて行くこともできるというのはいいですね。 終盤は「ここまで来たんだからしっかり育成とかしてるよね?」って感じになっていて、RPGのよくない部分だけ持ってきたみたいになっていた印象があります。 最終的に回復のポーチと回復の杖とパンをギッチギチに詰めて、強い装備で戦いつつ、厄介なやつは仲魔に任せるというのが最適なムーブになっちゃうのかなぁと。 そんな感じなので後半は装備類と仲魔の育成で後半ちょっと虚無でした。ローグライクとして遊ぶのがメインならそれ以外の部分はライトであってほしかったなと思います。 基本無料のモバイルゲームじゃないんだし、少なくとも後半ほど強い仲魔が必要になるならそれに合わせて育成はある程度効率よくさせて欲しかった…。
序盤は楽しかったけど1プレイの長さ、育成のルートの難しさ、後半の難易度がクソ高い。 いろいろやりたいのだがクリアが難しすぎてコンテンツ開放がしにくい。 もう少しクリアしやすくしてもいいんじゃないか?って感じ。 チョコボの不思議なダンジョンと比べると難しすぎる。 設定は良くて魔物娘もたくさんいるからもう少し遊びしやすくしてほしいですね。
> cannot bring items/money in dungeon > items are not identified so you have to waste a ton of stuff just to identify it > no equipment to be found in said dungeon making the MC a complete dead weight > the dungeon still has monster houses and enemies that can charm your teamates (they will obliterate you) > get far into dungeon anyways > ogres toss your teamates one by one THROUGH WALLS and INTO A MONSTER HOUSE because they always aim for traps, can't stop it because of bad initial positioning when you spawned on the floor > you are now alone with no equipment and several ogres eager to toss you in the monster house > the stairs are in the monster house too, lmao > can't leave alive because no return grimoire spawned in 20+ floors If you can put up with such insanely stupid series of events and don't mind the horrible translation the game does have charm, it's cute and has a lot of interesting systems. Unfortunately there aren't that many dungeons and many heavily restrict what you can bring. Not being able to use your gear or bring your friends kind of kills any feeling of progression and it happens a lot. The difficulty options are quite silly too, you can just skip dungeons or have checkpoints every floor. It makes the game more accessible, yes, but that's not a good substitute for polish. As described previously you can just end up in completely hopeless situations in an instant despite being as cautious as possible, it can be because of tanky mobs throwing you, mobs shooting piercing arrows from offscreen (twice a turn) in a corridor and deleting your entire party, spawning right in the middle of a group of enemies (they will always focus the MC) with no retreat options, getting jumped when exiting a corridor, stepping on a trap and getting finished off on the same turn, dragons burning your revives, items getting turned into fried tofu, items getting sealed/cursed, the freaking amnesia fruit, ghosts in the walls, witches teleporting you, traps teleporting you, various attacks coming from offscreen, mobs that make you blind just by existing, imps throwing money at you and allowing a mob to finish you off, missing twice in a row and dying to a single mob because your loadout is only trash from the dungeon... This is made worse by the sheer size of many dungeons, 50 or 100 floors take ages to go through but you have to take your time to avoid BS and ensure your MC isn't too underleveled (your level resets to 1 after each dungeon). Training your party takes ages as they need to reach their current level cap to gain a measly 10 increase to their cap (the max is 200). Since your MC's level resets, each dungeon's needs a boring start with pathetic mobs fighting your equally sad MC, it gets old real fast. Later floors tend to be hell on earth and are prone to ending you without warning so you probably should just rush through them before the RNG decides you need to lose hours of progress to random BS. Some endgame gripes: training a team to beat the title dungeon on anything but casual mode takes forever (and it can't even be brought to any other endgame dungeon), preparing a team to face the game's superboss will take just as long since you need a team tailored to its specific brand of BS (it spams items endlessly and has so much health you don't even see its health bar move when you hit it with the best weapon in the game). Even with a huge number of hours you won't have enough ressources to build what you want or even upgrade your storage fully, this makes the ENTIRE furniture system pointless as using it would waste stuff needed for actual upgrades. You should be able to just buy purely decorative items. Getting the best gear titles is a nightmare as the title obtained and even the encounter with the NPC giving them is RNG, you also only get one roll per encounter because **** you I guess. At the end of the day, it's not a terrible game but I can't recommend it, the lack of balance combined with heavy restrictions on top makes for a miserable experience. It also doesn't respect your time at all, best exemplified by the superboss: you will figure out how to beat it in 15 minutes but getting the team ready will take at least a dozen hours of mindless grind.
