
Ma vie en rogue is a roguelike spanning multiple themed dungeons and worlds bringing advancements such as a mini-map, first-person view, and paperdoll customization to the genre.
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Ma vie en rogue is a roguelike spanning multiple themed dungeons and worlds bringing advancements such as a mini-map, first-person view, and paperdoll customization to the genre.
Do you have what it takes to plumb the dungeon's mysteries?
Themed "worlds": Adventure in different environments!
1st- and 3rd-person view!
Toggleable mini-map! Keep an eye on your location, or turn it off for extra immersion.
Difficulty slider: Adjust your challenge level!
Paperdoll character display! See what you are wearing and wielding.
Hand-drawn pixel art textures, monsters, and items!
Permadeath option: For your traditional rogue-style fate.
Turn-based action! Play at your own pace.
Toggleable TV filter effect! Just like your old CRT monitor.
Character creator: Make a player that looks just like you, or try something completely different!
Unrestricted color choices for hair and skin. Be green with blue hair, purple with yellow hair; the sky's the limit!
Choose your companion! Which pet will be your favorite?
Name yourself and your pet what you like, or use the random name generator for unique fantasy names!
Dozens of monsters to fight, each with its own style.
A wide variety of magic items, weapons and armor!
Monster taming: Collect new companions!
Friendly NPCs can offer helpful (or unhelpful!) advice and clues.
Tricky maze levels!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Definitely not a bog standard roguelike, Ma Vie En Rogue has a very different presentation around a few core gameplay elements that you'll probably recognize, so it's still pretty easy to dive in. The conceit is interesting, you choose a map style which affects the enemies you'll face and the environment you'll be in. Combat is straightforward but good positioning is still important. I'm hoping the mechanics get expanded as EA proceeds, but big updates are still incoming, so I'm excited.
This roguelike is truly beautiful even in an unfinished state. I wish I could do more to support its creators.
It's Rogue!!! The game that started many of us on the path of glory.. But rather than just re-hashing the same format like so many other games have done. Ma Vie En Rogue adds the third dimension. You can play it top-down in an almost-like-Rogue fashion, or first person like Dungeon Master / Bards Tale / Stonekeep. But better than that, you can put the top-down as a minimap to play it in First Person, but keeping your bearings... This truly is the best way to play it in my honest opinion. As it's (essentially) Rogue, it works in pretty much exactly the same way. But while other games like Moria, Angband, Qud or one of the other Roguelikes take a very faithful approach to recreating the wonder of the original, Ma Vie pares things back to the original experience, but expands it in technological ways, rather than gameplay. The original didn't give you everything on a plate... Every "run" was a constant rolling of the dice against the RNG.. Sometimes you lost a little.. Sometimes you lost a lot. Where Ma Vie really shines, though, is the varied difficulty system. Rogue was punishing. It'd kill you stone dead if you didn't know just how risky certain endeavours were., or how over-extended you were on certain levels. But Ma Vie has a save system, and a graduated difficulty. Playing it on a very low level makes for a lovely relaxed experience, where Rogue is pared back to an easy-to-dip-in-and-out-of experience. It's from a new Dev, so some UI choices are unusual, while others attempt to keep faithful to the original experience as much as possible, while also giving a graphical UI. The music is nice, the sounds good, and the core gameplay just as solid as the original Rogue. With continued development, this successful Kickstarter game could be enjoyed as much as we did back in the late 80s/early 90s with the Mastertronic release on home computers.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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