
Hand-craft your team of perfect Monsters and wage a one-man war against fate and the world in the Crown Nation! With a True Crossbreeding system, every Monster is entirely your own!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore the beautiful, textured and detailed environments of The Crown Nation, solely brought to life by our environment artist Arex. Immerse yourself in the soundscape of Sin Eater by music directed by Onion_mu and the sound team. Breed over 1000 unique monster sprites lovingly crafted by RacieB with the most robust and polished true crossbreeding system implemented in a video game by Kyle Toom.
Game Director APE-AHAB, in partnership with Jason Walsh (the mastermind behind "Monster Crown") have a truly wild world and mind-bending story in the works for you to experience. Start your journey through the madness of Monster Crown: Sin Eater.
With over a thousand unique, hand-crafted Monster sprites, and hundreds of colors to choose from, you'll find the ace Monster that's right for you! And once you've found your favorites, use Monster Crossbreeding or perform Monster Fusion to reach new heights!
The game's storyline puts you in the shoes of Asur, a young farm boy who has aspired to be a Monster Tamer his whole life, just like his big brother. When his family is put in mortal danger, he must act to set things right, and change the Crown Nation forever.
Be sure to build yourself a powerful team of mighty companions. Turns out, Asur won't have much luck going it alone!

Certain Monsters also transform when exposed to certain elements. Be sure to try strange new items on your favorite Monsters — you never know what's going to happen!

With so many monsters, obtaining them all, their crossbreeds and their transformations (and the transformation's crossbreeds) is quite an undertaking, only serious collectors should attempt this!

Along the way, you'll explore towns packed with interesting characters. Another way Monster Crown: Sin Eater elevates the standard tropes is with branching dialogue and decisions that have a real impact on the game.

You'll travel the world and encounter Monsters roaming the wilds. Each one has a personality; some will flee from you, some will give chase, some — the more sinister Monsters — will stalk you from the shadows.

Think you have what it takes to make it in the Crown Nation? Download our free demo today to enjoy a taste of what we've got cooking.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 205reviews | 87% | — | $132.8K |
| $24.99 | 60ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pokemon but instead of wanting to become the champion your character just wants to watch the world burn. definitely one of the best creature collectors i have played on steam many others push me away after a while but this one i cant stop playing
jogo gostoso, amo a arte e os designs das criaturas
Die Elemente bzw Typen sind etwas gewöhnungsbedürftig aber wenn man sich das mal gemerkt hat ist es iwie cooler als Pokemon
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $24.99 |
| 27ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望在后续版本推出中文
I really hope my opinion changes over the next few hours, but the truth is that I’m struggling not to drop the game. It’s an okay game… nothing more than that. I was in the mood for a monster tamer and ended up buying this one to give it a try. But honestly, I don’t think the game is worth it. The price is far too high for such a simple game with such simple visuals. I understand why people love pixel art — it has its own charm as an artistic style. But let’s be honest: there’s no real comparison between the amount of work (and therefore added value) involved in pixel art versus more modern graphics. The art direction itself also doesn’t appeal to me. Everything feels generic, the monsters lack charisma, and the sheer quantity of them overshadows the quality of their designs. As is often the case with games like this, it becomes very repetitive. I do like the idea of dungeons featuring “special” monsters at the end in the form of mini-bosses, but the truth is that you encounter such an absurd number of monsters that none of them actually ends up feeling special or unique. On top of that, many of the monsters feel like a clutter of on-screen information (especially when it comes to fusions!). The design ends up being visually confusing. Also the number of skills is surprisingly small. You keep seeing the exact same animations over and over again, both on your monsters and on enemy monsters. It becomes discouraging after a while. And look — my monsters are around level 45 on average, which isn’t super far into the game, but it’s not early either. Its enough to realize the problems - never seen any other monster tamer game so bad in this aspect as this one. Another thing is that the monsters don’t really evolve, which feels like a much less immersive design choice compared to actual evolutions. Evolution gives a much stronger and more satisfying sense of progression than simply replacing a creature with a stronger one. Evolving also makes you feel more attached to your monster, wich is cool. I get that in the lore of this game, attachment is not really what's at stake. Nonetheless, it is a monster collector's game. The dungeons are also extremely repetitive. In trying to avoid linearity, they end up becoming confusing because of the excessive number of possible paths. In practice, they only become “difficult” because they’re labyrinthine, not because there’s any real challenge involved. Finally, I do appreciate the game’s more mature tone. But I don’t think they handled that very well either. The protagonist’s dialogue feels one-dimensional, constantly centered around revenge and a kind of violence that comes across as cheap rather than impactful. I also think their attempt to move away from Pokémon-style elemental typing was terrible. First, because you can’t intuitively tell what “type” a monster is supposed to be based on its design, which just creates confusion. Second, since the types are based on vague adjectives rather than intuitive elemental identities, it’s difficult to understand who has advantages against whom. In practice, you end up winning battles without even understanding the game’s strengths and weaknesses system. On top of that, completely different monsters often share the exact same abilities, which makes no sense at all. Not even gonna mention how weird is the progression in this game. I had like level 43 monsters in my party before even killing the first boss. I just slaughtered the second boss after that. Overall, I feel like the game is filled with many small bad design decisions that, together, result in a pretty mediocre experience.
Overall worth it. Need more DLC and better map direction guide.
Si una imagen vale mas que mil palabras, un video vale mas que mil imágenes: https://youtu.be/iA5MQBNlSrw
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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