一見の印象に対して不思議ダンジョン系のゲームとしてかなり完成度が高く、魔物娘に会えればいいやと思っていた自分は良い意味で裏切られた。 特筆すべきは不思議ダンジョン系シリーズ初プレイでも序盤から詰まらずにプレイできると断言できる程、用語の説明やUIが丁寧なつくりであること。ユーザーが遊びやすいようにとの配慮が十二分に感じられる。(たまに不思議ダンジョン系特有の理不尽も襲い掛かってくるけどそれも又吉) このプレイ時間になってもまだまだやれることはありそうだし、今後もゆったり楽しもうと思う。非常に楽しくやれるゲームでおすすめです。3たのしみ
画面演出这些可以因为开发成本复古廉价,但系统层面的复古诸如背包上限且相同道具不能合并(这又不是生存管理游戏)、送礼物还要一个一个送这些操作只能说为难玩家,数值也是简单粗暴毫无设计,上一个图还随便打下一个图进图一个小兵就能一脚踹死你。我本来期待一个接近勇战的体验,但事实离我的想象差的有点多...
It's the best Mystery Dungeon I've ever played. Pros: - Progression system that persists between dungeons, such as equipment and/or teams. - Ways to make the death punishment less annoying with buy back (at a high cost) or being able to insurance your gear. - Team system that is quite deep where you command your monster girls and their behavior. Later on, you can make each monster girl learn skills from others and have a list of the best skills that suit that monster girl. You can bring a total of 6 for a team, 3 active at a time where you can swap. - Light hearted and cute, everything is pleasant to look at including the zombies. Everything is colourful with an artstyle that reminds me of Disgaea. - A lot of things to do. Some people might think that grinding is bad but here it doesn't really feel like a grind at all and everything is enjoyable. Cons: - The translation is rather rough. You can understand everything but sometimes you'll wonder if an item truly means what it's written there. The story though? Most of it is so poorly translated that you might not understand perfectly even if you get the gist of it. - Recruiting monster girls are, at times, a massive pain. You have simple recruit options such as "give me X item", "do this hard mini game" or "let me hit you for free a few times lol". Then you have the real problem such as "hit me and I might feel like joining RNG", "steal from the shop something expensive for me" or "have this very specific status inmunity or very specific and rare item when you meet me and use it in my face meanwhile you tank one or two hits". Overall, a Mystery Dungeon game that I'd recommend to veterans to the genre and newcomers to it.
かなり面白かったです。 不思議のダンジョンとモンスター育成要素が好きな私にとっては刺さるゲームでした。 不思議のダンジョン系にしてはカジュアルな難易度で遊びやすかったです。 魔物娘もかわいいし、好きな子を好きなだけ育成できるのも良い。 総じておすすめできるゲームだと思います。
仲間メインタイプの風来のシレンライクです 見てわかるように一部の「癖」がある方向けに特化した内容になっています 割とゲームバランスに難がありがちな仲間メインタイプのシレンライクの数々ですが このゲームはちゃんとまっとうに仲間が強く、強すぎず、育てる価値があり、育てすぎてゲームが壊れすぎず ありていに言うと非常にバランスがいいです、これは仲間アリタイプのシレンライクではかなりレアな特性と言えます、まともに遊べるものを探すだけで一苦労なんだよこのジャンル ただゲームバランスがいいだけでは本来加点にはなりえないのですが、このゲームの場合はそれだけで加点に値します 「仲間と一緒に潜るローグライクやりたいな」と思ったのならその時点で購入をお勧めします ちなみにシリーズ全部バランスいいです、すごい職人芸、全作ハシゴも全然アリ 最終的にエンドコンテンツとしていきつく先は育成とギミックなので ヒリつく持ち込み不可能ダンジョンやりてえとかそういった要求は満たせないと思います 持ち込み可能タイプがメインのゲームが好きな人のほうがおススメですね、チョコボとかみたいな
This game is much better than it has any right to be on the surface, given the scantily-clad monster girls. The closest analogue to this game is the Mystery-Dungeon-adjacent game, Azure Dreams. It combines monster catching with Mystery-Dungeon style 2D grid-based combat. The depth is surprising with a fair number of monsters (despite many being obvious reskins), a large selection of monster abilities, and varying conditions to befriend them. There are multiple dungeons you unlock as you progress with increasing difficulty, some with requirements to enter. There is a monster "prestige" system that lets you improve monster stats by reverting them to level 1 which lets you keep your favorites with you even as dungeons get harder. I thought this game was a bit of a joke but the similarity to Azure Dreams made me give it a try anyways, and it turned out to be one of the better roguelike games I've played in awhile.
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